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[ARTICLE] Assessing Upper Extremity Motor Function in Practice of Virtual Activities of Daily Living - Full text PDF

Current stroke rehabilitation practice is based on principles of cortical plasticity which emphasize the need for repetition and task specificity [3]. Training specificity is required, whether targeting a particular movement (e.g. 106 more words

Virtual Reality


Hi. This is me. I go by Mr. Marcus on Hot 96.3. This is my face. This is the face behind the microphone from time to time. 155 more words

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Microsoft's RoomAlive | Get Into The Game

Have you ever heard of IllumiRoom? Me either. It’s the Microsoft Research project that pairs an Xbox Kinect with a projector to extend your TV onto a wall, resulting in an unreal experience. 190 more words


ARTICLE: “Kinect-ing” With Clinicians: A Knowledge Translation Resource to Support Decision Making About Video Game Use in Rehabilitation

…This paper describes the development and preliminary evaluation of a knowledge translation (KT) resource to support clinical decision-making about selection and use of Kinect games in physical therapy… 18 more words

Virtual Reality

WEB SITE: Video Game Serves as Virtual TBI Therapist

…Patients who participated in a Microsoft Xbox Kinect-supported virtual therapy session had significantly improved balance, gait, and functional reach scores from baselin…

via Video Game Serves as Virtual TBI Therapist.

Virtual Reality

Technology | Xbox release to standalone Kinect sensor in October

Xbox One Standalone Kinect sensor Available in October

Since the availability of a new Xbox One console option for €399,  demand for Xbox One with Kinect has been answered too. 63 more words


WEB SITE: Video games help stroke rehabilitation

New research suggests that recovering stroke patients who use video games as a therapeutic exercise are more physically capable, making more bodily movements – as opposed to those who are given traditional motor therapy. 8 more words

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