Tags » XNA

SeedWorld (my voxel world engine) first update

So here’s what I’ve been working on for the past two weeks. It seems that I have wanted to do a procedural voxel style world for some time and now have just started, only 4 years late on the voxel/cube graphics trend :D… 1,448 more words


REVIEW: Zombie Hunter IV

Ahem. Ah… ahem. Where to begin? Well, Zombie Hunter IV ($1.00) here is a zombie zombie zombie. It’s got zombie zombie and more zombies. It’s a first-person zombie with an assortment of zombified zombies to zombie from. 454 more words

Xbox Live Indie Games

Limitations of Runtime Heightmap Terrain

In previous posts I have discussed the techniques for runtime generation of landscape form from fixed meshes using heighmap textures to generate Y coordinate offsets, this technique is very fast in execution and very frugal in GPU bandwidth. 451 more words

3D Terrain

REVIEW: Scarlet the Zombie Slayer

There’s simultaneously a feeling of odd comfort and outright dread whenever I get the news I’m covering another zombie game here. For every stellar title that switches up the formula, I get half a dozen vanilla (pun intended) games that do the bare minimum and expect to get by on popular culture alone. 449 more words

Xbox Live Indie Games

Synthetic DNA called XNA

DNA is the universal genetic code for all life; RNA takes these codes and transfers then synthesizes them into proteins. Without DNA & RNA life wouldn’t exist. 244 more words


REVIEW: Ascension - Climb The Tower

Minus my many colorful phrases and the formation of all-new curse words in response to its difficulty, I liked Towerfall Ascension. I missed out on it when it hit the OUYA… 563 more words

Xbox Live Indie Games

Candy Crushing Dodger Rainbow Extreme

Things are wrong in the world of gaming. Poor developers are being attacked by a ruthless monster! But you can’t do anything about it, so why not collect some beans!

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