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	<title>yoshitaka-amano &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/yoshitaka-amano/</link>
	<description>Feed of posts on WordPress.com tagged "yoshitaka-amano"</description>
	<pubDate>Fri, 25 Dec 2009 06:15:31 +0000</pubDate>

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<title><![CDATA[Experience]]></title>
<link>http://bethanyd.wordpress.com/2009/12/17/experience/</link>
<pubDate>Thu, 17 Dec 2009 17:07:08 +0000</pubDate>
<dc:creator>Bethany</dc:creator>
<guid>http://bethanyd.wordpress.com/2009/12/17/experience/</guid>
<description><![CDATA[&#8220;Neither of you have any idea how strong a Noble&#8217;s craving for blood can be,&#8221; D re]]></description>
<content:encoded><![CDATA[&#8220;Neither of you have any idea how strong a Noble&#8217;s craving for blood can be,&#8221; D re]]></content:encoded>
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<title><![CDATA[Final Fantasy X - Logo Concept art]]></title>
<link>http://neokoi.wordpress.com/2009/11/27/final-fantasy-x-logo-concept-art/</link>
<pubDate>Fri, 27 Nov 2009 01:21:41 +0000</pubDate>
<dc:creator>neokoi</dc:creator>
<guid>http://neokoi.wordpress.com/2009/11/27/final-fantasy-x-logo-concept-art/</guid>
<description><![CDATA[Bocetos que fueron realizados por Yoshitaka Amano para la versión final del logo de Final Fantasy X ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Bocetos que fueron realizados por Yoshitaka Amano para la versión final del logo de Final Fantasy X para Playstation 2:</p>
<p><a href="http://neokoi.wordpress.com/files/2009/11/ffx-logo-1.jpg"><img class="alignnone size-full wp-image-99" title="FFX logo 1" src="http://neokoi.wordpress.com/files/2009/11/ffx-logo-1.jpg" alt="" width="498" height="364" /></a></p>
<p><a href="http://neokoi.wordpress.com/files/2009/11/ffx-logo-2.jpg"><img class="alignnone size-full wp-image-100" title="FFX logo 2" src="http://neokoi.wordpress.com/files/2009/11/ffx-logo-2.jpg" alt="" width="574" height="364" /></a></p>
<p><a href="http://neokoi.wordpress.com/files/2009/11/ffx-logo-3.jpg"><img class="alignnone size-full wp-image-101" title="FFX logo 3" src="http://neokoi.wordpress.com/files/2009/11/ffx-logo-3.jpg" alt="" width="564" height="364" /></a></p>
<p><a href="http://neokoi.wordpress.com/files/2009/11/ffx-logo-4.jpg"><img class="alignnone size-full wp-image-102" title="FFX logo 4" src="http://neokoi.wordpress.com/files/2009/11/ffx-logo-4.jpg" alt="" width="550" height="336" /></a></p>
<p><a href="http://neokoi.wordpress.com/files/2009/11/ffx-logo-51.jpg"><img class="alignnone size-full wp-image-104" title="FFX logo 5" src="http://neokoi.wordpress.com/files/2009/11/ffx-logo-51.jpg" alt="" width="516" height="364" /></a></p>
<p><a href="http://neokoi.wordpress.com/files/2009/11/ffx-logo-6.jpg"><img class="alignnone size-full wp-image-105" title="FFX logo 6" src="http://neokoi.wordpress.com/files/2009/11/ffx-logo-6.jpg" alt="" width="528" height="364" /></a></p>
<p>Resultado final:</p>
<p><a href="http://neokoi.wordpress.com/files/2009/11/ffx-logo-7.jpg"><img class="alignnone size-large wp-image-106" title="FFX logo 7" src="http://neokoi.wordpress.com/files/2009/11/ffx-logo-7.jpg?w=1024" alt="" width="516" height="413" /></a></p>
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<title><![CDATA[Yoshitaka Amano]]></title>
<link>http://illustrationwatercooler.wordpress.com/2009/11/16/yoshitaka-amano/</link>
<pubDate>Mon, 16 Nov 2009 01:16:23 +0000</pubDate>
<dc:creator>bethpost</dc:creator>
<guid>http://illustrationwatercooler.wordpress.com/2009/11/16/yoshitaka-amano/</guid>
<description><![CDATA[Date of Birth: Born in July 28, 1952 Shizuoka City, Japan Inspiration: Early influences came from co]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-178" title="Amano3" src="http://illustrationwatercooler.wordpress.com/files/2009/11/amano31.jpg" alt="Amano3" width="420" height="283" /></p>
<p><strong>Date of Birth:</strong><br />
Born in July 28, 1952 Shizuoka City, Japan</p>
<p><strong>Inspiration:<br />
</strong>Early influences came from comic books, both American and Japanese<br />
He was a fan of Neal Adams&#8217; work with DC<br />
In the 70&#8217;s he studied Art Nouveau<br />
He also was fascinated with Ukiyo-e a form of woodblock printing<strong> </strong></p>
<p><strong>Education:</strong><br />
Yoshitaka Amano was hired very young at the age of 15 in 1967 by Tatsunoko Productions an animation studio<br />
Tatsunoko Productions trained Amano for a year before putting him to work</p>
<p><strong>Works of Note:</strong><br />
</p>
<p>Gatchaman<br />
(known as G-force or Battle of the Planets in the US) was a cartoon which he did character designs for when he worked for Tatsunoko Productions and was one of his first jobs).</p>
<p>Vampire Hunter D<br />
In 1983 Amano started doing illustrations for the Hideyuki Kikuchi Novels <em>Vampire Hunter D</em>. The novel was turned into a movie which he also did character design for.</p>
<p>Final Fantasy I-XIV<br />
Amano is most known for his work with the Final Fantasy video game franchise. He has been a part of every Final Fantasy game produced since it&#8217;s first debut in 1987. He worked more on first six, but has continued to do all of the logo&#8217;s and character work.</p>
<p><strong>Illustrator Miscellany:</strong><br />
The first Final Fantasy game was supposed to be Square&#8217;s (the games producer) last game for Nintendo, but due to its success this was certainly not the case. Amano&#8217;s spectacular illustrations and character designs certainly played a large part with the success of the game. Without Amano I dare say that Final Fantasy would not have continued.</p>
<p>Amano is known to be infinitely patient and has been known to draw when autographing books making rapid full-page illustrations in every book signed.</p>
<p>As a child Amano would draw on large rolls of paper that his brother brought home from the paper factory where he worked.</p>
<p><strong>Examination of Materials:</strong><br />
Pen and Ink and Wash</p>
<h3><strong>Style Analysis<br />
<img class="alignnone size-full wp-image-174" title="Amano1" src="http://illustrationwatercooler.wordpress.com/files/2009/11/amano1.jpg" alt="Amano1" width="420" height="583" /><br />
</strong></h3>
<p>The heroic legend of Arslan I feel really represents traditional Amano style. This character spot demonstrates Amano’s design aesthetic, and usual sense of embellishment. The piece is done in the materials he uses all the time, pen and ink, acrylics and watercolor. The color palette is muted and analogous which he uses on quite a few pieces. His color palette is either muted or quite vivid and has overall a light background or quite dark. Despite all the differences he balances his pieces quite effectively. This piece I would say falls under the muted with light background palette which is a personal favorite. The line work is lovely and intricate with a delicate touch and a varied expressive weight. It is descriptive of patterns and textures as well as form and shape. The face is a reoccurring style Amano has with a long thin nose and thin petite lips and a wide triangular eye, almost unnaturally deeply set in the face. The hair is stringy and can be described many ways. At the forehead it is wispy like smoke, and between the hands and at the back of the head it flows like water, but over the shoulders it hangs like moss from a tree. I think his way of rendering hair is just saturated with emotion and style. The skin is pale with little rendering; the hands are skinny with pointed fingernails. You feel the Japanese influences here. The color is applied in washes thinly in this piece, although in others he can get thick and saturated. The subject is always fanciful and magical in nature. His compositions are Iconic, not realistic but overwhelmingly beautiful like portraits of gods. His pieces are expertly designed and you really feel the exorbitant amount of patience he has with all the detailing. My critiques of his pieces are that he gets stuck into rendering faces from the front or complete side profile. It works just fine in most his pieces but there are some when the character is in a more dynamic pose and the head placement and rendering can look wrong, but sometimes he gets it just right.</p>
<p>This piece I presume was an illustration for the Novel of the same title, a interior page or cover perhaps. Either way I think this is a great portrait of a character from the novel that really is effective at sucking you into the fantasy world that is created. The details are what capture the attention to me. The world of fantasy illustration is filled with cheese, but Amano definitely puts out genuine pieces of art. He is an expert with line in my opinion and is very skilled at his craft.  Described by Yumemakura Baku as “a master chaos” with Lines, colors and form that surpass reason. Amano creates his own intricately beautiful world, and his art is the only way we get to see it.</p>
<p>–Louis Richardson, Spring 2009</p>
<p>_______________</p>
<p>Endnotes:</p>
<p>Amano, Yoshitaka, and Unno Hiroshi. <em>Amano: The Complete Prints of Yoshitaka Amano</em>. New York: Collins Design, 2003.</p>
<p>&#8220;Yoshitaka Amano &#8211; Wikipedia, the free encyclopedia.&#8221; Wikipedia, the free encyclopedia. http://en.wikipedia.org/wiki/Yoshitaka_Amano (accessed October 21, 2009).</p>
<p>&#8220;Yoshitaka Amano:  Biography.&#8221; God&#8217;s Cradle. http://goingreen.tripod.com/amano/amano.html (accessed October 22, 2009).</p>
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<title><![CDATA[Final Fantasy Efsanesi..]]></title>
<link>http://asabigus.wordpress.com/2009/11/07/final-fantasy-efsanesi/</link>
<pubDate>Sat, 07 Nov 2009 10:40:44 +0000</pubDate>
<dc:creator>aoirufus</dc:creator>
<guid>http://asabigus.wordpress.com/2009/11/07/final-fantasy-efsanesi/</guid>
<description><![CDATA[~ Yılan &nbsp; Bakıyorum da herkes bu ara oyunlara sarmış gidiyor.. Ben de hayatında doğru düzgün oy]]></description>
<content:encoded><![CDATA[~ Yılan &nbsp; Bakıyorum da herkes bu ara oyunlara sarmış gidiyor.. Ben de hayatında doğru düzgün oy]]></content:encoded>
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<title><![CDATA[Weekend in Hakata, Day 1]]></title>
<link>http://luckyhill.wordpress.com/2009/10/25/weekend-in-hakata-day-1/</link>
<pubDate>Sun, 25 Oct 2009 09:29:05 +0000</pubDate>
<dc:creator>scalesoflibra</dc:creator>
<guid>http://luckyhill.wordpress.com/2009/10/25/weekend-in-hakata-day-1/</guid>
<description><![CDATA[I&#8217;m gonna catch up one day, I &#8230;no, I won&#8217;t swear cuz being honest, I will perpetua]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I&#8217;m gonna catch up one day, I &#8230;no, I won&#8217;t swear cuz being honest, I will perpetually be playing catch-up with this blog.  ^^;</p>
<p>Two weekends ago was a 3-day weekend thanks the national holiday 体育の日 (taiiku no hi), Health and Sports Day. Wikipedia tells me it commemorates the opening of the 1964 Tokyo Olympics.</p>
<p>Anyway, a friend told me about a Yoshitaka Amano (the illustrator for all <em>Final Fantasy</em> titles, and the character designer for many of the early FF&#8217;s) exhibit in Hakata.  I dug around the internet and found the event sponsor&#8217;s site.  Turned out you could get free Amano goods just for RSVPing on their site! Even better still, Amano himself would be there! So off we set to the Fukuoka Koutsuu Building!</p>
<div id="attachment_205" class="wp-caption aligncenter" style="width: 310px"><a href="http://luckyhill.wordpress.com/files/2009/10/amano-exhibit.jpg"><img class="size-medium wp-image-205" title="Amano Exhibit" src="http://luckyhill.wordpress.com/files/2009/10/amano-exhibit.jpg?w=300" alt="Cassie &#38; I in front of the exhibition hall" width="300" height="238" /></a><p class="wp-caption-text">Cassie &#38; I in front of the exhibition hall</p></div>
<p>While I&#8217;m not the biggest fan of Amano&#8217;s work, I must say his works give a much better impression in person than in game illustrations and such.  I guess it&#8217;s because at a small size, the etherealness of his works (which is one of the things I don&#8217;t like, the other being his fabric fetish) is exaggerated.  Another thing I liked was that there were pieces that had these grotesque looking fairies.  I&#8217;d never seen something like that in Amano&#8217;s work, so it was a pleasant surprise.</p>
<p>Some people got to meet Amano and get an autographed drawing.  I don&#8217;t know if they were people who bought a print, or if they paid expressly for the opportunity.  For those that did not have the chance to get his signature, there was a &#8220;janken taikai,&#8221; or &#8220;rock-paper-scissors tournament.&#8221;  I was wondering how that would go, given that there were maybe 100 people there.  Turned out, everyone played simultaneously against (Amano&#8217;s assistant?) Mariko Suzuki! Unfortunately, neither myself nor my friend won, but 7 or so of the people who won in janken got to meet Amano &#38; get his signature.</p>
<p>While trying to get a good photo of Amano-sensei, I snuck a photo of Amano&#8217;s orginal Sephiroth illustration, since it luckily was next to the stage. ^o^</p>
<div id="attachment_191" class="wp-caption alignleft" style="width: 302px"><a href="http://luckyhill.wordpress.com/files/2009/10/amanosensei.jpg"><img class="size-medium wp-image-191" title="AmanoSensei" src="http://luckyhill.wordpress.com/files/2009/10/amanosensei.jpg?w=292" alt="Yoshitaka Amano (the man in the center)" width="292" height="300" /></a><p class="wp-caption-text">Yoshitaka Amano (the man in the center)</p></div>
<div id="attachment_192" class="wp-caption aligncenter" style="width: 310px"><a href="http://luckyhill.wordpress.com/files/2009/10/amano-seph-far.jpg"><img class="size-medium wp-image-192" title="Amano Seph Far" src="http://luckyhill.wordpress.com/files/2009/10/amano-seph-far.jpg?w=300" alt="Even with too much fabric and bling, Seph is Seph. ^o^" width="300" height="265" /></a><p class="wp-caption-text">Even with too much fabric and bling, Seph is Seph. If only I had 668,000 yen to spare...^o^</p></div>
