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<channel>
	<title>zbrush &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/zbrush/</link>
	<description>Feed of posts on WordPress.com tagged "zbrush"</description>
	<pubDate>Sun, 29 Nov 2009 14:57:58 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Caught Ya - Work in progress]]></title>
<link>http://elentor.wordpress.com/2009/11/28/caught-ya-work-in-progress/</link>
<pubDate>Sun, 29 Nov 2009 02:14:21 +0000</pubDate>
<dc:creator>Fernando</dc:creator>
<guid>http://elentor.wordpress.com/2009/11/28/caught-ya-work-in-progress/</guid>
<description><![CDATA[Well, it&#8217;s been a while since my last post. I&#8217;ve been very busy lately producing some ar]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Well, it&#8217;s been a while since my last post. I&#8217;ve been very busy lately producing some art assets which, unfortunately, I cannot post here. I found time however to produce this, which is currently a WIP. It&#8217;s a Blood-Elf and a Rogue, from the Warcraft series:</p>
<p><a href="http://elentor.wordpress.com/files/2009/11/caughtya1.jpg"><img class="alignnone size-full wp-image-90" title="caughtya" src="http://elentor.wordpress.com/files/2009/11/caughtya1.jpg" alt="" width="497" height="559" /></a></p>
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<title><![CDATA[Yet more Zbrush]]></title>
<link>http://mittyzx.wordpress.com/2009/11/24/yet-more-zbrush/</link>
<pubDate>Tue, 24 Nov 2009 18:04:16 +0000</pubDate>
<dc:creator>Mike</dc:creator>
<guid>http://mittyzx.wordpress.com/2009/11/24/yet-more-zbrush/</guid>
<description><![CDATA[Another happy accident. I call him Charles.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Another happy accident.<a href="http://mittyzx.wordpress.com/files/2009/11/imp-head2.jpg"><img class="aligncenter size-full wp-image-99" title="imp head2" src="http://mittyzx.wordpress.com/files/2009/11/imp-head2.jpg" alt="" width="500" height="375" /></a></p>
<p>I call him Charles.</p>
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<title><![CDATA[DocReptile]]></title>
<link>http://digitalillustrator.wordpress.com/2009/11/23/docreptile/</link>
<pubDate>Mon, 23 Nov 2009 23:32:59 +0000</pubDate>
<dc:creator>digitalillustrator</dc:creator>
<guid>http://digitalillustrator.wordpress.com/2009/11/23/docreptile/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://digitalillustrator.wordpress.com/files/2009/11/docreptile1.jpg"><img class="aligncenter size-full wp-image-19" title="DocReptile" src="http://digitalillustrator.wordpress.com/files/2009/11/docreptile1.jpg" alt="" width="497" height="443" /></a></p>
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<title><![CDATA[ZBrush 3.5]]></title>
<link>http://dpallee.wordpress.com/2009/11/23/zbrush-3-5/</link>
<pubDate>Mon, 23 Nov 2009 21:15:16 +0000</pubDate>
<dc:creator>dpallee</dc:creator>
<guid>http://dpallee.wordpress.com/2009/11/23/zbrush-3-5/</guid>
<description><![CDATA[screenshot of the working screen for Pixologic Zbrush Pixologic continues to refine one of the most ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_13" class="wp-caption alignnone" style="width: 310px"><a href="http://dpallee.wordpress.com/files/2009/11/zbrush.jpg"><img class="size-medium wp-image-13" title="zbrush" src="http://dpallee.wordpress.com/files/2009/11/zbrush-e1259010567325.jpg?w=300" alt="Pixologic.com" width="300" height="224" /></a><p class="wp-caption-text">screenshot of the working screen for Pixologic Zbrush</p></div>
<p><a href="http://www.pixologic.com" target="_blank">Pixologic</a> continues to refine one of the most valuable tools for sculpting, painting and rendering in 3d with the release of Zbrush version 3.5. The earlier version of Zbrush were leaders in the field of modeling with the usage of Zspheres, often imitated with other programs (i.e. 3D Studio Max&#8217;s metaballs) as well as the 2.5D process for creating work.</p>
