Tags » XNA

Playing around with QuadTrees...

Hello everyone,

Today I want to share my first experience coding QuadTrees for games. It’s started from the idea of a game based on 2D “boxel” system, especially¬†from its optimization. 187 more words


REVIEW: Level Zero

Level Zero ($1.00) is actually quite prophetic for a game title. A side-scrolling shooter in the most basic application of the term, it never quite… 420 more words

Xbox Live Indie Games

REVIEW: JewellCity

As far as videogames go, both Sim City and Tetris are part of the lingua franca. Almost everyone has at least¬†heard of them, if not… 475 more words

Xbox Live Indie Games

XNA/Monogame Instant FPS Counter

Making a frame counter is a pain in the ass. It’s almost ALWAYS the same code. So here’s a class to make it easy as humanly possible to add an FPS counter to your Monogame/XNA game. 121 more words

Xna 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development By Example authored by Kurt Jaegers is an excellent book for anyone who wants to learn XNA 4.0 games development. As you work through the book you develop some games including Flood Control, Astroid Belt Assault, Robot Rampage, and Gemstone Hunter. 52 more words


REVIEW: SuperCollider

SuperCollider ($1.00) seems like the end result of a feverish Red Bull1 weekend and a marathon session spent in Microsoft Paint. Between the ‘loud’ backgrounds and the cringe-worthy visual style, I can’t think of any other explanation. 373 more words

Xbox Live Indie Games

REVIEW: The Party

The Party ($1.00) is dreadful stuff. I probably could have used a better lead-in to that statement, but I figured it was best to get it right out there in the least amount of time, ‘time’ being something that… 577 more words

Xbox Live Indie Games