<p>Supposedly, all JETs develop a &#8220;Japan hobby.&#8221; I decided that mine would be collecting pretty clear files (plastic things closed on two sides that serve as folders; they don&#8217;t really have 2-pocket folders here.  I haven&#8217;t seen any at least).  There were different clear files with Amano artwork, but one didn&#8217;t get to choose.  I got a black &#38; white one, not sure what it&#8217;s supposed to be.  But the fact that it&#8217;s a promo item makes it cool.  And the fact that I was able to read the event sponsor&#8217;s site and know what to do! (Ironically, while my ability to read Japanese has gotten much better, it feels like my ability to speak is going down! I think it&#8217;s because the Japanese class I go to is in plain form, and I&#8217;m used to speaking in polite form, so now I&#8217;m all mixed up! &#62;_&#60;)</p>
<div id="attachment_193" class="wp-caption aligncenter" style="width: 310px"><a href="http://luckyhill.wordpress.com/files/2009/10/amano-goods.jpg"><img class="size-medium wp-image-193" title="Amano Goods" src="http://luckyhill.wordpress.com/files/2009/10/amano-goods.jpg?w=300" alt="Clockwise from Right: Free Vampire Hunter D poster" width="300" height="225" /></a><p class="wp-caption-text">Clockwise from Right: Free Vampire Hunter D poster all attendees got; clear file; promotional postcard with Vampire Hunter D artwork.</p></div>
<p>After the exhibit we went to eat お好み焼き (okonomiyaki), which is fried cabbage with mayonnaise and one&#8217;s choice of toppings, sometimes called &#8220;Japanese pizza.&#8221;  Since we were in Hakata, I took the opportunity to go back to Yodobashi Camera to get my 100,000 yen gift certificate for signing up for internet there.  I have until December 31st to decide what I want to use it on.  I&#8217;m thinking either iTunes cards or a good pair of speakers for my computer.  Although I&#8217;m also contemplating the <em>Final Fantasy XIII</em> PS 3 bundle. ^o^ Even though I barely have time to play quick games like <em>Dissidia</em>. Oh, how Square-Enix has entrenched itself in my soul! It&#8217;s as bad as Apple&#8217;s hold on me!</p>
<p>Anyway, at Yodobashi Camera&#8217;s instrument section, this young dude sat down at an electric piano and played &#8220;The Prelude&#8221;! Then he started playing other themes from <em>Final Fantasy</em>.  He had the same bag &#38; poster from the Amano exhibit. The Geeks gather! Reunion!</p>
<p>*ahem*</p>
<p>Then, we went to Hakata Station&#8217;s info booth to find our way to Canal City Hakata. We picked up clear files with maps of the Hakata area. Very convenient and a great addition to my clear file collection!</p>
<p>Canal City Hakata is basically a mall with rad architecture.  I think there&#8217;s a hotel, too.  Every hour there are water displays along its canals.  There was also this robot randomly rolling around the hallways.  But before I propagate the &#8220;Japan is full of mechas&#8221; idea, some may be surprised to learn that things like each adult having their own laptop and home internet are NOT the norm in Japan, or at least, not here on Kyuushuu. (So what if they had a scale model Gundam in Tokyo?) I don&#8217;t know if this is because everyone has the internet on their phones, or if people don&#8217;t like computers, or they think it&#8217;s too expensive, or what.</p>
<div id="attachment_195" class="wp-caption alignleft" style="width: 235px"><a href="http://luckyhill.wordpress.com/files/2009/10/canal-city.jpg"><img class="size-medium wp-image-195" title="Canal City" src="http://luckyhill.wordpress.com/files/2009/10/canal-city.jpg?w=225" alt="Looking down to a stage area" width="225" height="300" /></a><p class="wp-caption-text">Looking down to a stage area</p></div>
<div id="attachment_198" class="wp-caption aligncenter" style="width: 235px"><a href="http://luckyhill.wordpress.com/files/2009/10/mall-robot.jpg"><img class="size-medium wp-image-198" title="Mall Robot" src="http://luckyhill.wordpress.com/files/2009/10/mall-robot.jpg?w=225" alt="All your mall are belong to us!" width="225" height="300" /></a><p class="wp-caption-text">All your mall are belong to us!</p></div>
<p>There was a Timberland Store in Canal City, and I was much amused to see the red fleeces and coats that are the &#8220;civilian&#8221; versions (so to speak) of the City Year uniform.  After that, we went back to my apartment.  But not before I put us on a train going in the wrong direction. ^_^;;;;  Luckily, since I know the stop immediately after Hakata going away from my place is Yoshizuka, we didn&#8217;t waste too much time.  Still felt like an idiot though. Oy gevalt&#8230;</p>
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<title><![CDATA[Liquidity propels prices, Chinese Political Pop is back - Sothebys Contemporary Asian Art Auction 2009 Hong Kong]]></title>
<link>http://artradarasia.wordpress.com/2009/10/16/liquidity-propels-prices-chinese-political-pop-is-back-sothebys-contemporary-asian-art-auction-2009-hong-kong/</link>
<pubDate>Fri, 16 Oct 2009 11:44:08 +0000</pubDate>
<dc:creator>artradar</dc:creator>
<guid>http://artradarasia.wordpress.com/2009/10/16/liquidity-propels-prices-chinese-political-pop-is-back-sothebys-contemporary-asian-art-auction-2009-hong-kong/</guid>
<description><![CDATA[SOTHEBY&#8217;S AUCTIONS HONG KONG CONTEMPORARY ASIAN ART Although called a Contemporary Asian Art a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong><span style="color:#993300;">SOTHEBY&#8217;S AUCTIONS HONG KONG CONTEMPORARY ASIAN ART</span></strong></p>
<p>Although called a Contemporary Asian Art auction, this sale was dominated by Chinese artists which was a canny move by Sotheby&#8217;s given that mainland liquidity is driving prices of property in Hong Kong to record high prices of US$1,000 per square foot and sending Chinese stock markets soaring. According to <a href="http://www.scribd.com/doc/20643004/Hay-Man" target="_blank">Bloomberg</a>, Chinese money supply has grown by 55% since the beginning of 2007 compared with 20% in the UK and US.</p>
<p>Some of this liquidity has found its way into the art market at this auction. Mainland buyers were active and revealed some surprising preferences.</p>
<p><strong>Hong Kong artists back in a second showcase</strong></p>
<p>Sotheby&#8217;s followed up its inaugural and successful showcase of 8 Hong Kong artists in the &#8216;Spring auction earlier this year with an expanded selection of works by 10 artists. Affordable prices meant that all but two of the works found buyers with successful bids mostly coming in around estimates.  </p>
<div id="attachment_3992" class="wp-caption aligncenter" style="width: 660px"><img class="size-full wp-image-3992" title="Hong Kong Old Shops, Simon Go" src="http://artradarasia.wordpress.com/files/2009/10/hong-kong-old-shops-simon-go.jpg" alt="Simon Go, Hong Kong Old Shops, Inkjet on Bamboo Paper" width="650" height="650" /><p class="wp-caption-text">Simon Go, Hong Kong Old Shops, Inkjet on Bamboo Paper</p></div>
<p>Works by two artists, sculptor <span style="color:#808080;"><strong>Danny Lee</strong> </span>and photographer <span style="color:#808080;"><strong>Simon Go</strong> </span>who were both new to the auction this year, did better than estimates. Danny Lee produces stainless steel sculptures which are reminiscent  &#8211; though in a more organic liquid form -  of the stainless steel scholar rocks made by the world-renowned sculptor Zhan Wang  whose works have been collected by institutions such as the British Museum . Danny Lee&#8217;s <em>Mountain and Stream IV</em> sold for HK$170,000 against a top estimate of HK$160,000 (before premium). (US$1 = HK$7.7)</p>
<div id="attachment_3994" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-3994" title="Danny Lee" src="http://artradarasia.wordpress.com/files/2009/10/danny-lee1.jpg?w=300" alt="Danny Lee, Mountain and Stream IV, Steel wood" width="300" height="300" /><p class="wp-caption-text">Danny Lee, Mountain and Stream IV, Steel wood</p></div>
<p>Simon Go&#8217;s set of 2 photographic works called <em>Hong Kong Old Shops: Wing Wo Grocery and Keng Ming Mirror Shop</em> achieved a price of HK$80,000 against an estimate of HK$30-50,000 (before premium). This lot points to several collector trends. According to Larry Warsh, a New York-based dealer, there is a growing interest in Chinese photography and <em>Wing Wo Grocery</em> ( an image of a family clan in an old-style grocery shop from the colonial era recently shut down in preparation for urban renewal) embodies trends identified at an ArtInsight seminar last month called &#8217;Trends and Opportunities in Photography&#8221; . The panelists identified documentary photography and &#8217;slice of lif&#8217;e&#8217; photography as hot areas for collectors now.</p>
<p><img class="alignleft size-thumbnail wp-image-4001" title="Zhan Wang" src="http://artradarasia.wordpress.com/files/2009/10/zhan-wang.jpg?w=150" alt="Zhan Wang" width="150" height="150" />The biggest story of the Hong Kong part of the sale was <span style="color:#808080;"><strong>Tsang Tsou Choi&#8217;s </strong></span>calligraphy which saw excited bidding between several bidders in the room and on the phone resulting in a price (before premium) of HK$400,000 which was 8 times the lower estimate of HK$50,000. Work by this artist now deceased was also a surprising success in the Spring 2009 auction perhaps because of local media and public interest in the eccentric behaviour he displayed in his long art career.</p>
<div id="attachment_3995" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-3995" title="Tsang Tsou Choi" src="http://artradarasia.wordpress.com/files/2009/10/tsang-tsou-choi.jpg?w=150" alt="Tsang Tsou Choi, Calligraphy, Acrylic on Canvas" width="150" height="150" /><p class="wp-caption-text">Tsang Tsou Choi, Calligraphy, Acrylic on Canvas</p></div>
<p>In our Sotheby&#8217;s Spring 2009 auction post we wrote:</p>
<blockquote><p><em>Tsang, Tsou Chin aka The Kowloon Emperor is a Hong Kong legend, famous for his calligraphy graffiti which he painted on public furniture. Undeterred by numerous warnings he roamed the streets for 50 years laying down his family genealogy and his personal history as an emperor in exile in blatant defiance of the Queen and English colonial rule. Deemed a lunatic by some, he was nevertheless recognised when in 2003 he became the very first Hong Kong artist to exhibit at the Venice Biennale.</em></p></blockquote>
<p><strong>Cynical Realist artists are back</strong></p>
<p>In the next section of the sale a series of Chinese sixties-born artists, many from the Cynical Realist and Political Pop movements (<span style="color:#808080;"><strong>Yue Minjun</strong></span>, <strong><span style="color:#808080;"> </span>Feng Zhenghjie</strong>, <strong><span style="color:#808080;"> </span>Zeng Fanzhi</strong>, <strong><span style="color:#808080;">Fang Lijun</span></strong>, <strong><span style="color:#808080;">Zhang Xiaogang</span></strong>) came under the hammer with hefty estimates of several hundred thousand and up to around $5 million per lot.</p>
<div id="attachment_3996" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-3996" title="Yue Minjun" src="http://artradarasia.wordpress.com/files/2009/10/yue-minjun.jpg?w=300" alt="Yue Minjun, Hats Series - The Lovers, Oil on Canvas" width="300" height="300" /><p class="wp-caption-text">Yue Minjun, Hats Series - The Lovers, Oil on Canvas</p></div>
<p>On a visit to London last month Art Radar heard several Western commentators describing Chinese art as &#8216;old&#8217;, &#8216;tired&#8217; and &#8216;done&#8217;. This auction showed clearly that there are keen buyers for Chinese artists of this era who are willing to pay robust prices. Room bidders were mainly middle-aged Chinese men, who are perhaps collectors or more likely dealers for a growing middle class market in the mainland. Most lots in this section sold at estimate and some well above. Yue Minjun&#8217;s <em>&#8216;Hats Series &#8211; The Lovers&#8217;</em> attracted several room bidders and a phone bidder eventually selling for HK$5.3m against a top estimate of HK$3.5m.</p>
<p><strong>Institution-endorsed Chinese artists of the  fifties and sixties meet price resistance</strong></p>
<div id="attachment_3997" class="wp-caption alignright" style="width: 220px"><img class="size-full wp-image-3997" title="Wang Keping" src="http://artradarasia.wordpress.com/files/2009/10/wang-keping.jpg" alt="Wang Keping, Untitled, Wood" width="210" height="210" /><p class="wp-caption-text">Wang Keping, Untitled, Wood</p></div>
<p>It is no secret that Western critics regard some of the Cynical Realist artists as lightweight and lacking in intellectual rigour.  Instead major institutions such as the Royal Academy and British Museum in London have favoured and endorsed other mid-century born artists such as gunpowder artist <strong><span style="color:#808080;">Cai Guo-Qiang</span></strong> and <strong><span style="color:#808080;">Xu Bing</span></strong>, famous for his invented calligraphy . These artists sold well at lower price levels but lots with high estimates met resistance and failed. Cai Guo-Qiang&#8217;s <em>Money Net No 2</em>, part of Royal Academy of Art Project (estimate HK$4.7m &#8211; 5.5m) and Xu Bing&#8217;s Silkwom Series &#8211; <em>The Foolish Old Man Who Tried to Remove the Mountain</em> (estimate HK$5m &#8211; 5.5m) were bought in.</p>
<p><strong>Frowns for part-increment bids</strong></p>
<p>What we did see at this auction was a much stronger resistance by the two auctioneers in this marathon four-and-a-half  hour sale to partial bids. In recent auctions we have seen bidders make counter-offer bids at increments lower than standard. In the recent past these were accepted with alacrity by genial auctioneers. At this auction bidders were left waiting, frowned at and as often as not turned down.</p>