<p>2.5D can be described as the bridge between 2D and 3D art, allowing the artist to create work with 3D characteristics like lighting, textures and shadows while maintaining a base model which can be accessed to change the model pose, structure, etc. Output can be used to create stunning images from Zbrush, or mesh models and maps can be exported for use in other 3d animating/rendering programs. I utilize Zbrush to create figures and organic shapes to be taken into programs like <a href="http://www.daz3d.com" target="_blank">Bryce </a>or <a href="http://www.autodesk.com/3ds-max">3D Studio Max</a> for final work. The thing I appreciate the most about Zbrush is it&#8217;s ease of use. The interface takes very little time to get used to and you find yourself doodling for hours in this program while being fascinated with its abilities. The learning curve on this program grows with your interest in it being the perfect match to drive you to want to learn it. So often I try various modeling programs that leave me frustrated and telling myself I can do this or that process easier in another program. Zbrush just leaves me wanting more from it-and it delivers.</p>
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<title><![CDATA[Facial Features Render]]></title>
<link>http://christostzeremes.wordpress.com/2009/11/23/facial-features-render/</link>
<pubDate>Mon, 23 Nov 2009 18:59:20 +0000</pubDate>
<dc:creator>Christos</dc:creator>
<guid>http://christostzeremes.wordpress.com/2009/11/23/facial-features-render/</guid>
<description><![CDATA[I&#8217;ve finally gotten around to rendering and uploading those faces I modeled a while back.  The]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I&#8217;ve finally gotten around to rendering and uploading those faces I modeled a while back.  They aren&#8217;t all winners but that&#8217;s how it goes.  Anyway, enjoy.</p>
<span id='plh-loop-video-embed-0' class='hidden'>done</span><script type="text/javascript" src="http://v.wordpress.com/wp-content/plugins/video/swfobject2.js"></script><ins style='text-decoration:none;'>
<div class='video-player' id='x-video-0'>
<p id='video-0'></p></div></ins><script type='text/javascript'>swfobject.embedSWF('http://v.wordpress.com/wp-content/plugins/video/flvplayer.swf?ver=1.11', 'video-0', '400', '266', '9.0.115','http://v.wordpress.com/wp-content/plugins/video/expressInstall2.swf', {guid:'HlH5afoE', javascriptid:'video-0', width:'400', height:'266', locksize:'no'}, {allowfullscreen: 'true', allowscriptaccess:'always', seamlesstabbing:'true', overstretch:'true'}, {'id':'video-0'});</script>

<p>I also finished UVing that guitar.  Time to start texturing that bad boy.</p>
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<title><![CDATA[30 Jaw Dropping 3D Character Creations]]></title>
<link>http://graphicartsource.wordpress.com/2009/11/23/30-jaw-dropping-3d-character-creations/</link>
<pubDate>Mon, 23 Nov 2009 18:26:17 +0000</pubDate>
<dc:creator>Mitchell Klein</dc:creator>
<guid>http://graphicartsource.wordpress.com/2009/11/23/30-jaw-dropping-3d-character-creations/</guid>
<description><![CDATA[From Toy Story to Bolt, animation has brought us an array of wonderful characters to cherish and enj]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>From Toy Story to Bolt, animation has brought us an array of wonderful characters to cherish and enjoy. This roundup highlights a selection of simply awe inspiring 3D characters.</p>
<h3>Stunning 3D Characters</h3>
<div>
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<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/0b54b8375bters-1.jpg.jpg" alt="Captain Jack Sparrow" /></div>
<h4><a href="http://jprart.deviantart.com/art/Captain-Jack-Sparrow-37044292" target="_blank">Captain Jack Sparrow</a></h4>
<p>Created using 3DSmax, Zbrush and Photoshop, the attention to detail and expression are fantastic.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/b17db55957ters-2.jpg.jpg" alt="Bobby, The Little Octopus" /></div>
<h4><a href="http://weilynn.deviantart.com/art/Bobby-the-little-octopus-121848410" target="_blank">Bobby, The Little Octopus</a></h4>
