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<channel>
	<title>x3d &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/x3d/</link>
	<description>Feed of posts on WordPress.com tagged "x3d"</description>
	<pubDate>Tue, 01 Dec 2009 06:55:58 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[SrrTrains - Cabs and Controls]]></title>
<link>http://simulrr.wordpress.com/2009/11/24/srrtrains-cabs-and-controls/</link>
<pubDate>Tue, 24 Nov 2009 19:01:49 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/11/24/srrtrains-cabs-and-controls/</guid>
<description><![CDATA[Currently thinking about &#8220;Cabs&#8221; and &#8220;Controls&#8221;. Each cab could have several ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Currently thinking about &#8220;Cabs&#8221; and &#8220;Controls&#8221;.</p>
<p>Each cab could have several controls (levers, buttons, &#8230;) which are implemented by PlaneSensor, TouchSensor, CylinderSensor etc.</p>
<p>The cab would contain so-called &#8220;controls&#8221;, that take the input from the sensor nodes, distribute it to all scene instances and output the values again for routing to Transform nodes, Script nodes etc.</p>
<p>The interface between controls and cabs will be defined and documented, so far other people could develop their own &#8220;controls&#8221; (X3D prototypes)</p>
<p>So far the considerations &#8211; will start implementation next week end&#8230;&#8230;.</p>
<p>Kind regards<br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[SrrTrains - News - English]]></title>
<link>http://simulrr.wordpress.com/2009/08/24/srrtrains-news-english/</link>
<pubDate>Mon, 24 Aug 2009 19:10:01 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/08/24/srrtrains-news-english/</guid>
<description><![CDATA[Dear Reader It&#8217;s the intention of this thread to host news about SrrTrains (simulated railroad]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Dear Reader</p>
<p>It&#8217;s the intention of this thread to host news about SrrTrains (simulated railroad trains) from time to time.</p>
<p>SrrTrains is an idea that is described on <a href="http://simulrr.wordpress.com/simul-rr">http://simulrr.wordpress.com/simul-rr</a> and the latest step of SRR v0.01 is published at <a href="http://simulrr.wordpress.com/download-area#release">http://simulrr.wordpress.com/download-area#release</a>.</p>
<p>SRR v0.01 is currently being a hobby project, completely done for free.</p>
<p>Latest release is &#8220;step 0021&#8243;, which is called &#8220;Tracer Enhancements&#8221;.</p>
<p>The tracer is a nice, little tool that helps to </p>
<p>   &#8211; debug SrrTrains software<br />
   &#8211; analyse SrrTrains software<br />
   &#8211; document SrrTrains software</p>
<p>Next step should be the implementation of a locomotive (in autumn 2009).</p>
<p>Yours<br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[SrrTrains - News - German]]></title>
<link>http://simulrr.wordpress.com/2009/08/22/srrtrains-news-german/</link>
<pubDate>Sat, 22 Aug 2009 17:43:41 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/08/22/srrtrains-news-german/</guid>
<description><![CDATA[S.g. Leserinnen und Leser dieses Blogs Dieser Thread ist dazu gedacht, in den Kommentaren von Zeit z]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>S.g. Leserinnen und Leser dieses Blogs</p>
<p>Dieser Thread ist dazu gedacht, in den Kommentaren von Zeit zu Zeit <b>Neuigkeiten über SrrTrains</b> (Simulated Railroad Trains) in deutscher Sprache aufzunehmen.</p>
<p>Zur Zeit ist &#8220;step 0021&#8243; in Entwicklung, der Verbesserungen des Tracers bringen soll.</p>
<p>Der Tracer ist dann ein brauchbares kleines Hilfstool, mit dem man</p>
<ul>
<li>SrrTrains Software debuggen</li>
<li>SrrTrains Software erforschen</li>
<li>SrrTrains Software dokumentieren</li>
</ul>
<p>kann.</p>
<p>Weiterhin gilt das Ziel, im Laufe des Herbstes eine Lokomotive fertigzustellen.</p>
<p>Die neueste Version des Konzeptpapieres (immerhin schon 49 Seiten und 18 Abbildungen) werde ich heute noch auf der Konzept-Seite <a href="http://simulrr.wordpress.com/simul-rr-german">http://simulrr.wordpress.com/simul-rr-german</a> veröffentlichen.</p>