<p><strong>Zhang Huan upset</strong></p>
<p> </p>
<p><strong><span style="color:#808080;"></span></strong></p>
<div id="attachment_3998" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-3998" title="Zhang Huan" src="http://artradarasia.wordpress.com/files/2009/10/zhang-huan.jpg?w=300" alt="Zhang Huan, My New York, Chromogenic Print" width="300" height="300" /><p class="wp-caption-text">Zhang Huan, My New York, Chromogenic Print</p></div>
<p>Zhang Huan</p>
<p>, formerly a performance artist and more recently a sculptor and installation artist known for his works in ash and animal skins had 5 lots in the sale. Despite  backing by big-boy galleries in London and New York (Zhang Huan currently has an installation at White Cube in Picadilly London) four of his works including two sculptures and two chromogenic prints were bought in. The only work which was successful was a chromogenic print (numbered 3/8) recording his early endurance performance art which sees him running barefoot along the streets covered in raw meat. This work exemplifies another trend identified at the Artinsight photography seminar: growing interest in photographic documentation of performance art.</p>
<p> </p>
<p> </p>
<p><strong>Sculpture mixed</strong></p>
<p>Sculpture had a mixed performance. Apart from Zhang Huan&#8217;s two failed lots and one by Hong Kong artist Kum Chi Keung, there was a surprise pass on Japanese artist <strong><span style="color:#808080;">Yayoi Kusama&#8217;s</span></strong> pink polyester mannequin <em>Self-Obliteration </em>(estimate $550-650,000). Most of the rest of the ten or so sculptures including <strong><span style="color:#808080;">Wang Keping&#8217;s</span></strong> wooden female forms, <strong><span style="color:#808080;">Zhang Wan&#8217;s</span></strong> scholar rocks, kitsch sculptures by the <strong><span style="color:#808080;">Luo Brothers</span></strong> and <strong><span style="color:#808080;">Huang Yan</span></strong> and a run of five works featuring sculpted heads  and figures (by various artists) sold at or above estimate.</p>
<div id="attachment_3999" class="wp-caption aligncenter" style="width: 660px"><img class="size-full wp-image-3999" title="Li Hui" src="http://artradarasia.wordpress.com/files/2009/10/li-hui.jpg" alt="Li Hui, Amber Dragon, Neon and steel" width="650" height="650" /><p class="wp-caption-text">Li Hui, Amber Dragon, Neon and steel</p></div>
<p>Two lots by neon and steel sculptor <strong><span style="color:#808080;">Li Hui</span></strong> (1977) were highly sought after and attracted across-the-room bidding. Both pieces were purchased by an Asian family who were active bidders in the preceding sale of South East Asian art. The family also acquired an acrylic on canvas by Japanese artist <strong><span style="color:#808080;">Hiroyuki Matsuura</span></strong> and another by <strong><span style="color:#808080;">Ryuki Yamamoto</span></strong>. Traditionally collectors&#8217; interests cluster geographically and more often than not collectors prefer to buy their national artists though there have been signs of changes. Despite the recession there is still momentum  behind this trend of pan-Asia buying.</p>
<p><strong>Chinese photography fluid bidding</strong></p>
<p>A handful of photographs were scattered through the sale but the bulk was found in an eleven lot run in the middle.  This run featured sixties-born Chinese photographers such as <span style="color:#808080;"><strong>Hai Bo</strong></span>, <strong><span style="color:#808080;">Hong Hao</span></strong>, <strong><span style="color:#808080;">Wang Qingsong</span></strong>, <strong><span style="color:#808080;">Huang Yan, </span><span style="color:#808080;">Cang Xin</span></strong> and <strong><span style="color:#808080;">Sheng Qi</span></strong> who were active in the nineties and many of whom came to international prominence in 2004 with Christopher Phillips&#8217; seminal exhibition <em>Between Past and Future</em> at the International Center of Photography in New York. Since then major US institutions have been collecting the work of this group as we <a href="http://artradarasia.wordpress.com/2009/04/04/getty-museum-acquires-chinese-contemporary-photographs-by-wang-qingsong-hai-bo/" target="_blank">reported in April 2009</a>:</p>
<div id="attachment_4000" class="wp-caption alignleft" style="width: 220px"><img class="size-full wp-image-4000" title="Hai Bo" src="http://artradarasia.wordpress.com/files/2009/10/hai-bo.jpg" alt="Hai Bo, Red Guard, Chromogenic Print and Gelatin Silver Print" width="210" height="210" /><p class="wp-caption-text">Hai Bo, Red Guard, Chromogenic Print and Gelatin Silver Print</p></div>
<blockquote><p>The J. Paul Getty Museum is the latest institution to add works by Chinese contemporary artists to its holdings. Others include New York’s Museum of Modern Art, which recently acquired 28 works for its photography collection, the Museum of Contemporary Art in Los Angeles, and the Brooklyn Museum, as well as global institutions such as the Tate and the Pompidou Center.</p>
<p> </p>
<p>“The acquisition of these works (Wang Qingsong, Hai Bo) affirms an important new direction for the Getty,” says noted photography dealer and collector Daniel Wolf, who helped establish the museum’s collection in the 1980s. “It reflects an interest in expanding the collection in this category.&#8221;</p></blockquote>
<p>Prices were affordable and bidding was fluid. While editions were limited to the 8-20 range and many of the lots were made up of multiple images, sales were made at estimates which were surprisingly affordable. Most lots sold for between HK$40-75,000. Wang Qingsong&#8217;s triptych photograph <em>Past Present, Future</em> which sold at estimate for HK$260,000 was the exception.  One buyer snapped up several lots.</p>
<p>One upset was lot 765 by <strong><span style="color:#808080;">Cao Fei</span></strong> which was passed in. Her works are inspired by the internet, video games, role-playing and the virtual world and she has received wide coverage in London and beyond after a recent show at Battersea Power Station organised in conjunction with the Serpentine Gallery.</p>
<p><strong>Japanese and Korean art</strong></p>
<p> The sale was dominated by Chinese artists but there was a run of cartoon-style art, many by young Japanese artists, a third of the way through the sale which sold at prices HK$50-150,000. Heavyweight Japanese artists were priced much higher but did not always sell or meet the estimate.  <strong><span style="color:#808080;">Yoshimoto Nara&#8217;s</span></strong> <em>It&#8217;s Everything</em> sold at HK$3.3m compared with an estimate of HK$3.8-HK$5m. Work by <strong><span style="color:#808080;">Yoshitaka Amano</span></strong> (described by Time Out as &#8221;the Japanese anime legend behind the Final Fantasy video game&#8221; and who attracted spirited phone bidding in the spring sale 2009) was passed in. <strong><span style="color:#808080;">Takashi Murakami</span></strong> was the exception achieving HK$520,000 for an untitled 1/50 edition screenprint carrying an estimate of just HK$50-70,000. Korean works also achieved mixed results. </p>
<p><strong>Long long auction</strong></p>
<p>The final run of 11 lots saw 6 passes despite affordable prices. This result is probably not worth analysing in depth as it likely had more to do with the numbing length of the 4-5 hour 2 auctioneer sale which saw a packed room of 200 or so dwindle away to 30 or 40 tired stalwarts at what felt like the dog-end of the sale. Perhaps Sotheby&#8217;s who charged for coffee and catalogues again this year is still in cost-slashing mode. Let&#8217;s hope that by next year there will be enough new money supply for a return to more coffee breaks and free coffee.</p>
<p>Related posts:</p>
<ul>
<li><a href="http://artradarasia.wordpress.com/2009/05/26/outlook-for-chinese-art-market-interview-larry-warsh-arttactic-podcast/" target="_blank">Outlook for Chinese art market &#8211; Larry Warsh</a> podcast &#8211; May 09</li>
<li><a href="http://artradarasia.wordpress.com/2009/04/13/hong-kong-artists-showcased-for-first-time-at-sothebys-asian-art-sale-2009-sale/" target="_blank">Hong Kong artists showcased for first time at Sotheby&#8217;s</a> &#8211; Apr 09</li>
<li><a href="http://artradarasia.wordpress.com/2009/04/04/getty-museum-acquires-chinese-contemporary-photographs-by-wang-qingsong-hai-bo/" target="_blank">Getty acquires Chinese contemporary photographs by Hai Bo, Wang Qingsong</a> &#8211; Apr 09</li>
<li><a href="http://artradarasia.wordpress.com/2009/03/24/japanese-contemporary-art-changes-and-trends-by-gallerist-koyanagi/" target="_blank">Japanese art scene &#8211; changes and trends</a> &#8211; Apr 09</li>
<li><a href="http://artradarasia.wordpress.com/2009/02/20/zhang-huan-video-altered-states/" target="_blank">What inspires Zhang Huan and why he is taking a break from performance art</a> &#8211; video &#8211; Feb 09</li>
<li><a href="http://artradarasia.wordpress.com/2009/01/05/emerging-chinese-artist-cao-feis-first-solo-museum-exhibition-in-germany/" target="_blank">Emerging Chinese artist Cao Fei&#8217;s first solo exhibition in Germany</a> &#8211; Jan 09</li>
<li><a href="http://artradarasia.wordpress.com/2008/12/06/emerging-chinese-conceptual-artist-li-hui-defies-recession-at-christies-hong-kong-asian-art-sale-december-2008/" target="_blank">Emerging Chinese conceptual artist Li Hui defies recession Christies 2008</a> &#8211; Dec 08</li>
</ul>
<p><a href="http://www.feedblitz.com/f/?Sub=403966" target="_blank"><strong>Subscribe to Art Radar for market news</strong></a></p>
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<title><![CDATA[Half-Breed Fantasy ]]></title>
<link>http://bethanyd.wordpress.com/2009/10/15/half-breed-fantasy/</link>
<pubDate>Fri, 16 Oct 2009 04:35:04 +0000</pubDate>
<dc:creator>Bethany</dc:creator>
<guid>http://bethanyd.wordpress.com/2009/10/15/half-breed-fantasy/</guid>
<description><![CDATA[I&#8217;ve always been a bit wary of the recent vampire craze our culture has adopted. It seems to b]]></description>
<content:encoded><![CDATA[I&#8217;ve always been a bit wary of the recent vampire craze our culture has adopted. It seems to b]]></content:encoded>
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<title><![CDATA["Angel's Egg (Tenshi no Tamago)" - Forgotten Film Review #4]]></title>
<link>http://alternativechronicle.wordpress.com/2009/09/20/angelsegg/</link>
<pubDate>Mon, 21 Sep 2009 05:03:04 +0000</pubDate>
<dc:creator>Andrew Bowcock</dc:creator>
<guid>http://alternativechronicle.wordpress.com/2009/09/20/angelsegg/</guid>
<description><![CDATA[by Andrew Bowcock Animation is a wonderful thing, as the animator has basically no limits on the wor]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>by Andrew Bowcock</em></p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.sundevildvd.com/store/images/T/t_17198-01.jpg" alt="http://www.sundevildvd.com/store/images/T/t_17198-01.jpg" /></p>
<p>Animation is a wonderful thing, as the animator has basically no limits on the world he wishes to create.  Before the motion picture, art was limited to paintings and music, and seldom did people get to experience a world as fully as the artist often wished.  The advantage artists now have with the moving picture over the still painting is that an entire world, or atmosphere can be replicated and the director can further manipulate the viewer into this world almost as freely as he wishes (depending of course on his capabilities and inspiration).  With the advancement of technology creation has become easier and easier, even to now being available to the layman.  However, it&#8217;s an incredible feeling whenever you stumble upon a work that is so unique that it&#8217;s difficult to compare it to anything else.</p>
<p><a href="http://www.imdb.com/title/tt0208502/" target="_blank"><em>Angel&#8217;s Egg</em></a> (1985) is such a work: directed by <a href="http://www.imdb.com/name/nm0651900/" target="_blank">Mamoru Oshii</a>, the Japanese anime director best known for doing the <em><a href="http://www.imdb.com/title/tt0113568/" target="_blank">Ghost in the Shell</a> </em>films.  In my opinion it is a stand-alone accomplishment in cinematic history, being that it tests the limits of where art can go; in other words, this truly is an animated art film in every sense of the word.  Unlike any &#8220;anime&#8221; you&#8217;re likely to see, this moody surrealistic masterpiece eases you into a seemingly post-apocalyptic environment that might remind you of how the surface of the earth looks in <em><a href="http://www.imdb.com/title/tt0133093/">The Matrix</a>.</em></p>
<p style="text-align:center;"><img class="aligncenter" src="http://farm3.static.flickr.com/2102/2518320878_14b880d69d_o.png" alt="http://farm3.static.flickr.com/2102/2518320878_14b880d69d_o.png" width="470" height="264" /></p>
<p style="text-align:center;"><img src="http://guriguriblog.files.wordpress.com/2009/05/snapshot20090209142117.jpg?w=470&#038;h=280" alt="http://guriguriblog.files.wordpress.com/2009/05/snapshot20090209142117.jpg?w=470&#038;h=280" width="470" height="280" /></p>