<p>Textured using ZBrush and decorated with Blender, taking 5 days of work. Bobby is a unique and fascinating piece of work.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/7670f33b1dters-3.jpg.jpg" alt="Harlequin" /></div>
<h4><a href="http://alimac.deviantart.com/art/Harlequin-84964739" target="_blank">Harlequin</a></h4>
<p>Hauntingly realistic, Harlequin is truly a spectacular piece of art. At first glance, one might think this was a well lit photo.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/c055562c60ters-4.jpg.jpg" alt="Science Doc" /></div>
<h4><a href="http://staticcurve.deviantart.com/art/Science-Final-33591325" target="_blank">Science Doc</a></h4>
<p>Modeled in maya and rendered in Mental Ray, Science is an excellent character, with matching production values.</p>
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<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/2fd8a6b30dters-5.jpg.jpg" alt="Goblin Mechanic" /></div>
<h4><a href="http://intervain.deviantart.com/art/GOBLIN-MECHANIC-93728011" target="_blank">Goblin Mechanic</a></h4>
<p>Inspired by Max Cant’s soldiers when modeling the furnace on his back he is full of expression and crammed with an array of wonderful details.</p>
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<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/3df7eac360ters-6.jpg.jpg" alt="Will Smith Caricature" /></div>
<h4><a href="http://mrpeculiar.deviantart.com/art/Will-smith-103925968" target="_blank">Will Smith Caricature</a></h4>
<p>Hilarious and superbly created using Cinema 4D, ZBrush and Photoshop. It has a warmth and charm that make it stand out.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/a1114521b0ters-7.jpg.jpg" alt="Jelly Spider Friend" /></div>
<h4><a href="http://wetterschneider.deviantart.com/art/Jelly-Spider-Friend-85312059" target="_blank">Jelly Spider Friend</a></h4>
<p>Realistic and a little creepy, this is beautifully crafted with amazing colors and textures. The lighting adds to the freakish feel of the piece.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/74154e4089ters-8.jpg.jpg" alt="Cloud Tribute" /></div>
<h4><a href="http://wen-jr.deviantart.com/art/Cloud-new-pose-83899927" target="_blank">Cloud Tribute</a></h4>
<p>A tribute to the popular Final Fantasy character Cloud, the emotion behind the eyes is extremely powerful.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/733aad2467ters-9.jpg.jpg" alt="Beautiful Vanadisa" /></div>
<h4><a href="http://igolochka.deviantart.com/art/Girl-with-red-hair-109491743" target="_blank">Beautiful Vanadisa</a></h4>
<p>Created in Daz Studio with a rendering time of over 22 hours, this is a simply breathtaking 3D portrait.</p>
</div>
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<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/28690ebb0eers-10.jpg.jpg" alt="Isabelle" /></div>
<h4><a href="http://chexm1x.deviantart.com/art/IsaBelle-106406361" target="_blank">Isabelle</a></h4>
<p>Modeled using a combination of Poser, Vue, Cinema 4D and Photoshop CS, she has a real sense of mystery and magic.</p>
</div>
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<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/bb4f3f6b5bers-11.jpg.jpg" alt="Art Ventura" /></div>
<h4><a href="http://fireantz83.deviantart.com/art/Art-Ventura-133792804" target="_blank">Art Ventura</a></h4>
<p>A wonderful caricature, Art Ventura solves mysterious CG cases. The <a href="http://forums.cgsociety.org/showthread.php?f=291&#38;t=781559&#38;page=1&#38;pp=15" target="_blank">behind the scenes</a> of its creation is worth viewing.</p>
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<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/16fdac48eders-12.jpg.jpg" alt="Ogryn Stare" /></div>
<h4><a href="http://wen-jr.deviantart.com/art/ogryns-63138257" target="_blank">Ogryn Stare</a></h4>
<p>The artists first project using ZBrush with the entire piece taking over two days. It makes great use of textures.</p>
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<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/2390ceebb9ers-13.jpg.jpg" alt="Rose" /></div>
