Tags » Video Game Development

Dev Blog: Utility Cards and Weapon Crafting

I’ve noticed that the more The Regret of Vitrerran grows as a game, the more ideas it borrows from other games. There are already a lot of little influences scattered about, such as the… 707 more words

Game Development

Up and running.

I finally decided that a central point would be needed for all my social networking to work from, along with a central repository for posts about my projects. 847 more words

10000 Rounds

UOIT Game Development Student captures major prize at provincial showcase

The University of Ontario Institute of Technology — July 25, 2014

Making a game that can stand out among 80 others is no easy task, but University of Ontario Institute of Technology (UOIT) student Mirza Beig did just that when he took home the prize for Best Technical Achievement for his game, RETROID 3D, at this year’s  478 more words

Burrows

How Three Months as a Game Developer for Oculus Rift Changed my Perspective on Video Games Forever!

During the summer of 2013, I made a foray into video game development for the Oculus Rift. My goal then, along with my brother/co-developer, was to create the first public speaking simulator that would take full advantage of the Oculus Rift’s immersive experience. 517 more words

Designing a Unity Inventory system - Part 1

Welcome to the first in a series where I will attempt to document the process of designing the inventory system for Pedro’s Adventure: The Sacrificial Link. 839 more words

Video Game Development

A Giant Year Part 2 – A Year As A Hobbyist Game Dev

The last blog covered what I felt were some of the lessons I had learned over my first year as a hobbyiest game developer.

Now for the fun stuff! 1,341 more words

Video Game Development