<p>We follow the path of a little girl in a pink striped dress who carries an egg under dress in an attempt to protect it from any perceived threats.  Though the girl is alone, it&#8217;s hard to say whether or not she&#8217;s lonely, as her egg seems to be all she needs (besides the oddly-shaped jars she finds to capture spring water and bring back to her lair, which appears to be a dead, forgotten city).  As she passes by the edge of a nearby abandoned Gothic town, she hides as some strange machines pass by, soon manifesting a young man holding a cross-shaped wooden object (like a tangling of tree branches with a jewel in the center).  Though initially ominous, this restrained gentleman follows the little girl, constantly inquiring about the egg that she is protecting.  These are really the only two characters, besides some generically-faced &#8220;fishermen&#8221; we see chasing shadows of extinct large fish (<a title="Coelacanths" href="http://en.wikipedia.org/wiki/Coelacanths">coelacanths</a>) creeping through the town.  Being a surrealist film, it&#8217;s not entirely clear what all the initial motivations are for the characters, but Oshii orchestrates this film in such a way that we are forced to reconcile the events on our own, just by focusing in on the haunting but beautiful score, the slow, long, but beautiful sequences and the incredibly detailed, magnificently animated atmosphere (compliments of <a title="Yoshitaka Amano" href="http://en.wikipedia.org/wiki/Yoshitaka_Amano">Yoshitaka Amano</a>, animator of <a href="http://www.imdb.com/title/tt0090248/"><em>Vampire Hunter D</em></a> and the title sequences from the <em><a href="http://en.wikipedia.org/wiki/Final_fantasy" target="_blank">Final Fantasy</a> </em>series).</p>
<p>Once the man sits down with the girl inside the city, he asks her where she came from.  Though she doesn&#8217;t directly reply, her body language insinuates that she&#8217;s unsure, and the man admits that he also is not certain of his origins.  The man continues to quote from the Bible and tell the story of Noah&#8217;s Ark, arriving at the story of Noah sending out a bird to find land and not returning.  The man elaborates on what he thinks may have happened to the bird, and it is implied that this bird found civilization and just never came back.  Upon hearing this, the girl excitedly replies with the notion that there&#8217;s a discovery within the city giving credence to the man&#8217;s story.  From here on out we&#8217;re subjected to a series of events that (be they enchanting and beautifully-imagined) are undeniably depressing.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://xs127.xs.to/xs127/08221/angels_egg_01622.jpg" alt="http://xs127.xs.to/xs127/08221/angels_egg_01622.jpg" width="470" height="264" /></p>
<p style="text-align:center;"><img src="http://guriguriblog.files.wordpress.com/2009/05/snapshot20090209135626.jpg?w=470&#038;h=280" alt="http://guriguriblog.files.wordpress.com/2009/05/snapshot20090209135626.jpg?w=470&#038;h=280" width="470" height="280" /></p>
<p>Although this film runs only 71 minutes in length, there is a great deal to digest (it took me two viewings to just grasp the basic idea).  Without a doubt it&#8217;s probably the most thematically rich animated features I&#8217;ve ever seen, and as long as you have the patience to stick with it you will most likely appreciate everything at work.  I&#8217;ve heard many interpretations so I wouldn&#8217;t like to discredit any one, but it&#8217;s hard to avoid the fact that this film uses an incredible amount of Christian symbolism.  Depending on the interpretation, the climax has been debated as having either a negative connotation towards faith in Christianity, or a positive one.  Oshii&#8217;s background would suggest negative (he was raised to be a priest but later denounced his faith) but even though <em>Angel&#8217;s Egg </em>is such a personal story, his intent seems to keep it fairly ambiguous to reinforce the film&#8217;s existential nature.  A lot of the interpretation depends on whether or not you perceive the man in the story as a Christ figure or an anti-Christ figure, and whether his motive is to help the girl or exploit her.</p>
<p>Stylistically, <em>Angel&#8217;s Egg</em> excels in every way.  I once heard it said that it&#8217;s almost as if <a href="http://www.imdb.com/name/nm0000186/">David Lynch</a>, <a href="http://www.imdb.com/name/nm0000005/" target="_blank">Ingmar Bergman</a>, and <a href="http://www.imdb.com/name/nm0000040/" target="_blank">Stanley Kubrick</a> got together to make an anime (though if that were really to happen chances are it would never get done).  Also, with the long, serene, atmospheric and mostly quiet sequences (there&#8217;s less than 10 minutes total of dialogue in the entire film) it&#8217;s hard not to see the influence of <a href="http://www.imdb.com/name/nm0001789/" target="_blank">Andrei Tarkovsky</a>.  What probably draws me to this film so much is the progressive discovery through each visual experience that Oshii and Amano not only have a dual mastery over not just the art of animation, but cinema as well.  Though I&#8217;ve only seen Oshii&#8217;s two <em>Ghost in the Shell </em>films (which I both love) and have the utmost love for Amano&#8217;s creative touch, I&#8217;m anxious to check out more by these incredible artists after seeing <em>Angel&#8217;s Egg</em>.</p>
<p>Unfortunately this film doesn&#8217;t have an American DVD release, and although it may out of their character for Criterion to pick up an animated film (nevertheless Japanese anime), this is another immensely incredible work of art I have the highest regard for.</p>
<p style="text-align:center;"><a href="http://alternativechronicle.wordpress.com/2009/07/28/star-ratings-for-my-film-reviews/" target="_blank"><img class="aligncenter" src="http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs134.snc1/5735_110637386085_655296085_2781384_7909788_n.jpg" alt="http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs134.snc1/5735_110637386085_655296085_2781384_7909788_n.jpg" width="206" height="49" /></a></p>
<p><em>Angel&#8217;s Egg </em>is <strong>Not Rated</strong>, but contains some thematic peril and frightening images, akin to a PG rating.</p>
<p style="text-align:center;">___________________________________________________________________________</p>
<p><em>photo sources</em>:</p>
<p>http://www.sundevildvd.com/</p>
<p>http://farm3.static.flickr.com/2102/2518320878_14b880d69d_o.png</p>
<p>http://guriguriblog.wordpress.com</p>
<p><em>other resources</em>:</p>
<p>http://www.imdb.com/</p>
<p>http://en.wikipedia.org/</p>
<p>http://blogs.teodesian.net/wp/?p=117</p>
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<title><![CDATA[Hablemos de Front Mission]]></title>
<link>http://spartan972.wordpress.com/2009/09/19/hablemos-de-front-mission/</link>
<pubDate>Sat, 19 Sep 2009 17:00:15 +0000</pubDate>
<dc:creator>spartan972</dc:creator>
<guid>http://spartan972.wordpress.com/2009/09/19/hablemos-de-front-mission/</guid>
<description><![CDATA[Hoy dedicare una entrada a un videojuego del cual que tengo un rato queriendo escribir, se trata de ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hoy dedicare una entrada a un videojuego del cual que tengo un rato queriendo escribir, se trata de Front Mission, juego de estrategia por turnos desarrollado por &#8220;Square&#8221; donde tu como piloto tomas el control de un Wanzer (mecha,robot) que puedes personalizar como te de la gana poniendole partes y armas de una gran variedad, todo para enfrentarte contra los ejércitos enemigos que aparecen en la historia, hasta aqui les podria contar y me gustaria profundizar pero no puedo por que hay un pequeño problema y es que 80% del juego esta en Japones,  el otro 20%?, pues el 80% es la historia (japonés) y el 20% restante esta en ingles y corresponde a lo que son los menús, ítems, armas, etc. Justo lo nesesario para jugar pero no suficiente si quieres entender de que va la historia, el juego salió si no me equivoco en el snes (súper nintendo) pero en aquellos tiempos cuando salió no lo pude jugar en su formato de cartucho por que 1.- yo era muy pequeño 2.- solo salió en Japon, pero tiempo después pude conoser el juego gracias a los emuladores de pc y la verdad me gusto mucho con todo y que no entendía nada de nada salvo el ingles, eso fue hace mucho tiempo pero mas o menos un año o año y medio me entere de que relanzaron el juego para Nintendo ds y lo llamaron Front Mission 1st,<!--more--> pero solo en Japon, creo que despues en europa también pero no estoy seguro, igual da lo mismo Europa o Japón estan igual de lejos, difícil de conseguir, pero un golpe de suerte por parte de mi hermano en mercado libre (basura de web) hizo que consiguiéramos el juego a un precio razonable y como el original de snes este esta casi totalmente en japonés, la verdad el juego me sigue gustando mucho aun que sigo sin entender la historia (aun que si pones atencion sobre lo que sucede en las misiones podras imaginarte que es lo que pasa) pero es tan bueno como lo recuerdo, si es que pueden comprarlo ya sea en japonés o en ingles en la versión europea no duden en comprarlo, es uno de los mejores juegos de snes que saco Square (ahora Square Enix), todos los diseños de los personajes son de Yoshitaka Amano quien da vida al mundo Final Fantasy ademas esta re edición incluye funciones con la pantalla táctil que hace que el juego a mi parecer se juegue mas fácil, nuevas armas,nevos items, nuevas missiones, multijugador local (lastima que no es online) y como si esto no fuera suficiente incluye dos campañas de juego, la de los chicos buenos (que viene siendo la original) y la de los chicos malos (que aun no he jugado), que mas se puede pedir.</p>
<p>Espero que esta pequeña reseña/comentario les haya gustado y aunque yo se que me estoy perdiendo la mitad del juego por no entender la historia espero que si alguno de ustedes también jugaron Front Mission y entienden algo de japones comenten si les gusto el juego y si no pues que lo juegen, eso si, si pueden comprar el juego original mejor (y un diccionario japones-español aun mas), no me gusta mucho la piratería pero todos sabemos que es un recurso que nos ayuda en muchas ocasiones, en especial en lo económico <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Les dejo una foto que le tome a la caja del juego y al manual</p>
<p style="text-align:center;"><img title="Front Mission 1st" src="http://spartan972.wordpress.com/files/2009/09/170920094161.jpg?w=1024" alt="Front Mission 1st" width="491" height="369" /></p>
<p>Hasta la próxima entrada.</p>
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<title><![CDATA[spiral staircase]]></title>
<link>http://gravitational.wordpress.com/2009/09/18/spiral-staircase/</link>
<pubDate>Fri, 18 Sep 2009 05:54:54 +0000</pubDate>
<dc:creator>gravitational</dc:creator>
<guid>http://gravitational.wordpress.com/2009/09/18/spiral-staircase/</guid>
<description><![CDATA[today I purchased &#8216;Dawn &#8211; The Worlds Of Final Fantasy&#8217; by Yoshitaka Amano. being a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>today I purchased &#8216;Dawn &#8211; The Worlds Of Final Fantasy&#8217; by Yoshitaka Amano. being a huge Amano fan, not to mention my decade long love of Final Fantasy, I&#8217;m very excited to read it. The conceptual art looks fantastic, definitely a gem of a find.</p>
<p>also watched (500) days of summer, stay tuned for a half-assed review and an explanation of why my girl boner for Zooey Deschanel has somewhat diminished.</p>
<p style="text-align:center;"><img src="http://img7.imageshack.us/img7/8307/10858c.jpg" alt="" /><br />
<img src="http://img7.imageshack.us/img7/8342/3658394277f50eb267a8.jpg" alt="" /></p>
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<title><![CDATA[Yoshitaka Amano at Superfrog Gallery]]></title>
<link>http://natashasartcandy.com/2009/09/12/yoshitaka-amano-at-superfrog-gallery/</link>
<pubDate>Sat, 12 Sep 2009 17:25:25 +0000</pubDate>
<dc:creator>natashawescoat</dc:creator>
<guid>http://natashasartcandy.com/2009/09/12/yoshitaka-amano-at-superfrog-gallery/</guid>
<description><![CDATA[While I was in San Francisco, my friend Deena and I headed over to Japantown for some sushi and shop]]></description>
<content:encoded><![CDATA[While I was in San Francisco, my friend Deena and I headed over to Japantown for some sushi and shop]]></content:encoded>
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<title><![CDATA[Oh irmã (ou: Meu pequeno Adão e Eva)]]></title>
<link>http://cafasorridente.wordpress.com/2009/09/01/oh-irma-ou-meu-pequeno-adao-e-eva/</link>
<pubDate>Tue, 01 Sep 2009 03:15:35 +0000</pubDate>
<dc:creator>cafasorridente</dc:creator>
<guid>http://cafasorridente.wordpress.com/2009/09/01/oh-irma-ou-meu-pequeno-adao-e-eva/</guid>
<description><![CDATA[Oh irmã, quando você quiser repousar em meus braços, não me trate como a um estranho. Deus sabe o qu]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://cafasorridente.wordpress.com/files/2009/09/milo-manara-les-femmes-de-manara.jpg"><img class="aligncenter size-full wp-image-1259" title="milo manara, les femmes de manara" src="http://cafasorridente.wordpress.com/files/2009/09/milo-manara-les-femmes-de-manara.jpg" alt="milo manara, les femmes de manara" width="300" height="400" /></a></p>
<p>Oh irmã, quando você quiser repousar em meus braços, não me trate como a um estranho. Deus sabe o quanto significa isso pra mim. Estar próximo o suficiente para poder sentir seu cheiro. Cada particularidade de seu rosto. Cada imperfeição. Aquela curva, aquela ruga. E como cada vez que te tenho aqui, é impar. Então, não me faça isso. Não me trate como a um estranho.</p>
<p><a href="http://cafasorridente.wordpress.com/files/2009/09/la-saveur-des-larmes-1948.jpg"><img class="aligncenter size-full wp-image-1260" title="La Saveur des Larmes, 1948" src="http://cafasorridente.wordpress.com/files/2009/09/la-saveur-des-larmes-1948.jpg" alt="La Saveur des Larmes, 1948" width="334" height="400" /></a></p>
<p>Nosso pai pode estranhar o modo como você age. Não podemos dar na vista. Nosso amor causa inveja. Sentimos ojeriza ante a felicidade alheia. Não podemos nos dar ao luxo de ostentar felicidade. Nossa cumplicidade. É preciso manter a bandeira baixa. “Vocês se amam?” Não. Não trate o que temos com descaso. É importante que tú tenhas em mente o perigo que corremos.</p>
<p><a href="http://cafasorridente.wordpress.com/files/2009/09/lovers_on_the_seine.jpg"><img class="aligncenter size-full wp-image-1265" title="lovers_on_the_seine" src="http://cafasorridente.wordpress.com/files/2009/09/lovers_on_the_seine.jpg" alt="lovers_on_the_seine" width="497" height="315" /></a></p>