<h4><a href="http://redragon.deviantart.com/art/Rose-51701741" target="_blank">Rose</a></h4>
<p>A beautiful pose and composition, great use of light and a thoroughly captivating expression make Rose a compelling piece.</p>
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<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/7b449c0899ers-14.jpg.jpg" alt="Emocionado" /></div>
<h4><a href="http://elmisa.deviantart.com/art/Emocionado-75473835" target="_blank">Emocionado</a></h4>
<p>A funny and charming piece with great attention to detail on the cloth patterns and the stubble on the chin.</p>
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<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/2ab2a05248ers-15.jpg.jpg" alt="Aztec Priest" /></div>
<h4><a href="http://sofiavalecruz.deviantart.com/art/Aztec-Priest-78789007" target="_blank">Aztec Priest</a></h4>
<p>Inspired by Mel Gibson’s movie “Apocalypto”, this Aztec Priest is detailed, imaginative and original.</p>
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<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/861ff275d7ers-16.jpg.jpg" alt="Cyber Goth" /></div>
<h4><a href="http://priesteres.deviantart.com/art/cyber-goth-44374696" target="_blank">Cyber Goth</a></h4>
<p>Created using a combination of Poser and Photoshop, the design on her scalp and the eye markings really draw the eye.</p>
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<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/b704ecb7e7ers-17.jpg.jpg" alt="Samurai Troll" /></div>
<h4><a href="http://kassarts.deviantart.com/art/Samurai-Troll-Work-in-Progress-115268188" target="_blank">Samurai Troll</a></h4>
<p>The texture work in the armor plates and skin are amazing given that the artist views this as a work in progress.</p>
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<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/6d51ede4eders-18.jpg.jpg" alt="Smoking Creature" /></div>
<h4><a href="http://drummer00.deviantart.com/art/Smoking-Creature-Marco-Menco-40304989" target="_blank">Smoking Creature</a></h4>
<p>I don’t what’s more frightening, the hideous character or the amazing amount of realism he possesses.</p>
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<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/ee4ad12830ers-19.jpg.jpg" alt="Kai" /></div>
<h4><a href="http://chexm1x.deviantart.com/art/Kai-84158680" target="_blank">Kai</a></h4>
<p>This is Kai, Nariko’s dedicated friend (from Heavenly Sword). Created using Poser, Vue and Photoshop.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/bcaba8c3baers-20.jpg.jpg" alt="Shadow Conscious" /></div>
<h4><a href="http://cryinghorn.deviantart.com/art/Shadow-Conscious-42323280" target="_blank">Shadow Conscious</a></h4>
<p>Absolutely incredible detail, the artist really captured the emptiness in her eyes and created a character deep in thought.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/29bee37622ers-21.jpg.jpg" alt="Female Vampire" /></div>
<h4><a href="http://aaronsimscompany.deviantart.com/art/Female-Vampire-1-80304315" target="_blank">Female Vampire</a></h4>
<p>Inspired by the vampire film 30 Days of Nights, this female vampire looks really realistic and deliciously evil.</p>
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<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/626ed2661cers-22.jpg.jpg" alt="Arwen" /></div>
<h4><a href="http://chexm1x.deviantart.com/art/Arwen-109448667" target="_blank">Arwen</a></h4>
<p>Created using Cinema 4D, Poser, Vue and Photoshop with an obscene render time, Arwen is a pearlescent beauty.</p>
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<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/a73d345cd4ers-23.jpg.jpg" alt="Fries With That" /></div>
<h4><a href="http://albynism.deviantart.com/art/do-you-want-fries-with-that-126958911" target="_blank">Fries With That</a></h4>