<p>Euer<br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[SrrTrains - outlook]]></title>
<link>http://simulrr.wordpress.com/2009/07/04/srrtrains-outlook/</link>
<pubDate>Sat, 04 Jul 2009 22:03:43 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/07/04/srrtrains-outlook/</guid>
<description><![CDATA[Hi all The step 0020 of my hobby project has been finished, so the current status of the project loo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hi all</p>
<p>The step 0020 of my hobby project has been finished, so the current status of the project looks like</p>
<p>0010 &#8211; basics &#8211; done<br />
0020 &#8211; tracks and turnouts &#8211; done<br />
0030 &#8211; locomotives &#8211; in autumn 2009<br />
0040 &#8211; diverse topics (wagons, trains) &#8211; around Christmas<br />
0050 &#8211; high level editor (Blender scripts) &#8211; somewhen in 2010</p>
<p>The X3D prototypes have been published on a web space (in version &#8220;step 0020&#8243;, of course), the interface description is online available (<a href="http://members.chello.at/christoph.valentin/lowlevelinterface.htm">SRR Framework</a> and <a href="http://members.chello.at/christoph.valentin/tginterface.htm">&#8220;ABI&#8221; Track Geometry</a>).</p>
<p>If you would like to start building model railroad layouts by using SRR, you could find a short introduction <a href="http://simulrr.wordpress.com/simul-rr">here</a>.</p>
<p>CU there<br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Tracks and Turnouts - SrrTrains]]></title>
<link>http://simulrr.wordpress.com/2009/06/12/tracks-and-turnouts-simul-rr/</link>
<pubDate>Fri, 12 Jun 2009 15:15:08 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/06/12/tracks-and-turnouts-simul-rr/</guid>
<description><![CDATA[According to the findings of the rollercoaster project, I defined the basic track geometry of the ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>According to the findings of the rollercoaster project, I defined the basic track geometry of the &#8220;do-it-yourself-multiplayer-virtual-model-railroad&#8221; on X3D/VRML basis as follows.</p>
<p><a href="http://simulrr.wordpress.com/files/2009/06/trackgeometryabi.png"><img src="http://simulrr.wordpress.com/files/2009/06/trackgeometryabi.png?w=300" alt="TrackGeometryABI" title="TrackGeometryABI" width="300" height="148" class="aligncenter size-medium wp-image-238" /></a></p>
<p>A&#8230;..starting point<br />
B&#8230;..end point<br />
I&#8230;..intermediate points<br />
nomalA&#8230;..vector to define cross slope at point A<br />
normalB&#8230;..vector to define cross slope at point B</p>
<p>Currently the coordinates of those vectors must be calculated and entered manually, but it is planned to use <i>Blender</i> as editor for the track layout.</p>
<p>If you would like to know more about the concepts for tracks and turnouts, please feel free to download the &#8220;Howto build my own SrrTrains tracks and turnouts&#8221; documents from the <a href="http://simulrr.wordpress.com/download-area">download area</a>.</p>
<p><a href='http://simulrr.wordpress.com/files/2009/03/ht_tracks-and-turnouts_1.pdf'>ht_tracks-and-turnouts_1.pdf (English)</a><br />
<a href='http://simulrr.wordpress.com/files/2009/03/ht_gleise-und-weichen_1.pdf'>ht_gleise-und-weichen_1.pdf (German)</a></p>
<p>Vehicles will follow soon.</p>
<p>CU<br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Multibrowser Support]]></title>
<link>http://simulrr.wordpress.com/2009/06/01/multibrowser-support/</link>
<pubDate>Mon, 01 Jun 2009 15:45:18 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/06/01/multibrowser-support/</guid>
<description><![CDATA[Currently I&#8217;m trying to adapt my &#8211; unfinished &#8211; model railroad framework to suppor]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Currently I&#8217;m trying to adapt my &#8211; unfinished &#8211; model railroad framework to support Octaga Player and Octaga Collaboration Server in addition to BS Contact and BS Collaborate.</p>