<p>Responda-me irmã: Eu não sou um irmão para ti? E um irmão merecedor de afeto? Nosso propósito não é o mesmo aqui nessa terra? Amar e seguir a direção Dele? Do berço ao túmulo, mãos dadas. Somente nossos olhos, portões do interno, não devem se fitar. Eu não posso saber o que esconde aí. É o portão do desamor. Posso te pedir em dado momento: “Me desenha um carneiro?” Nesse instante de fraqueza, você deve ser dura. Nega-me. Mas não solta minha mão. É importante que você a segure, por toda a caminhada.</p>
<p><a href="http://cafasorridente.wordpress.com/files/2009/09/oreste1g.jpg"><img class="aligncenter size-full wp-image-1261" title="oreste1g" src="http://cafasorridente.wordpress.com/files/2009/09/oreste1g.jpg" alt="oreste1g" width="497" height="430" /></a></p>
<p>Morrendo e achando que você finalmente me foi perdida, eu renasço em outrem. E te reencontro num canto que jamais sonhei. “Dessa vez acabou. Troquei meu violão num naco de pão, estou terminalmente triste e só”. Misteriosamente salvo, sinto o mesmo cheiro, a mesma volúpia, a mesma vontade de te penetrar novamente. Estar dentro de ti. Dentro de mim. A mesma coisa que senti, dentro do mar, naquela tarde demorada na Bahia. O infinito não tinha me sido proibido?</p>
<p><a href="http://cafasorridente.wordpress.com/files/2009/09/7-yoshitaka-amano-c-deva-loka-bleu2.jpg"><img class="aligncenter size-full wp-image-1262" title="7-yoshitaka-amano-c-deva-loka-bleu2" src="http://cafasorridente.wordpress.com/files/2009/09/7-yoshitaka-amano-c-deva-loka-bleu2.jpg" alt="7-yoshitaka-amano-c-deva-loka-bleu2" width="497" height="247" /></a></p>
<p>Então irmã, quando eu vier bater em sua porta não me de as costas, dessa maneira você criará tristeza. Verdade que o tempo é um oceano, mas ele acaba na orla. E pode ser que você não me veja amanhã. Em verdade lhe digo que vai chegar um dia, em que você não me verá mais amanhã. Você não me verá mais, amanhã.</p>
<p><a href="http://cafasorridente.wordpress.com/files/2009/09/donne_senza_volto_02_b.jpg"><img class="aligncenter size-full wp-image-1263" title="Leandro Chianetta - sciontphono.com" src="http://cafasorridente.wordpress.com/files/2009/09/donne_senza_volto_02_b.jpg" alt="Leandro Chianetta - sciontphono.com" width="497" height="721" /></a></p>
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<title><![CDATA[The Sandman: The Dream Hunters]]></title>
<link>http://comicpad.wordpress.com/2009/07/09/the-sandman-the-dream-hunters/</link>
<pubDate>Thu, 09 Jul 2009 06:22:22 +0000</pubDate>
<dc:creator>comicpad</dc:creator>
<guid>http://comicpad.wordpress.com/2009/07/09/the-sandman-the-dream-hunters/</guid>
<description><![CDATA[&#8220;The Sandman: The Dream Hunters&#8221; is a novella by English author Neil Gaiman and illustra]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://comicpad.wordpress.com/files/2009/07/sandman.jpg" alt="The Sandman" title="The Sandman" width="420" height="143" class="alignnone size-full wp-image-377" /><br />
&#8220;The Sandman: The Dream Hunters&#8221; is a novella by English author Neil Gaiman and illustrated by Yoshitaka Amano of Final Fantasy fame. The story is tangential to the The Sandman comic book series, and can be read without prior knowledge of the main sequence. It won the Bram Stoker Award for Best Illustrated Narrative. The story deals with a love affair between a Buddhist priest and a fox spirit or kitsune. <a href="http://en.wikipedia.org/wiki/The_Sandman:_The_Dream_Hunters"><em>Read more</em></a></p>
<p><a href="http://www.easy-share.com/1906666573/Sandman - The Dream Hunters Chapter 01.cbr"><br />
 The Dream Hunters Chapter 01</a><br />
<a href="http://www.easy-share.com/1906666622/Sandman - The Dream Hunters Chapter 02.cbr"> The Dream Hunters Chapter 02</a><br />
<a href="http://www.easy-share.com/1906666662/Sandman - The Dream Hunters Chapter 03.cbr"> The Dream Hunters Chapter 03</a><br />
<a href="http://www.easy-share.com/1906666697/Sandman - The Dream Hunters Chapter 04.cbr"> The Dream Hunters Chapter 04</a><br />
<a href="http://www.easy-share.com/1906680307/Sandman - The Dream Hunters Chapter 05.cbr"> The Dream Hunters Chapter 05</a><br />
<a href="http://www.easy-share.com/1906680418/Sandman - The Dream Hunters Chapter 06.cbr"> The Dream Hunters Chapter 06</a></p>
<p><strong>Alternative</strong><br />
<a href="http://rapidshare.com/files/253439587/Sandman_-_The_Dream_Hunters_Chapter_01.cbr">The Dream Hunters Chapter 01</a><br />
<a href="http://rapidshare.com/files/253439588/Sandman_-_The_Dream_Hunters_Chapter_02.cbr">The Dream Hunters Chapter 02</a><br />
<a href="http://rapidshare.com/files/253439590/Sandman_-_The_Dream_Hunters_Chapter_03.cbr">The Dream Hunters Chapter 03</a><br />
<a href="http://rapidshare.com/files/253439591/Sandman_-_The_Dream_Hunters_Chapter_04.cbr">The Dream Hunters Chapter 04</a><br />
<a href="http://rapidshare.com/files/253439592/Sandman_-_The_Dream_Hunters_Chapter_05.cbr">The Dream Hunters Chapter 05</a><br />
<a href="http://rapidshare.com/files/253439593/Sandman_-_The_Dream_Hunters_Chapter_06.cbr">The Dream Hunters Chapter 06</a></p>
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<title><![CDATA[O Início da Fantasia - Final Fantasy III]]></title>
<link>http://noreset.wordpress.com/2009/07/08/o-inicio-da-fantasia-final-fantasy-iii/</link>
<pubDate>Wed, 08 Jul 2009 19:27:06 +0000</pubDate>
<dc:creator>Wesley Pires</dc:creator>
<guid>http://noreset.wordpress.com/2009/07/08/o-inicio-da-fantasia-final-fantasy-iii/</guid>
<description><![CDATA[Prepare-se, pois lá vem batalhas aleatórias contra monstros, em 8 bits!!! Seguindo a linha de matéri]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-3128" title="noreset_analise" src="http://noreset.wordpress.com/files/2008/12/noreset_analise.jpg" alt="noreset_analise" width="450" height="60" /><img class="aligncenter size-medium wp-image-6871" title="Ff3cover" src="http://noreset.wordpress.com/files/2009/07/ff3cover1.jpg?w=300" alt="Ff3cover" width="448" height="304" /></p>
<p><img class="size-thumbnail wp-image-4327 alignleft" title="wesleypires_profile" src="http://noreset.wordpress.com/files/2007/10/wesleypires_profile.jpg?w=115" alt="wesleypires_profile" width="73" height="96" /></p>
<p>Prepare-se, pois lá vem batalhas aleatórias contra monstros, em 8 bits!!!</p>
<p>Seguindo a linha de matérias sobre a franquia Final Fantasy, desta vez o foco é o ultimo titulo lançado para o NES, Final Fantasy III, que foi lançado recentemente para o Nintendo DS. Provavelmente muitas pessoas pensarão que já jogaram este jogo, porem friso que estou levando em conta a contagem original japonesa, logo este não é o Final Fantasy VI do Super Nintendo, certo?!</p>
<p>Final Fantasy III foi lançado em abril de 1990 somente no Japão, num período bem conturbado, já que no começo da década de 90, o Super Nintendo estava chegando com tudo, logo não sendo lançado no ocidente por enquanto. E novamente o trio Hironobu Sakaguchi, Yoshitaka Amano e Nobuo Uematsu faz parte desta empreitada.</p>
<div id="attachment_6876" class="wp-caption aligncenter" style="width: 295px"><img class="size-full wp-image-6876" title="07" src="http://noreset.wordpress.com/files/2009/07/07.gif" alt="07" width="285" height="249" /><p class="wp-caption-text">&#34;Seu chifrudo!&#34;</p></div>
<p style="text-align:center;">
<p>Começamos o jogo, e vimos que podemos nomear seus personagens, assim como o primeiro jogo, e começamos controlando 4 Onion Knights que estão indo explorar a caverna perto do vilarejo de Ur, que surgiu depois de um tremor de terra. Explorando a caverna, se deparam com o Cristal do Vento, que concede parte do seu poder aos jovens e explica que eles tem a missão de restaurar o equilíbrio do mundo. Vendo que eles são peças importantes para esta missão, eles informam o chefe do vilarejo sobre o ocorrido e decidem seguir a sua jornada.</p>
<div id="attachment_6877" class="wp-caption aligncenter" style="width: 451px"><img class="size-full wp-image-6877" title="ffiii screenhot" src="http://noreset.wordpress.com/files/2009/07/ffiii-screenhot.jpg" alt="&#34;Eu vou, eu vou, pra casa agora eu vou...&#34;" width="441" height="391" /><p class="wp-caption-text">&#34;Eu vou, eu vou, pra casa agora eu vou...&#34;</p></div>
<p>Quando o cristal cedeu os seus poderes aos jovens, eles ganharam a habilidade de trocar de classes. Enquanto no FFI você escolhia previamente as classes, e no FFII elas estavam enraizadas os personagens, você ia ganhando as classes no decorrer do jogo e podia trocar de classe, aproveitando cada uma de suas habilidades. Alem das classes mais comuns, como Warrior, Thief, Black Mages, White Mage e outras, temos a adição de Conjurer e Summoner, capaz de invocar monstros pela primeira vez na série. Monstros que ficarão conhecidos dos fans, como Shiva, Ramuh, Ifrit, Odin, Leviathan e Bahamuth poderiam ser adquiridos comprando eles nas lojas ou derrotando os mesmos. Também é o primeiro que colocou habilidades especiais, como Steal e Jump de acordo com as suas classes.</p>
<div id="attachment_6880" class="wp-caption aligncenter" style="width: 478px"><img class="size-full wp-image-6880" title="Job_system_in_FFIII_NES" src="http://noreset.wordpress.com/files/2009/07/job_system_in_ffiii_nes.png" alt="Classes iniciais" width="468" height="312" /><p class="wp-caption-text">Classes iniciais</p></div>
<p>Vendo que o sistema de evolução dos personagens não foi aceito, foi incorporado o sistema de evolução do primeiro jogo. A tela de batalha é a mais limpa das três mostradas no NES, pois temos os dois quadrados abaixo mostrando o nome do inimigo, os atributos dos personagens, e acima deles está a tela de batalha, sem divisórias entre o inimigo e os personagens. No decorrer do jogo, somos apresentados a personagens que irão nos ajudar em algumas missões, mas ao contrário do FFII que o ajudante participar até das batalhas, aqui ele fica acompanhando você no mapa, e é representado no canto inferior direito do menu, como Cid, Desh, Princesa Sarah e outros.</p>
<div id="attachment_6881" class="wp-caption aligncenter" style="width: 323px"><img class="size-full wp-image-6881" title="FFIII_JAP_Menu" src="http://noreset.wordpress.com/files/2009/07/ffiii_jap_menu.png" alt="O personagem em questão é o Desh" width="313" height="274" /><p class="wp-caption-text">O personagem em questão é o Desh</p></div>
<p>Como é tradição apresentar elementos novos nos jogos, somos apresentados aos Moogles, um bichinho branco, com asas vermelhas e um pequeno Pom-Pom em sua cabeça e que fala “Kupo” o tempo todo. No jogo, eles são guarda-costas do sábio Doga. E um outro elemento, que foi introduzido para cadenciar os espaços de itens é o Fat Chocobo. Como o nome sugere, é um chocobo gordo que pode ser chamado nas florestas de Chocobos usando um Carrot (ou Gysahl Green na versão do DS) para guardar os seus itens. Hum, isso me lembra algo.</p>
<div id="attachment_6882" class="wp-caption aligncenter" style="width: 67px"><img class="size-full wp-image-6882" title="Moogle_FF3" src="http://noreset.wordpress.com/files/2009/07/moogle_ff3.gif" alt="Moogle_FF3" width="57" height="57" /><p class="wp-caption-text">moogle</p></div>
<p style="text-align:center;">
<p>Apesar de ser o ultimo jogo do NES, as musicas não deixam a desejar. Novamente começamos o jogo com o tema “<a href="http://www.goear.com/listen/d2cfccd/The-Prelude-FFIII-OST">The Prelude</a>”, que já é característica da série. Temos uma melhoria no tema dos Chocobos, alem da adição do tema do Fat Chocobo. Mas para mim a melhor mudança foi no tema de batalha, que eu não canso de ouvir, mesmo com as limitações do console. Abaixo links de algumas citações para serem ouvidas da versão para NES, somente algumas pois são muitas musicas e todas são boas:</p>
<p>- “<a href="http://www.goear.com/listen/2c4dae4/Cristal-Cave-FFIII-OST">Cristal Cave</a>”</p>
<p>- “<a href="http://www.goear.com/listen/b6db35f/Battle-1---Fanfare-FFIII-OST">Battle 1 – Fanfare</a>”</p>
<p>- “<a href="http://www.goear.com/listen/c5f5627/Opening-Theme-FFIII-OST">Opening Theme</a>”</p>
<p>- “<a href="http://www.goear.com/listen/b0792bf/Eternal-Wind-FFIII-OST">Eternal Wind</a>”</p>
<p>- “<a href="http://www.goear.com/listen/e9d4d08/The-Dungeon-FFIII-OST">The Dungeon</a>”</p>
<p>- “<a href="http://www.goear.com/listen/e35f619/Chocobos%21-FFIII-OST">Chocobos!</a>”</p>
<p>- “<a href="http://www.goear.com/listen/5e531ac/Big-Chocobo%21-FFIII-OST">Big Chocobo!</a>”</p>
<p>- “<a href="http://www.goear.com/listen/c2aeb09/Let-Me-Know-the-Truth-FFIII-OST">Let Me Know the Truth</a>”</p>
<p>- “<a href="http://www.goear.com/listen/563f456/The-Dark-Cristals-FFIII-OST">The Dark Cristals</a>” – Minha favorita XD!</p>
<p>- “<a href="http://www.goear.com/listen/1b4ec11/This-is-the-Last-Battle-FFIII-OST">This is the Last Battle</a>”</p>
<p>- “<a href="http://www.goear.com/listen/da03c5e/The-Everlasting-Battle-FFIII-OST">The Everlasting Battle</a>”</p>
<p>Como bem sabemos, uma versão para o DS foi lançada recentemente, trazendo ao publico este titulo até então desconhecido pro muitos. Entre as mudanças, a mais notória é que os quatro protagonistas agora tem nome e sexo definidos, bem como uma historinha própria. São eles Luneth, Arc, Ingus e Refia (a única mulher). Ao invés de começarem como Onion Kinght, esta classe se tornou uma classe à parte, começando desta vez como Freelancer. Sem contar que o jogo inteiro é em 3D, com musicas remasterizadas, o que tornou o jogo extremamente atrativo aos que nunca viram este episódio da franquia.</p>
<p>Imagens:</p>
<p><img class="aligncenter size-full wp-image-6883" title="ss-010" src="http://noreset.wordpress.com/files/2009/07/ss-010.jpg" alt="ss-010" width="400" height="300" /></p>
<p><img class="aligncenter size-full wp-image-6885" title="ss-006" src="http://noreset.wordpress.com/files/2009/07/ss-006.jpg" alt="ss-006" width="400" height="300" /></p>
