Blogs about: Wicked Problems 2

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Mother: Caring for 7 Billion

Nefer wrote 1 month ago: will be available for streaming beginning this weekend, April 19th through the month of May! This do … more →

Tags: Learning, Psychology, Documentary, Earth Day, population issue, poverty, SOCIAL SCIENTIST, sustainability, Women

Wicked, epic fail problem6 comments

Roger Jones wrote 8 months ago: Two strategies used in problem solving are reframing and rebadging. A problem can often be reframed … more →

Tags: Decision Making, Philosophy, Policy, Risk, Risk Perception, Scientific Method, "Wicked Problems", destroyingthejoint, Paul Harris

Zyngapocalypse Now (And What Comes Next?)

Nefer wrote 9 months ago: Tadhg Kelly: Two and a half years ago I wrote an article for Gamasutra that kickstarted my career in … more →

Tags: Gaming, Learning, Psychology

Wired's "Asynced: Multiplayer Gaming’s New Revolution"

Nefer wrote 1 year ago: I am privileged to know people who have conversed about redefining apps and games based on the playe … more →

Tags: Gaming, Learning, Sensemaking, Collaboration, Gaming, wired

"1.2 Billion People Live in Extreme Poverty—7 Billion Are Invited to Help Find the Solutions."

Nefer wrote 1 year ago: The Institute for the Future (IFTF) is at it again! Catalysts for Change is a game with real and mul … more →

Tags: Gaming, Learning, Catalyze4change, Game, change, poverty, Collaboration, Wicked Problem

Politics and game design? Oh yes, it's real!

Nefer wrote 1 year ago: I recently became aware of Constance Steinkuehler’s work. Constance is a Senior Policy Analyst … more →

Tags: Gaming, Learning, learning, Constance Steinkuehler, Digital Media, communitas

The World Peace Game

Nefer wrote 1 year ago: The World Peace Game This TED talk begins a bit slowly but stick with it. John has some absolutely b … more →

Tags: Gaming, Learning, TeD, john hunter, Peace, Education

Learning, unlearning, conversation, and discovery

Nefer wrote 1 year ago: Learning is a universal characteristic of humanity. The process of learning might differ between cul … more →

Tags: Gaming, Learning, Compendium, Jane McGonigal, Game mechanics, Life Long Learning, Appreciative Inquiry, Discovery, knowledge garden

A Web of One

Nefer wrote 2 years ago: The concept of a filter bubble is information the internet provides you, based on previous history a … more →

Tags: Learning, filter.bubbles, TeD, Eli Pariser

Games will save the planet.2 comments

Nefer wrote 2 years ago: Often times I have wondered, how has it happened that sports has gotten to be so popular while very … more →

Tags: Games, Jane McGonigal, Peace Innovation Lab, Psychology

Adaptive institutions, governance, complexity, resilience

Giorgio Bertini wrote 2 years ago: • Wicked problems • Institutions and the challenge of  “fit‟ • Added value of a resilience len … more →

Tags: Complexity, Complexity & change, complexity theory, Resilience, Complex System, complex problems, Complexity & network, complexity, resilience

Dialogue's place in problem solving... and the presence of Compendium1 comment

Nefer wrote 2 years ago: Dialogue and Problem Solving The map above is my working map on dialogue in the context of global is … more →

Tags: Learning, Knowledge garden, Compendium, issue solving, Dialogue map

It's turtles all the way down?!

Nefer wrote 3 years ago: Turtles! The cute little buggers that hatch from their eggs and make a mad scramble to the ocean bef … more →

Tags: "Wicked Problems", infinite regression


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