<p>I&#8217;m facing some problems, but I have decided to release the current state of the software on the <a href="http://simulrr.wordpress.com/download-area">download area</a> (search for &#8220;step 0011&#8243;).</p>
<p>Feel free to try it out and to post your feed back.</p>
<p>cu<br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Multiuser Scenes with VRML/X3D - III]]></title>
<link>http://simulrr.wordpress.com/2009/05/09/multiuser-scenes-with-vrmlx3d-iii/</link>
<pubDate>Sat, 09 May 2009 21:32:17 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/05/09/multiuser-scenes-with-vrmlx3d-iii/</guid>
<description><![CDATA[OK, SrrTrains has only finished the first of four steps, and the next two steps, &#8220;tracks and t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>OK, SrrTrains has only finished the first of four steps, and the next two steps, &#8220;tracks and turnouts&#8221; and &#8220;locomotives&#8221; will be essential for SrrTrains to be useful.</p>
<p>However, the framework already provides a few &#8220;SRR objects&#8221;</p>
<ul>
<li>
<p style="margin-bottom:0;"><span lang="de-DE"><strong>SrrSwitchA</strong></span><span lang="de-DE">: a switch whose switching process can be animated. Can be locked by SrrLock.</span></p>
</li>
<li>
<p style="margin-bottom:0;"><span lang="de-DE"><strong>SrrDriveA</strong></span><span lang="de-DE">: A carousel drive that delivers as output a parameter </span><span lang="de-DE"><em>angle</em></span><span lang="de-DE"><span style="font-style:normal;"> and that can be switched on and off.</span></span></p>
</li>
<li>
<p style="margin-bottom:0;"><span lang="de-DE"><strong>SrrKeyContainer</strong></span><span lang="de-DE">: an object that can create and contain keys. Keys can be taken and put. </span></p>
</li>
<li>
<p style="margin-bottom:0;"><span lang="de-DE"><strong>SrrLock</strong></span><span lang="de-DE">: An object whose </span><span lang="de-DE"><em>locked </em></span><span lang="de-DE"><span style="font-style:normal;">state is influenced by the carried keys and by the contained keys.</span></span></p>
</li>
<li>
<p style="margin-bottom:0;"><span lang="de-DE"><strong>Avatar Container</strong></span><span lang="de-DE">: are special SRR objects that help to solve the „bouncing avatars“ problem..</span></p>
</li>
</ul>
<p style="margin-bottom:0;"><span lang="de-DE">And now, &#8230;&#8230;.</span></p>
<p style="margin-bottom:0;"><span lang="de-DE">A &#8220;Howto&#8221; document has been added that describes <b>&#8220;How to Build My Own SRR objects&#8221;</b></span></p>
<p>You&#8217;ll find it at the <a href="http://simulrr.wordpress.com/download-area">DOWNLOAD AREA</a></p>
<p> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Multiuser Scenes with VRML/X3D - II]]></title>
<link>http://simulrr.wordpress.com/2009/05/01/multiuser-scenes-with-vrmlx3d-ii/</link>
<pubDate>Fri, 01 May 2009 15:20:21 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/05/01/multiuser-scenes-with-vrmlx3d-ii/</guid>
<description><![CDATA[Hi all The hobby has reached a further step. Now the 3D chat and the console interface are part of t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hi all</p>
<p>The hobby has reached a further step.</p>
<p>Now the 3D chat and the console interface are part of the hobby model railroad.</p>
<p><a href="http://simulrr.wordpress.com/files/2009/03/srr_0010.png"><img src="http://simulrr.wordpress.com/files/2009/03/srr_0010.png?w=300" alt="srr_0010" title="srr_0010" width="300" height="187" class="aligncenter size-medium wp-image-98" /></a></p>
<p>See <a href="http://simulrr.wordpress.com/simul-rr">SrrTrains</a> and <a href="http://simulrr.wordpress.com/download-area">download area</a></p>
<p>Greetinx<br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[SIMUL-RR step 0003 - houses and keys]]></title>
<link>http://simulrr.wordpress.com/2009/04/09/simul-rr-step-0003-houses-and-keys/</link>
<pubDate>Thu, 09 Apr 2009 21:31:52 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/04/09/simul-rr-step-0003-houses-and-keys/</guid>