<p>Fantastic modelling, texturing and shading make this utterly realistic, you will think it’s a photograph. An amazing achievement in 3D realism.</p>
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<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/2ffb9f6122ers-24.jpg.jpg" alt="Suspicious Minds" /></div>
<h4><a href="http://dcsmc.deviantart.com/art/Suspicious-Minds-133329194" target="_blank">Suspicious Minds</a></h4>
<p>An incredibly striking, beautiful, realistic and moving portrait with an interesting story behind it.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/05813206a7ers-25.jpg.jpg" alt="The Worlds Enemy" /></div>
<h4><a href="http://wen-jr.deviantart.com/art/the-worlds-enemy-88731569" target="_blank">The Worlds Enemy</a></h4>
<p>A superb model of Sephiroth from Final Fantasy with the rendering taking 3 hours and the post production taking 6 hours.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/01619c7c0aers-26.jpg.jpg" alt="Chris In 3D" /></div>
<h4><a href="http://redragon.deviantart.com/art/Chris-3D-portrait-11856449" target="_blank">Chris In 3D</a></h4>
<p>An absolutely stunning combination of Poser and Photoshop work. Do yourself a favor and check out this render’s immaculate details.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/b660bcce29ers-27.jpg.jpg" alt="Cyborg Head 01" /></div>
<h4><a href="http://mmarti.deviantart.com/art/Cyborg-Head-01-9869282" target="_blank">Cyborg Head 01</a></h4>
<p>The level of detail is nothing short of amazing, enhanced by the textures and lightning that give this 3D render superb qualities.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/f9de4b124eers-28.jpg.jpg" alt="Ethereal" /></div>
<h4><a href="http://wen-jr.deviantart.com/art/Ethereal-100544412" target="_blank">Ethereal</a></h4>
<p>Artwork based on the W40k universe, it’s an Ethereal from the TAU empire, taking 2 days to complete using Cinema 4D, ZBrush, VRay and Photoshop.</p>
</div>
<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/6a11dbb9c7ers-29.jpg.jpg" alt="Knight of the Temple" /></div>
<h4><a href="http://alfredsson.deviantart.com/art/Knight-of-the-Temple-13025413" target="_blank">Knight of the Temple</a></h4>
<p>A lone knight of the Temple, standing guard. The chainmail and stone are particularly brilliant in detail and texture.</p>
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<div>
<div><img src="http://www.graphicdesignpro.net/wp-content/uploads/2009/11/9b37951be5ers-30.jpg.jpg" alt="Grandma" /></div>
<h4><a href="http://beleleu.deviantart.com/art/Grandma-78386748" target="_blank">Grandma</a></h4>
<p>Just awesome detail, amazing textures, superb blending and the befuddling expression on the woman’s face make this a wonderful piece of work.</p>
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<title><![CDATA[Kong prisoner ]]></title>
<link>http://konginchains.wordpress.com/2009/11/21/kong-prisoner/</link>
<pubDate>Sat, 21 Nov 2009 12:27:58 +0000</pubDate>
<dc:creator>konginchains</dc:creator>
<guid>http://konginchains.wordpress.com/2009/11/21/kong-prisoner/</guid>
<description><![CDATA[As for my debut blog and just for something i would put next to my blog header I decided to make a c]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>As for my debut blog and just for something i would put next to my blog header I decided to make a character that would visually represent my name, &#8220;KonginChains&#8221;, so i thought of making this monkeyman prisoner bust&#8230;</p>
<p><a href="http://konginchains.wordpress.com/files/2009/11/kong_cangue_main2.jpg" target="_blank"><img class="size-full wp-image-30 alignleft" title="kong_cangue_main" src="http://konginchains.wordpress.com/files/2009/11/kong_cangue_main2.jpg" alt="" width="450" height="337" /></a></p>
<p><a href="http://konginchains.wordpress.com/files/2009/11/kong_cangue2.jpg" target="_blank"><img class="size-full wp-image-29 alignleft" title="kong_cangue" src="http://konginchains.wordpress.com/files/2009/11/kong_cangue2.jpg" alt="" width="450" height="190" /></a><br />