<p><img class="aligncenter size-full wp-image-6886" title="ss-001" src="http://noreset.wordpress.com/files/2009/07/ss-001.jpg" alt="ss-001" width="400" height="302" /></p>
<p>A meu ver, a versão para o NES é a mais equilibrada dos três, já que não é difícil como o primeiro, mas é bem mais amigável do que o segundo, e tem a maior história até agora, com inúmeros personagens com quem interagimos no decorrer da trama. Conversando com Tio Bruno, meu amigo gamer e mais novo colaborador do NoReset, percebi que o fato de não ter disponibilizado a versão de NES para o ocidente deixou mais sombrio este titulo, sendo que existem Roms traduzidas por fans, porem difíceis de serem achadas.</p>
<p>De longe, Final Fantasy III é o meu favorito da geração 8 bits, que se encerra agora. A próxima matéria será desbravando a geração fantástica de 16 bits, com o primeiro titulo da franquia lançado para esta geração, que é Final Fantasy IV. Aguardem qe vem coisa boa pro ai. Ou não, dependem de vocês.</p>
<div id="attachment_6888" class="wp-caption aligncenter" style="width: 223px"><img class="size-full wp-image-6888" title="michael2" src="http://noreset.wordpress.com/files/2009/07/michael2.gif" alt="michael2" width="213" height="175" /><p class="wp-caption-text">O Michael achou bom o post</p></div>
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<title><![CDATA[O Início da Fantasia - Final Fantasy II]]></title>
<link>http://noreset.wordpress.com/2009/06/09/o-inicio-da-fantasia-final-fantasy-ii/</link>
<pubDate>Tue, 09 Jun 2009 19:13:48 +0000</pubDate>
<dc:creator>Wesley Pires</dc:creator>
<guid>http://noreset.wordpress.com/2009/06/09/o-inicio-da-fantasia-final-fantasy-ii/</guid>
<description><![CDATA[Olá fanboys, gamers e whatever. Faz tempo que não uso esta introdução, nem tinha me dado conta. Dest]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-3128" title="noreset_analise" src="http://noreset.wordpress.com/files/2008/12/noreset_analise.jpg" alt="noreset_analise" width="450" height="60" /></p>
<p><img class="alignnone size-full wp-image-6431" title="Amano_FFII_Cast" src="http://noreset.wordpress.com/files/2009/06/amano_ffii_cast.jpg" alt="Amano_FFII_Cast" width="412" height="549" /></p>
<p><img class="size-thumbnail wp-image-4327 alignleft" title="wesleypires_profile" src="http://noreset.wordpress.com/files/2007/10/wesleypires_profile.jpg?w=115" alt="wesleypires_profile" width="73" height="96" />Olá fanboys, gamers e whatever. Faz tempo que não uso esta introdução, nem tinha me dado conta. Desta vez darei continuidade à outra série de matérias, falando sobre o segundo jogo da franquia, que é Final Fantasy II.</p>
<p>Depois do estrondoso sucesso do primeiro jogo, A Square não quis perder tempo e já arregaçou as mangas para fazer um segundo jogo. Entretanto, como podem ver o primeiro jogo era uma história fechada, logo não dava brechas para uma possível continuação. Então decidiram criar uma história diferente, mantendo os aspectos do primeiro jogo, e acrescentando adições. Com isso, Final Fantasy II foi lançado no Japão em 17 de Dezembro de 1988, com Hironobu Sakaguchi, Yoshitaka Amano e Nobuo Uematsu repetindo a parceria vencedora.</p>
<div id="attachment_6432" class="wp-caption alignnone" style="width: 478px"><img class="size-full wp-image-6432" title="Ff2cover" src="http://noreset.wordpress.com/files/2009/06/ff2cover.jpg" alt="Capa da versão de NES" width="468" height="323" /><p class="wp-caption-text">Capa da versão de NES</p></div>
<p>Ao começar o jogo, vimos uma grande mudança, pois ao invés de ter a tradicional tela para nomear os personagens, começa já em uma batalha com os 4 personagens controláveis que são Firion , Maria, Gus e Leon, cada um com sua própria história, habilidades e o próprio nome, algo muito importante. No Reino de Fynn, o Imperador Palamencia começa a sua campanha de dominação de todo o mundo, e os protagonistas estão fugindo dos soldados do imperador, após terem a sua vila atacada por eles, sobrevivendo apenas os quatro. Após serem emboscados e ficarem à beira da morte, Firion, Maria e Gus são resgatados pelos homens da Princesa Hilda, que montou uma base rebelde perto da cidade de Altair. Os três decidem se juntar aos rebeldes para vingar o povo de sua vila, assim como reencontrarem o irmão de Maria, Leon. Mesmo com objetivos claros, ao  desenrolar veremos que a história é bem mais complexa, e nos encontramos com outros personagens que nos auxiliam, como o White Mage Minwu, o minerador Joseph, os príncipes de Kashuan Gordon e Scott, a pirata Leila e o Dragoon Ricard Highwind.</p>
<p>Foram adicionadas novas adições à jogabilidade. Mesmo sendo um RPG tradicional, o sistema de evolução é bem peculiar, já que ao invés de ganhar níveis, os atributos são medidos de acordo com o uso. Por exemplo, ao ganhar dano o seu HP e defesa aumenta , ao usar um tipo de arma especifica, a sua aptidão para  usar aquela arma aumenta, bem como aumenta o seu ataque, ao usar uma determinada magia, o nível dela aumenta. Contudo, existe uma série de bugs no jogo, sendo o mais famoso deles envolvendo sistema de evolução. Você podia acionar o comando para atacar, e ao passar o comando para outro personagem e voltar para o primeiro, o comando dado anteriormente ainda era computado, assim como os pontos de experiência. Assim em apenas uma batalha era possível evoluir os seus atributos rapidamente, e para aumentar os pontos ganhos era permitido atacar os membros da própria party.</p>
<div id="attachment_6438" class="wp-caption alignnone" style="width: 478px"><img class="size-full wp-image-6438" title="FF_II_JAP_Battle" src="http://noreset.wordpress.com/files/2009/06/ff_ii_jap_battle.png" alt="FF_II_JAP_Battle" width="468" height="407" /><p class="wp-caption-text">&#34;Ih, acho que vamos perder!&#34;</p></div>
<p>Assim como o seu predecessor, nas lutas eram posicionados 4 personagens, sendo que 3 eram os principais (Firion, Maria e Gus) e o quarto era outro personagem auxiliar, como Minwu, Leila e Leon. Porem você podia posicionar na linha de frente ou de trás (back row), sendo que os da linha de trás são imunes à ataques físicos porem causavam dano através de arcos e mágicas. Os inimigos também seguem o mesmo esquema, podendo ter 8 inimigos na tela, para causar dano físico à linha de trás, a linha da frente deve ser destruída. Outro conceito usado no jogo são as palavras chaves, aprendidas conversando com os NPC (Non-Player Charactere). Ao aprender as palavras chaves, você pode dizê-las a outros NPCs para progredir na história ou conseguir informações úteis.</p>
<div id="attachment_6439" class="wp-caption alignnone" style="width: 478px"><img class="size-full wp-image-6439" title="FF2NDTrans" src="http://noreset.wordpress.com/files/2009/06/ff2ndtrans.jpg" alt="&#34;Receba esta rosa como parte do meu respeito!&#34;" width="468" height="409" /><p class="wp-caption-text">&#34;Lombardi, qual é a resposta certa?!&#34;</p></div>
<p>Somos apresentados a dois elementos que também marcarão presença nos próximos jogos. O nome Cid é mencionado no primeiro jogo (Versão Dawn of Souls) como o homem que criou as Airship, porem a partir do segundo jogo, sempre há um personagem chamado Cid, normalmente envolvido com Airships. Porem o outro elemento adicionado aqui são os Chocobos. Chocobos são criaturas parecidas com o Avestruz, de cor amarela, e são encontrados em pequenas florestas de formato circular. Usando eles, a velocidade ao trafegar no mapa-múndi aumenta, alem de não haver batalhas aleatórias.</p>
<div id="attachment_6444" class="wp-caption alignnone" style="width: 387px"><img class="size-full wp-image-6444" title="01" src="http://noreset.wordpress.com/files/2009/06/01.gif" alt="01" width="377" height="329" /><p class="wp-caption-text">&#34;Olha o Chocobo ai, minha gente!!!&#34;</p></div>
<p>E indo para a seção “Som Brasil” da série (mentira!), é valido fazermos um adendo à trilha sonora do jogo. Nobuo Uematsu alem de manter os temas mais clássicos como “<a href="http://www.goear.com/listen/081510c/Prelude-All-Sounds-of-Final-Fantasy">Prelude</a>”, criou temas novos, principalmente a “<a href="http://www.goear.com/listen/4ab1927/Chocobo%5Cs-Theme-All-Sounds-of-Final-Fantasy">Chocobo&#8217;s Theme</a>”, musica que toca ao montar em um Chocobo, que mesmo sendo bem simples, ela é extremamente grudenta. Dentre outras, podemos citar:</p>
<p>- “<a href="http://www.goear.com/listen/47b9f02/Rebel-Army%5Cs-Theme-All-Sounds-of-Final-Fantasy">Rebel Army&#8217;s Theme</a>”</p>
<p>- “<a href="http://www.goear.com/listen/c23804e/Town-All-Sounds-of-Final-Fantasy">Town</a>”</p>
<p>- “<a href="http://www.goear.com/listen/2600a4d/Main-Theme-All-Sounds-of-Final-Fantasy">Main Theme</a>”</p>
<p>- “<a href="http://www.goear.com/listen/28d9f03/Imperial-Army%5Cs-Theme-All-Sounds-of-Final-Fantasy">Imperial Army&#8217;s Theme</a>”</p>
<p>- “<a href="http://www.goear.com/listen/09c1d99/Dungeon-All-Sounds-of-Final-Fantasy">Dungeon</a>”</p>
<p>- “<a href="http://www.goear.com/listen/e3eeca4/Airship-All-Sounds-of-Final-Fantasy">Airship</a>”</p>
<p>- “<a href="http://www.goear.com/listen/90f5d4d/Finale-All-Sounds-of-Final-Fantasy">Finale</a>”</p>
<p>As versões das musicas para os remakes de WonderSwan, Game Boy Advance e PSX foram remasterizadas por Tsuyoshi Sekito.</p>
<p>Como o primeiro jogo, o segundo jogo foi bem recebido, apesar das criticas quanto ao método de evolução. O fato dos personagens terem cada um a sua história foi um grande atrativo, bem como os conflitos envolvendo o Império e os rebeldes. Tentaram lançar o jogo para o ocidente, com o subtítulo “Dark Shadow Over Palakia”, porem foi adiado por falta de tempo. Por causa disso, Final Fantasy II foi um dos primeiros títulos da série a ter tradução feita pro fâs, até sair a versão traduzida no Final Fantasy: Origins e Dawn of Souls. Durante as adaptações para outros consoles, os nomes sofreram mudanças. Por exemplo, Firion no NES se chama Firionel, Gus era Guy, e Leon era Lionheart ou Leonheart.</p>
<div id="attachment_6449" class="wp-caption alignnone" style="width: 464px"><img class="size-full wp-image-6449" title="FF_PSX" src="http://noreset.wordpress.com/files/2009/06/ff_psx.jpg" alt="Versão para PSX" width="454" height="413" /><p class="wp-caption-text">Versão para PSX</p></div>
<p>Sendo bem imparcial, creio que FFII abordou um esquema de evolução de personagens bem interessante, porem foi lançado em uma época errada. Jogos como Fable e Fable 2 são um grande sucesso, e usam um esquema similar de evolução, já que as suas ações influenciam nos poderes dos personagens, e na própria aparência do mesmo. Creio que se esse jogo não fosse Final Fantasy faria um sucesso pela inovação. O esquema de evolução me atrapalhou um pouco, já que para uma magia ser útil, você deve usar ela várias vezes. Até mesmo quando a magia Ultima é adquirida você deve usá-la muito para ser uma magia realmente útil, isso me deixou um pouco frustrado. Mas a história me agradou, já que temos personagens com personalidades próprias, personagens secundários também com uma carga dramática maior que o comum em RPGs, fazendo você se importar com eles, mesmo sabendo que daqui a pouco ele pode sair de seu grupo, ou até mesmo morrer.</p>
<p>Caraca, essa parte me deu um certo trabalho, já que muita gente não é favorável a esse jogo, mesmo sendo um bom episódio da franquia (ou não!). Bom, acho que vocês sabem contar (Ou não. Huahuahua!), então sabem o que esperar. Provavelmente vocês viram o próximo jogo só no Nintendo DS, então antes de tudo, joguem a versão de NES do Final Fantasy III e esperem outra ótima matéria, do que eu acho o melhor jogo a fechar a geração 8 bits de Final Fantasy.</p>
<div id="attachment_6455" class="wp-caption alignnone" style="width: 210px"><img class="size-full wp-image-6455" title="Lmao" src="http://noreset.wordpress.com/files/2009/06/lmao.gif" alt="&#34;Lol, eu sei contar!&#34;" width="200" height="150" /><p class="wp-caption-text">&#34;Lol, eu sei contar!&#34;</p></div>
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<title><![CDATA[Editorial: The Art of Final Fantasy ]]></title>
<link>http://lusipurr.com/2009/06/06/editorial-the-art-of-final-fantasy/</link>
<pubDate>Sat, 06 Jun 2009 16:00:38 +0000</pubDate>
<dc:creator>Thea</dc:creator>
<guid>http://lusipurr.com/2009/06/06/editorial-the-art-of-final-fantasy/</guid>
<description><![CDATA[Kuja!In celebration of the staff&#8217;s play through of Final Fantasy IX, I want to look at one of ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><div id="attachment_829" class="wp-caption alignright" style="width: 180px"><img class="size-medium wp-image-829" title="AmanoKuja" src="http://lusipurr.wordpress.com/files/2009/06/amanokuja.jpg?w=170" alt="Kuja!" width="170" height="300" /><p class="wp-caption-text">Kuja!</p></div>In celebration of the staff&#8217;s play through of <em>Final Fantasy IX</em>, I want to look at one of my favorite aspects of the game: character design. One of the things that has always struck me about the <em>Final Fantasy </em>franchise is that they continue to bring beautifully designed and interesting characters to life within their games. <em>Final Fantasy VIII</em> was the first Final Fantasy game I played and it was also the first game I could honestly say I thought was &#8220;pretty.&#8221; The first time I played <em>Final Fantasy IX</em>, the designs and environments absolutely floored me (despite not particularly enjoying the game itself). </p>
<p>Video games, by nature, are visual engines of entertainment. When I play a game, I expect it to be at least moderately visually appealing. I want the characters to have interesting designs, the backgrounds to be well-done, and the effects to dazzle me. Final Fantasy games have always gone above and beyond my expectations&#8211; where other similar RPGs might sometimes fall short. One of the drawing points of the series has always been the sometimes whimsical, flowing designs that decorate the worlds of Final Fantasy.</p>