<description><![CDATA[Dear all The step 0003 &#8220;Houses and Keys&#8221; of the hobby virtual multiplayer model railroad]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Dear all</p>
<p>The step 0003 &#8220;Houses and Keys&#8221; of the hobby virtual multiplayer model railroad has been released.</p>
<p>You can find the latest release document (contains a zip with the X3D files) in the table in column &#8220;Release&#8221; on the <a href="http://simulrr.wordpress.com/download-area">download area</a>.</p>
<p>You can find the &#8220;How to build my own house&#8221; document in the table in column &#8220;Howto&#8217;s&#8221; on the <a href="http://simulrr.wordpress.com/download-area">download area</a>.</p>
<p>Sincerely yours<br />
Christoph</p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Autodesk world]]></title>
<link>http://dkor.wordpress.com/2009/04/09/autodesk-world/</link>
<pubDate>Thu, 09 Apr 2009 07:00:53 +0000</pubDate>
<dc:creator>dkor</dc:creator>
<guid>http://dkor.wordpress.com/2009/04/09/autodesk-world/</guid>
<description><![CDATA[As Parisian citizen, I could follow evening curses for a ridiculous price. I took advantage of this ]]></description>
<content:encoded><![CDATA[As Parisian citizen, I could follow evening curses for a ridiculous price. I took advantage of this ]]></content:encoded>
</item>
<item>
<title><![CDATA[Multiuser Scenes with VRML/X3D]]></title>
<link>http://simulrr.wordpress.com/2009/03/29/multiuser-scenes-with-vrmlx3d/</link>
<pubDate>Sun, 29 Mar 2009 13:38:26 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/03/29/multiuser-scenes-with-vrmlx3d/</guid>
<description><![CDATA[Hi all After having read the book &#8220;X3D &#8211; Extensible 3D Graphics for Web Authors&#8221;, ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hi all</p>
<p>After having read the book &#8220;X3D &#8211; Extensible 3D Graphics for Web Authors&#8221;, I thought it would be a good idea to use this technology for a hobby model railroad (a virtual one, a multiplayer one).</p>
<p>I found a description of BS Collaborate at the Web, a collaboration server that enables the Web Author to build multiuser X3D/VRML scenes, based on the Network Sensor proposal from Web3D.</p>
<p>Well, I began with some single-user Java Script studies &#8211; the 3D Rollercoaster.</p>
<p>Beginning of this year I switched to start with the virtual model railroad &#8211; already multi-player but currently only supporting a carousel &#8211; currently no trains, tracks.</p>
<p>However, if you&#8217;re interested in building multi-player virtual model railroads &#8211; have a look at the Java Script X3D prototypes and give me a feed back, if you would use such concept &#8211;&#62; see <a href="http://simulrr.wordpress.com/download-area">Download Area</a> and <a href="http://simulrr.wordpress.com/simul-rr">Simulated Model Railroad Concept Page</a>.</p>
<p>Best Regards<br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Pages Moved -&gt; SrrTrains, SrrTrains-German and Download-Area available]]></title>
<link>http://simulrr.wordpress.com/2009/03/22/pages-moved-simul-rr-simul-rr-german-and-download-area-available/</link>
<pubDate>Sun, 22 Mar 2009 17:00:59 +0000</pubDate>
<dc:creator>christoph</dc:creator>
<guid>http://simulrr.wordpress.com/2009/03/22/pages-moved-simul-rr-simul-rr-german-and-download-area-available/</guid>
<description><![CDATA[Hi all As announced in the &#8220;Hello World&#8221; posting, I moved the SrrTrains pages from my ol]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hi all</p>
<p>As announced in the &#8220;Hello World&#8221; posting, I moved the SrrTrains pages from my old blog to this one &#8211;&#62; they&#8217;re available now.</p>
<p>Have fun<br />
Christoph</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Worlds merging: A video response from X3D ]]></title>
<link>http://archsl.wordpress.com/2009/03/19/worlds-merging-a-video-response-from-x3d/</link>
<pubDate>Thu, 19 Mar 2009 04:18:41 +0000</pubDate>
<dc:creator>keystonesl</dc:creator>
