Tags » Video Game Development

Discovery and Delivery: A Balancing Act

After returning to work and the world of video game development, I continued to reflect on David Hussman’s point about balancing discovery and delivery when leading agility. 405 more words

NaBloPoMo

About the place where I work

In my first entry, I’ll talk about the place where I currently work. The name of the company is Plunge Interactive, we work in software development, more specifically, in video game development. 231 more words

Sin Categoría

I need art, I can't code, I'm not a business person. Who cares?

So a lot of hesitation to make games is due to someone’s abilities or lack thereof. But that’s just making excuses, nowadays with everything that’s available online, you can learn pretty much anything and find everything. 326 more words

Video Game

Picking an Engine

I started making my game a few months ago and one of the biggest challenges was picking an engine. I can code, but wouldn’t say I’m a “coder”, so I was worried about the engine to pick, and the steepness of the learning curve associated with it. 518 more words

Video Game

Week 4

As the game starts to take form, it seems that more questions start to arise. We’re still in a discovery stage, trying to figure out some of the core game mechanics while fighting against time to meet our milestones and objectives. 255 more words

Agile Methodology

New Game on its way?

Digg and I figured it’s time to start on our new game (and update the site at the same time).

However, we’re really having trouble coming up with the perfect idea. 57 more words

Blog

My first week

As a rookie project manager in a small game development company, there are some problems that I had to face during my first week. The company itself, String Theory Entertainment, formed fairly recently and is aiming to publish its first game soon. 461 more words

Agile Methodology