<p><div id="attachment_825" class="wp-caption alignleft" style="width: 227px"><img class="size-medium wp-image-825" title="amano" src="http://lusipurr.wordpress.com/files/2009/06/amano.jpg?w=217" alt="Yoshitaka Amano" width="217" height="300" /><p class="wp-caption-text">Yoshitaka Amano</p></div>When I think of video game art, only one name comes to mind: Yoshitaka Amano. To this day, Amano remains one of my favorite contemporary artists&#8211; his flowing lines, subtle colors, and intricate character designs never cease to amaze. Amano is responsible for designing the characters for the first six <em>Final Fantasy </em>games as well as for providing promotional and character artwork for later titles. His work has set the tone for the Final Fantasy world that we have all become familiar with over the years. </p>
<p>I may not be able to tell you who programmed a games battle system, but I can tell you that Yoshitaka Amano&#8217;s name has become synonymous with the <em>Final Fantasy</em> franchise. His conceptual work has lead to the development of some of the most loved characters in RPG history. </p>
<p>For me, character design in video games provides more to players than dialogue or plot every will. A character&#8217;s hair, clothing, and features allow to have a glimpse into the life of the character and the customs of that characters world. Besides, if I am going to spend 40+ hours staring at Zidane&#8217;s backside I want it to be an attractive one. </p>
<p>So, readers, what are some of your favorite designs for characters in video games?</p>
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<title><![CDATA[Mallika Sherawat is a Super Hero!]]></title>
<link>http://goremasternews.wordpress.com/2009/06/05/mallika-sherawat-is-a-super-hero/</link>
<pubDate>Sat, 06 Jun 2009 06:04:44 +0000</pubDate>
<dc:creator>goremasterfx</dc:creator>
<guid>http://goremasternews.wordpress.com/2009/06/05/mallika-sherawat-is-a-super-hero/</guid>
<description><![CDATA[Mallika Sherawat LA-based Radical Publishing is all set to publish a new comic book series on Mallik]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_830" class="wp-caption aligncenter" style="width: 361px"><img class="size-full wp-image-830" title="55392712EA011_CAN_TIFF_Prem" src="http://goremasternews.wordpress.com/files/2009/06/mallika-sherawat.jpg" alt="Mallika Sherawat" width="351" height="500" /><p class="wp-caption-text">Mallika Sherawat</p></div>
<p>LA-based Radical Publishing is all set to publish a new comic book series on Mallika Sherawat&#8217;s home production with Tips, titled Hissss, also starring Irrfan Khan. The actress&#8217; brother and co-producer Vikram Singh confirms, &#8220;Radical Comics is looking at introducing a new superhero to the world after vampires and werewolves. Now it will be the snake woman. Hissss will be launched as a comic book series and graphic novels which will introduce the ultimate femme fatale — the super snake heroine to the world.&#8221;</p>
<p> </p>
<p>Vikram adds, &#8220;Storm Lion is a new-age digital media conglomerate which will promote Hissss through digital media and xBox games, CDs and DVDs. When the Hissss comic book series will hit the stands will be decided at a meeting of all the partners — Venus, Eros, Storm Lion and the worldwide distributors Endeavour at a meeting in next week.&#8221;</p>
<p>The publication House is busy setting up adaptations of its comic book imprint Radical Comics around Hollywood. Their other comic book series include Hotwire mini-series, based on an exorcist detective in a futuristic London, Hercules Freedom Formula, Johnny Depp&#8217;s Infinitum Nihil producing Caliber, a new book by Yoshitaka Amano and Aladdin.</p>
<div id="attachment_5981" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.amazon.com/b?_encoding=UTF8&#38;site-redirect=&#38;node=130&#38;tag=goremastercom-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=9325"><img class="size-full wp-image-5981" title="amazon-dvd-bestsellers" src="http://goremasternews.wordpress.com/files/2009/06/amazon-dvd-bestsellers.jpg" alt="Check Out the Best Selling DVD's!" width="300" height="250" /></a><p class="wp-caption-text">Check Out the Best Selling DVD&#39;s!</p></div>
<p><a href="http://www.goremaster.com/"><img class="aligncenter size-full wp-image-5982" title="www.goremaster.com_black" src="http://goremasternews.wordpress.com/files/2009/06/www-goremaster-com_black2.jpg" alt="www.goremaster.com_black" width="468" height="60" /></a><a href="http://www.goremaster.com/specialeffectsmakeup101.html"></a></p>
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<title><![CDATA[Figura Vampire Hunter D]]></title>
<link>http://zinian.wordpress.com/2009/05/27/figura-vampire-hunter-d/</link>
<pubDate>Wed, 27 May 2009 21:13:15 +0000</pubDate>
<dc:creator>zinian</dc:creator>
<guid>http://zinian.wordpress.com/2009/05/27/figura-vampire-hunter-d/</guid>
<description><![CDATA[Bustos con diseño de Yoshitaka Amano. La verdad, es que no soy una gran entusiasta de este ilustrado]]></description>
<content:encoded><![CDATA[Bustos con diseño de Yoshitaka Amano. La verdad, es que no soy una gran entusiasta de este ilustrado]]></content:encoded>
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<title><![CDATA[O Inicio da Fantasia]]></title>
<link>http://noreset.wordpress.com/2009/05/14/o-inicio-da-fantasia/</link>
<pubDate>Thu, 14 May 2009 16:00:41 +0000</pubDate>
<dc:creator>Wesley Pires</dc:creator>
<guid>http://noreset.wordpress.com/2009/05/14/o-inicio-da-fantasia/</guid>
<description><![CDATA[Nomeie seus personagens, preparem seus estoques de Potions, arrume seu grupo adequadamente e compre ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="alignnone size-full wp-image-3128" title="noreset_analise" src="http://noreset.wordpress.com/files/2008/12/noreset_analise.jpg" alt="noreset_analise" width="450" height="60" /><img class="size-full wp-image-5716 aligncenter" title="FfNESna" src="http://noreset.wordpress.com/files/2009/05/ffnesna.jpg" alt="FfNESna" width="363" height="505" /></p>
<p><img class="size-thumbnail wp-image-4327 alignleft" title="wesleypires_profile" src="http://noreset.wordpress.com/files/2007/10/wesleypires_profile.jpg?w=115" alt="wesleypires_profile" width="73" height="96" />Nomeie seus personagens, preparem seus estoques de Potions, arrume seu grupo adequadamente e compre seus equipamentos e magias, pois irá começar a partir de agora outra série de matérias, envolvendo o jogo que, para mim é o melhor RPG de todos os tempos. E estou falando de FINAL FANTASY.</p>
<p>Depois do grande sucesso (ou não) da série de matérias sobre a franquia Kingdom Hearts, dividida em quatro partes (confira aqui a <a href="../2009/02/17/o-reino-dos-coracoes-parte-1/">1ª</a>, <a href="../2009/03/10/o-reino-dos-coracoes-kingdom-hearts-parte-2/">2ª</a>, <a href="../2009/03/27/o-reino-dos-coracoes-kingdom-hearts-parte-3/">3ª</a> e <a href="../2009/04/14/o-reino-dos-coracoes-kingdom-hearts-parte-4/">4ª</a> partes), é hora de outra franquia da Square-Enix ser citada neste humilde site. Antes de tudo, devo salientar que a partir desta matéria, estarei fazendo em meus posts citações de musicas do jogo em questão, através do site <a href="http://www.goear.com/">GoEar</a>, portanto sempre terão alem da matéria, musicas do jogo para ouvir e dar a sua nota quanto a composição. Vale lembrar que estarei focando no jogo como um todo, e eventualmente, pode conter spoilers do enredo. E nesta primeira matéria, irei falar do primeiro jogo da série, que seria o ultimo jogo da Square.</p>
<p>A Square era uma pequena empresa que fazia jogos, títulos até então, sem sucesso expressivo. Utilizando seus recursos para o que seria a ultima cartada da Square, Foi incumbido a Hironobu Sakaguchi fazer um jogo que salvasse a empresa. Ao perguntarem para ele que tipo de jogo ele faria ele respondeu: “Eu não tenho o que é preciso para fazer um jogo de ação. Acho que sou melhor para contar uma história.” Inspirado em outros títulos da época, como Dragon Quest, Ultima e Legend of Zelda, em 1987, Nasceu  Final Fantasy, contando com o próprio Sakaguchi na direção, alem do desenhista promissor Yoshitaka Amano no design dos personagens e o compositor Nobuo Uematsu nas musicas.</p>
<div id="attachment_5720" class="wp-caption aligncenter" style="width: 477px"><img class="size-full wp-image-5720" title="Triade" src="http://noreset.wordpress.com/files/2009/05/triade2.jpg" alt="--&#62; Sakaguchi, Amano e Uematsu" width="467" height="163" /><p class="wp-caption-text">--&#62; Sakaguchi, Amano e Uematsu</p></div>
<p>Surpreendentemente o jogo foi um sucesso de vendas, sendo a segunda franquia de RPG mais jogado no Japão, perdendo apenas para Dragon Quest, fazendo mais sucesso no ocidente em virtude da nova maneira em que os personagens são tratados, bem como os temas mais adultos presentes na história.</p>
<p>Somos introduzidos a um imenso mundo sem nome, onde existem 4 cristais que representam cada elemento, que são o fogo, vento, água e terra. Pouco a pouco, os cristais começam a perder o seu brilho. O templo submarino é destruído, devido às violentas tempestades, e o cristal da água se torna negro. O povo conhecido como Lufenian, que usava o poder do cristal do vento para erguer civilizações sobre as nuvens e construir Airships vê o seu reino cair, quando o cristal do vento se torna negro. Os cristais de fogo e da terra também se tornam negros, causando deterioração na terra, e eventualmente uma queda na vegetação. Então, um sábio chamado Lukahn profetizou que quando a escuridão velar o mundo, quatro guerreiros da luz virão para nos salvar. E então 4 jovens guerreiros aparecem, cada um portanto um cristal de cada elemento, que não tem mais o seu brilho de outrora. Eles aparecem em Cornélia, primeira cidade do jogo, e descobrem que o guerreiro Garland raptou a Princesa Sara. Ai começa a jornada dos Guerreiros da Luz (Warriors of Light), com a missão de restaurar o poder dos 4 cristais, lutando com os 4 demônios (The Four Fiends) liderados pelo terrível Chaos.</p>
<div id="attachment_5721" class="wp-caption aligncenter" style="width: 478px"><img class="size-full wp-image-5721" title="166950" src="http://noreset.wordpress.com/files/2009/05/166950.jpeg" alt="166950" width="468" height="351" /><p class="wp-caption-text">&#34;Com licença, aquela senhorita me deve um dinheiro!&#34;</p></div>
<p>Ao começar o jogo, você poderá escolher o nome dos 4 protagonistas, bem como suas classes iniciais, que são:</p>
<p>- Fighter: Pode carregar armas pesadas e armaduras, podendo causar grande dano físico. Evolui para Knight, podendo equipar outras armas e usar algumas White Magics. Nos remakes, é usado o nome Warrior. Eu considero a melhor classe por ter um bom ataque e defesa.</p>
<p>- Black Belt (Classe favorita de Chuck Norris XD): Mestre em artes marciais, podendo lutar de mãos vazias, ou equipar nunchaku. É a classe que causa maior dano físico, porem não equipa nenhuma armadura. Evolui para Master. Nos remakes, é usado o nome Monk. Caso queira vencer os inimigos sem preocupação, use 3 ou 4 Monks, porem a recuperação dependerá só de itens.</p>
<p>- Thief: Ladrão, não causa muito dano físico, porem possui a maior evasão, podendo fugir facilmente das batalhas, alem de ter uma taxa alta de hits. Evolui para Ninja, que pode equipar todas as armas e armaduras, alem de poder usar algumas Black Magics. Por não haver itens bons a serem roubados, não aconselho usar esta classe, só se quiser fugir das batalhas nas dungeons.</p>
<p>- White Mage: Especialista em White Magic. Não é um lutador nato, mas pode equipar Hammers para causar dano fisico. Evolui para White Wizard, que pode utilizar as mais fortes White Magics. Primordial ter um em seu grupo, ou então viver em função de itens de cura.</p>
<p>- Black Mage (Fire in the hole!): Especialista em Black Mage, mas um péssimo lutador. Nem tente atacar fisicamente com ele. Evolui para Black Wizard, podendo usar as mais fortes Black Magics do jogo, como Flare. Também é útil ter um em seu grupo.</p>
<p>- Red Mage: Pode usar algumas White e Black Magics, alem de poder equipar algumas armas, mesmo não tendo muito poder ofensivo. Evolui para Red Wizard. Não considero útil por não poder usar todas as magias, bem como não ter muito poder de ataque.</p>
<div id="attachment_5722" class="wp-caption aligncenter" style="width: 318px"><img class="size-full wp-image-5722" title="Ff10000" src="http://noreset.wordpress.com/files/2009/05/ff10000.png" alt="Menu de escolha de classes" width="308" height="269" /><p class="wp-caption-text">Menu de escolha de classes</p></div>
<p>Por causa da quantidade de classes, as possibilidades de combinações eram gigantes, podendo formar um time totalmente ofensivo, ou um time usuário somente de mágica. Só para constar, meu time é 2 Fighters, 1 White Mage e 1 Black Mage.</p>
<p>A jogabilidade é como os RPG normais, têm um mapa mundial, onde enquanto percorre seu trajeto acontecem batalhas randômicas, onde você pode batalhar com os inimigos utilizando um esquema de menus, onde poderia escolher opções como “Fight”,”Magic”, “Item” e “Flee”, resultando em ganho de experiência para evolução de personagens, aumentando seus atributos como defesa, ataque e mágica (vale lembrar que inicialmente o level máximo era 50), e Gil, a unidade monetária presente nos próximos, Final Fantasy, usado para comprar armaduras, armas, magias,itens, etc. O ponto positivo nas batalhas é que ao invés de ter uma perspectiva em primeira pessoa, como em Dragon Quest, a tela de batalha era vista de lado, podendo ter até nove inimigos de uma só vez, alem de poder ver com clareza quem atacava em seu grupo. Apesar de meio rústico nos dias atuais, os gráficos apresentados na época eram os melhores da geração 8 bits, trazendo efeitos até então impensáveis nos consoles.</p>
<div id="attachment_5724" class="wp-caption aligncenter" style="width: 478px"><img class="size-full wp-image-5724" title="1122909248-01" src="http://noreset.wordpress.com/files/2009/05/1122909248-01.gif" alt="1122909248-01" width="468" height="364" /><p class="wp-caption-text">&#34;Esses Goblins vão ver o que é bom pra tosse!&#34;</p></div>