<guid>http://archsl.wordpress.com/2009/03/19/worlds-merging-a-video-response-from-x3d/</guid>
<description><![CDATA[A few weeks ago, I posted a video showing how my Revit model was imported into realxtend by Visibuil]]></description>
<content:encoded><![CDATA[A few weeks ago, I posted a video showing how my Revit model was imported into realxtend by Visibuil]]></content:encoded>
</item>
<item>
<title><![CDATA[Instalar FreeWRL en Ubuntu 8.10 ]]></title>
<link>http://puntatacon.wordpress.com/2009/03/18/instalar-freewrl-en-ubuntu-810/</link>
<pubDate>Wed, 18 Mar 2009 00:27:35 +0000</pubDate>
<dc:creator>mocopera</dc:creator>
<guid>http://puntatacon.wordpress.com/2009/03/18/instalar-freewrl-en-ubuntu-810/</guid>
<description><![CDATA[Para el proyecto fin de carrera tengo que almacenar esenas 3D en Postgres. Usaré para ello dos están]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Para el proyecto fin de carrera tengo que almacenar esenas 3D en Postgres. Usaré para ello dos estándares, <a href="http://http://www.web3d.org/x3d/">X3D</a> y <a href="http://www.opengeospatial.org/standards/gml">GML</a>.</p>
<p>El caso (y el motivo de este post), es que durante buena parte del día de ayer y de hoy he estado buscando algún plugin decente que me permita visualizar archivos .x3d. Después de probar un par de ellos y de buscar información el que más me convenció fue FreeWRL, aunque debo decir que las instrucciones en su página web me resultaron algo confusas, por lo que paso a describir a continuación lo que hice para instalarlo:</p>
<p>En primer lugar necesitamos una clave pública para autenticar los paquetes del repositorio, para ello pinchamos <a href="http://kheb.homelinux.org/debian/key">aquí</a>, copiamos el contenido de dicha página y lo almacenamos en un archivo al que llamaremos clave.pem.</p>
<p>Después simplemente deberemos importar la clave, para ello nos dirigimos a <strong>Sistema-&#62;Administración-&#62;Orígenes del Software</strong> y pinchamos en <strong>Autenticación</strong>.</p>
<p style="text-align:left;">
<div id="attachment_6" class="wp-caption aligncenter" style="width: 419px"><img class="size-full wp-image-6" title="pantallazo-origenes-del-software1" src="http://puntatacon.wordpress.com/files/2009/03/pantallazo-origenes-del-software1.png" alt="Orígenes del Software" width="409" height="283" /><p class="wp-caption-text">Orígenes del Software</p></div>
<p style="text-align:left;">Una vez aquí le damos a <strong>Importar Clave</strong> y añadimos el archivo clave.pem creado anteriormente, con lo que este paso estará listo.</p>
<p style="text-align:left;">Ahora falta añadir el repositorio, para ello, en esta misma ventana de <strong>Orígenes del Software</strong>, pinchamos en la pestaña <strong>Software de terceros </strong>y le damos a <strong>Añadir</strong>. En la ventana que nos sale, insertamos lo siguiente:</p>
<blockquote>
<p style="text-align:left;">http://kheb.homelinux.org/debian</p>
</blockquote>
<p style="text-align:left;">
<div id="attachment_7" class="wp-caption aligncenter" style="width: 405px"><img class="size-full wp-image-7" title="pantallazo-ventana-sin-titulo" src="http://puntatacon.wordpress.com/files/2009/03/pantallazo-ventana-sin-titulo.png" alt="Añadimos el repositorio" width="395" height="277" /><p class="wp-caption-text">Añadimos el repositorio</p></div>
<p style="text-align:left;">Presionamos <strong>Añadir origen</strong>, y al cerrar la ventana, se nos actualizarán automáticamente nuestras fuentes.</p>
<p style="text-align:left;">Como curiosidad debo comentar que cuando intenté buscar el paquete <em>FreeWRL</em> en <em>Synaptic </em>no aparecía (algo se me escapa, seguro), tuve que abrir la consola y ejecutar lo siguiente:</p>
<blockquote>
<p style="text-align:left;">sudo aptitude upgrade</p>
<p style="text-align:left;">sudo aptitude install freewrl</p>
</blockquote>
<p style="text-align:left;">Con esto ya tengo por fin mi navegador de X3D funcionando.</p>
</div>]]></content:encoded>
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