I’ve noticed that the more The Regret of Vitrerran grows as a game, the more ideas it borrows from other games. There are already a lot of little influences scattered about, such as the… 707 more words
Tags » Video Game Development
Proving once again that they have what it takes to make it in the video game industry, fourth-year 296 more words
Making a game that can stand out among 80 others is no easy task, but University of Ontario Institute of Technology (UOIT) student Mirza Beig did just that when he took home the prize for Best Technical Achievement for his game, RETROID 3D, at this year’s 478 more words
During the summer of 2013, I made a foray into video game development for the Oculus Rift. My goal then, along with my brother/co-developer, was to create the first public speaking simulator that would take full advantage of the Oculus Rift’s immersive experience. 517 more words
The last blog covered what I felt were some of the lessons I had learned over my first year as a hobbyiest game developer.
Now for the fun stuff! 1,341 more words