<p>Aqui temos a aparição de dois elementos que serão recorrentes nos próximos Final Fantasy, que é a menção de Cid, um homem que construiu a primeira Airship, e Bahamut, o rei dos dragões, que promove a evolução das classes. Aqui não havia o MP para calcular o uso de magias. Cada nível de magias, que vai de 1 até 8, tinha um numero de vezes que podia ser usada, não usando o MP (Magic Points), sem contar que cada nível aceitava somente 3 magias, estas podendo ser compradas nas lojas, portanto a escolha das magias a serem usadas requer estratégia.</p>
<p>O primeiro Final Fantasy era bastante difícil, pois só era possível salvar dentro das cidades, bem como só poderia ressuscitar o personagem morto através da magia Life, ou então através das igrejas que tinham nas cidades. O preço das magias fortes era absurdamente caros, e um problema que eu achei ao jogar é que em alguns casos, onde aparecem inimigos mais fortes em um determinado lugar, mesmo se derrotar ele, sair e voltar do mesmo espaço onde encontrou ele, ele estará lá do mesmo jeito. Caso clássico é o inimigo Evil Eye, na quest onde você deve pegar a Levistone. Antes de pegar ela, você o enfrenta e vence. Mas isso não impede que você saia do espaço dele e volte para enfrentar ele de novo, numa maneira fácil de subir levels, porem perigosa.</p>
<p>Abaixo algumas imagens:</p>
<p style="text-align:center;"><img class="size-full wp-image-5726 aligncenter" title="166954" src="http://noreset.wordpress.com/files/2009/05/166954.jpeg" alt="166954" width="468" height="351" /></p>
<p style="text-align:center;"><img class="size-full wp-image-5727 aligncenter" title="166964" src="http://noreset.wordpress.com/files/2009/05/166964.jpeg" alt="166964" width="468" height="351" /></p>
<p style="text-align:center;"><img class="size-full wp-image-5728 aligncenter" title="136907" src="http://noreset.wordpress.com/files/2009/05/136907.jpeg" alt="136907" width="468" height="351" /></p>
<p style="text-align:center;"><img class="size-full wp-image-5729 aligncenter" title="ff1screen_1" src="http://noreset.wordpress.com/files/2009/05/ff1screen_1.jpg" alt="ff1screen_1" width="468" height="351" /></p>
<p>O ponto que eu considero o divisor de águas é a trilha sonora. O simples fato de ter em média 20 composições em um só jogo já é um fato impressionante, fato creditado ao gênio Nobuo Uematsu, que apesar de ter feito outras trilhas sonoras de outros jogos, Final Fantasy foi o que lançou ele ao estrelato. O tema inicial, “<a href="http://www.goear.com/listen/081510c/Prelude-All-Sounds-of-Final-Fantasy">Prelude</a>” ficou tão grudado na cabeça dos jogadores que se tornou o tema inicial dos outros jogos da franquia e uma das marcas registradas da série. Eu falando não adianta nada, então abaixo estão algumas musicas presentes no jogo, retiradas do álbum “All Sounds of Final Fantasy”. Ouçam e tirem suas conclusões:</p>
<p>- “<a href="http://www.goear.com/listen/aae9c91/Opening-Theme-All-Sounds-of-Final-Fantasy">Opening Theme</a>”</p>
<p>- “<a href="http://www.goear.com/listen/0d4fbd3/Cornelia-Castle-All-Sounds-of-Final-Fantasy">Cornelia Castle</a>”</p>
<p>- “<a href="http://www.goear.com/listen/0bded33/Main-Theme-All-Sounds-of-Final-Fantasy">Main Theme</a>”</p>
<p>- “<a href="http://www.goear.com/listen/9a2a35d/Matoyas-Cavern-All-Sounds-of-Final-Fantasy">Matoya’s Cavern</a>”</p>
<p>- “<a href="http://www.goear.com/listen/d40e6c1/Town-All-Sounds-of-Final-Fantasy">Town</a>”</p>
<p>- “<a href="http://www.goear.com/listen/c7215c6/Battle-Scene-1-All-Sounds-of-Final-Fantasy">Battle Scene 1</a>”</p>
<p>- “<a href="http://www.goear.com/listen/dec127e/Victory%21-All-Sounds-of-Final-Fantasy">Victory!</a>”</p>
<p>- “<a href="http://www.goear.com/listen/274339d/Ending-Theme-All-Sounds-of-Final-Fantasy">Ending Theme</a>”</p>
<p>Devido ao sucesso do jogo, ele foi portado para várias plataformas, como MSX2, Wonderswan, PSX (Final Fantasy Origins), Game Boy Advance (Final Fantasy I &#38; II: Dawn of Souls), para os celulares japoneses e recentemente para o PSP, todos contando com melhorias como aumento de palhetas de cores, mais canais de som, opção de salvar na versão do MSX2, adição de cutscenes em CG e adição de artworks.</p>
<div id="attachment_5730" class="wp-caption aligncenter" style="width: 349px"><img class="size-full wp-image-5730" title="FF_Dawn_of_Souls_2" src="http://noreset.wordpress.com/files/2009/05/ff_dawn_of_souls_2.png" alt="FF_Dawn_of_Souls_2" width="339" height="227" /><p class="wp-caption-text">Versão do GBA </p></div>
<p>As mudanças na versão Dawn of Souls, do GBA foram as mais significativas, dentre elas a adição do bestiário tanto do primeiro quanto do segundo jogo, a adaptação do uso de magias usando o MP, novas dungeons contendo chefes do FFIII, IV, V e VI, e o mais polemico foi a queda da dificuldade, tanto nos monstros quanto no fato de poder salvar em qualquer lugar do mapa. Porem a meu ver, para aqueles que conheceram a série a partir dos títulos de Super Nintendo, ou ainda a grande maioria que começou a jogar a partir do Final Fantasy VII, é uma ótima imersão ao primeiro titulo, sem trazer uma jogabilidade não amigável para os marinheiros de primeira viagem no gênero, mantendo a premissa original.</p>
<p>Como provado acima, o jogo foi um grande sucesso, e claro que houve continuação. Porem, isso é assunto para outra matéria. E então, o que acharam? Duvidas? Reclamações? Elogios, ou caixas de bombom a serem enviadas? Comentem abaixo o que acharam desta primeira matéria feita com muito sangue, suor, lagrimas e Potions. E o que você está esperando que ainda não foi jogar essa obra prima?!</p>
<div id="attachment_5737" class="wp-caption aligncenter" style="width: 332px"><img class="size-full wp-image-5737" title="gifs_doidos_13" src="http://noreset.wordpress.com/files/2009/05/gifs_doidos_13.gif" alt="gifs_doidos_13" width="322" height="209" /><p class="wp-caption-text">&#34;Oba, vou ir jogar agora!!!&#34;</p></div>
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<title><![CDATA[Neil Gaiman &amp; Yoshitaka Amano - Sandman: The Dream Hunters]]></title>
<link>http://fyreflybooks.wordpress.com/2009/03/23/neil-gaiman-yoshitaka-amano-sandman-the-dream-hunters/</link>
<pubDate>Mon, 23 Mar 2009 04:07:16 +0000</pubDate>
<dc:creator>Fyrefly</dc:creator>
<guid>http://fyreflybooks.wordpress.com/2009/03/23/neil-gaiman-yoshitaka-amano-sandman-the-dream-hunters/</guid>
<description><![CDATA[31. The Sandman: The Dream Hunters by Neil Gaiman, illustrated by Yoshitaka Amano (1999) The Sandman]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="/2009/03/23/neil-gaiman-yoshitaka-amano-sandman-the-dream-hunters/"><img src="http://www.fantasticfiction.co.uk/images/h0/h299.jpg" height="200" align="left"></a><img src="/files/2007/12/spacer.jpg" align="left" height="200" width="30" />31. <b>The Sandman: The Dream Hunters</b> by Neil Gaiman, illustrated by Yoshitaka Amano (1999)<br />
<i><a href="/tag/sandman/">The Sandman</a>, Book 11</i> (although can be read at any point)</p>
<p><b>Length:</b> 128 pages</p>
<p><b>Genre:</b> Short Story, Fantasy, sort-of-graphic-novel-y.</p>
<p><b>Started:</b> 21 March 2009<br />
<b>Finished:</b> 21 March 2009</p>
<p><b>How long has it been on my TBR pile?</b> N/A<br />
<b>Verdict?</b> N/A</p>
<p style="text-align:center;"><span>A fox, a monk, and<br />
gorgeous pictures of Dream make<br />
this tale come to life.</span></p>
<p>Bah.  Not one of my better haikus &#8211; which seems even worse, given that it&#8217;s for a book based on a Japanese legend.</p>
<p><!--more Full Summary and Review--><b>Summary:</b> <i>The Dream Hunters</i> is a lavishly told and gorgeously illustrated take of the Japanese folk tale &#8220;The Fox, The Monk, and The Mikado of All Night&#8217;s Dreaming&#8221;, set in the Sandman universe.  In it, a fox falls in love with a monk who lives alone in a remote temple, and she is willing to sacrifice her life to save his &#8211; even if it means invoking the Dream King&#8217;s help.  The tale is told in prose, not in typical graphic-novel format, but Yoshitaka Amano&#8217;s ethereal illustrations adorn every facing page.</p>
<p><b>Review:</b> A beautiful little book that should be enjoyed by Sandman fans and non-Sandman fans alike.  While a fair bit of this does take place in the Dreaming, and several familiar faces other than Morpheus make an appearance, it would certainly be understandable and enjoyable without having read the ten volumes that make up the &#8220;main&#8221; Sandman canon.  It&#8217;s a lovely tale, and I loved how Gaiman retained the Japanese folk-tale feeling while still working it into the Sandman universe &#8211; particularly when Cain and Abel showed up.  The artwork similarly treads the border between the two worlds, giving us a vision of the Dream King who is simultaneously recognizable yet new, and who acts a reminder of the universality of the emotions if not the experiences of the tale.  4.5 out of 5 stars.</p>
<p><b>Recommendation:</b> An excellent introduction to Japanese folklore, the Sandman universe, or Gaiman&#8217;s storytelling in general.  It&#8217;s a fast read, and so lovely that it shouldn&#8217;t be missed.</p>
<p><a href="http://www.librarything.com/review/42766144">This Review on LibraryThing</a> &#124; <a href="http://www.librarything.com/work/5891">This Book on LibraryThing</a> &#124; <a href="http://www.amazon.com/exec/obidos/ASIN/156389629X/ref=nosim/librarythin08-20">This Book on Amazon</a></p>
<p><b>Other Reviews:</b> <a href="http://stuffasdreamsaremadeon.com/2007/05/17/sandman-the-dream-hunters-by-neil-gaiman/">Stuff As Dreams Are Made On</a>, <a href="http://www.thingsmeanalot.com/2007/06/dream-hunters-by-neil-gaiman.html">Things Mean A Lot</a><br />
Have you reviewed this book?  Leave a comment with the link and I&#8217;ll add it in.</p>
<p><b>First Line:</b> A monk lived in solitude beside a temple on the side of a mountain.</p>
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<title><![CDATA[Imagens e fantasias de Amano]]></title>
<link>http://interessa.wordpress.com/2009/03/19/yoshitaka-amano-perfil/</link>
<pubDate>Thu, 19 Mar 2009 04:55:24 +0000</pubDate>
<dc:creator>Shin Hatagima</dc:creator>
<guid>http://interessa.wordpress.com/2009/03/19/yoshitaka-amano-perfil/</guid>
<description><![CDATA[Pra começar a série de posts sobre grandes mestres do design, ilustração e/ou artes, vou falar um po]]></description>
<content:encoded><![CDATA[Pra começar a série de posts sobre grandes mestres do design, ilustração e/ou artes, vou falar um po]]></content:encoded>
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<title><![CDATA[<strong>Why would you do that?</strong>]]></title>
<link>http://oishiiproject.wordpress.com/2009/01/27/why-would-you-do-that/</link>
<pubDate>Wed, 28 Jan 2009 00:33:02 +0000</pubDate>
<dc:creator>oishiiproject</dc:creator>
<guid>http://oishiiproject.wordpress.com/2009/01/27/why-would-you-do-that/</guid>
<description><![CDATA[Taniguchi...piensa en ellos por lo que más quieras. Muy bien, es hora de calmarme&#8230; Recientes n]]></description>
<content:encoded><![CDATA[Taniguchi...piensa en ellos por lo que más quieras. Muy bien, es hora de calmarme&#8230; Recientes n]]></content:encoded>
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<title><![CDATA[El holandés errante]]></title>
<link>http://kaimu.wordpress.com/2009/01/25/el-holandes-errante/</link>
<pubDate>Sun, 25 Jan 2009 20:40:33 +0000</pubDate>
<dc:creator>Sergio</dc:creator>
<guid>http://kaimu.wordpress.com/2009/01/25/el-holandes-errante/</guid>
<description><![CDATA[-Yoshitaka Amano]]></description>
<content:encoded><![CDATA[-Yoshitaka Amano]]></content:encoded>
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<title><![CDATA[Carpe diem!]]></title>
<link>http://artmiss.wordpress.com/2009/01/16/carpe-diem/</link>
<pubDate>Fri, 16 Jan 2009 22:55:15 +0000</pubDate>
<dc:creator>artmiss</dc:creator>
<guid>http://artmiss.wordpress.com/2009/01/16/carpe-diem/</guid>
<description><![CDATA[Gather ye rosebuds while ye may, Old time is still a-flying And this same flower that smiles today T]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://profile.myspace.com/index.cfm?fuseaction=user.viewProfile&#38;friendID=130863092"><img class="size-medium wp-image-383 aligncenter" title="the_virgine_037" src="http://artmiss.wordpress.com/files/2009/01/the_virgine_037.jpg?w=208" alt="the_virgine_037" width="208" height="300" /></a></p>
<p style="text-align:center;">Gather ye rosebuds while ye may,</p>
<p style="text-align:center;">Old time is still a-flying</p>
<p style="text-align:center;">And this same flower that smiles today</p>
<p style="text-align:center;">Tomorrow will be dying.</p>
<p style="text-align:center;">.</p>
<p style="text-align:center;">The glorious lamp of heaven, the sun,</p>
<p style="text-align:center;">The higher he&#8217;s a-getting,</p>
<p style="text-align:center;">The sooner will his race be run,</p>
<p style="text-align:center;">And nearer he&#8217;s to setting.</p>
<p style="text-align:center;">.</p>
<p style="text-align:center;">That age is best which is the first,</p>
<p style="text-align:center;">When youth and blood are warmer;</p>
<p style="text-align:center;">But being spent, the worse, and worst</p>
<p style="text-align:center;">Times still succeed the former.</p>
<p style="text-align:center;">.</p>
<p style="text-align:center;">Then be not coy, but use your time,</p>
<p style="text-align:center;">And, while ye may, go marry;</p>
<p style="text-align:center;">For, having lost but once your prime,</p>
<p style="text-align:center;">You may forever tarry.</p>
<p style="text-align:center;">..</p>
<p style="text-align:center;">.</p>
<p style="text-align:center;"><em>To virgins, to make much of time</em> &#8211; Robert Herrick</p>
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