<a href="http://konginchains.wordpress.com/files/2009/11/kong_body1.jpg" target="_blank"><img class="size-full wp-image-28 alignleft" title="kong_body" src="http://konginchains.wordpress.com/files/2009/11/kong_body1.jpg" alt="" width="450" height="168" /></a></p>
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<title><![CDATA[Character Modeling In ZBrush]]></title>
<link>http://phatl1.wordpress.com/2009/11/18/character-modeling-in-zbrush/</link>
<pubDate>Wed, 18 Nov 2009 23:12:08 +0000</pubDate>
<dc:creator>phatl1</dc:creator>
<guid>http://phatl1.wordpress.com/2009/11/18/character-modeling-in-zbrush/</guid>
<description><![CDATA[This is a new character that I&#8217;m working on in ZBrush. It&#8217;s going to be a little kid, st]]></description>
<content:encoded><![CDATA[This is a new character that I&#8217;m working on in ZBrush. It&#8217;s going to be a little kid, st]]></content:encoded>
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<title><![CDATA[Sculpting...]]></title>
<link>http://denngfx.wordpress.com/2009/11/14/sculpting/</link>
<pubDate>Sat, 14 Nov 2009 21:40:42 +0000</pubDate>
<dc:creator>freezan</dc:creator>
<guid>http://denngfx.wordpress.com/2009/11/14/sculpting/</guid>
<description><![CDATA[Continuando a série &#8221; baixar só pra ver qualé &#8221; , peguei mais um programa pra dar uma te]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Continuando a série &#8221; baixar só pra ver qualé &#8221; , peguei mais um programa pra dar uma testada. O escolhido foi o <span style="color:#000080;">ZBRUSH<span style="color:#000000;"> da <span style="color:#000080;">PIXOLOGIC<span style="color:#000000;">.</span></span></span></span></p>
<p><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;">E por que? Bem, porque depois de analizar um bazilhão de <span style="text-decoration:underline;">making ofs</span> de personagens tanto pra games como pra senas e outras coisas também, deu pra perceber que o <span style="color:#000080;">ZBRUSH<span style="color:#000000;"> é usado pra <a href="mailto:C#$@%">C#$@%</a>!* nesses trabalhos, principalmente na criação de <span style="text-decoration:underline;">normal maps</span>. Seu concorrente o <span style="color:#000080;">MUDBOX<span style="color:#000000;"> quase não aparece.</span></span></span></span></span></span></span></span></p>
<p><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;">Uma das coisas que me fez pegar esse programa, foi a curiosidade de saber como ele consegue suportar milhões de poligonos, já que no <span style="text-decoration:underline;">sculpt mode</span> do <span style="color:#000080;">BLENDER<span style="color:#000000;"> dependendo do <span style="text-decoration:underline;">mesh</span> do objeto, dá pra usar no máximo o <span style="text-decoration:underline;">multires</span> no <span style="text-decoration:underline;">level 6</span>.</span></span></span></span></span></span></span></span></span></span></p>
<p><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;">Baixei a versão <span style="text-decoration:underline;">trial</span> 3.1 que funciona por 30 dias. Assim como alguns programas mais complexos, se você não tiver bons <span style="text-decoration:underline;">tutoriais</span>, não vai dar pra fazer muita coisa, o que foi o meu caso.</span></span></span></span></span></span></span></span></span></span></p>
<p><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"> Outra parada que eu queria ver era o <span style="text-decoration:underline;">ZSphere</span>. Ele é um sistema de modelagem pra criação de um <span style="text-decoration:underline;">base mesh</span>, caso não queira importar um objeto de alguma <span style="text-decoration:underline;">suite</span>, pode criar ele no <span style="color:#000080;">ZBRUSH<span style="color:#000000;"> mesmo.</span></span></span></span></span></span></span></span></span></span></span></span></p>
<p><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><img class="alignnone size-full wp-image-68" title="ZSphere" src="http://denngfx.wordpress.com/files/2009/11/zsphere.jpg" alt="ZSphere" width="450" height="281" /></span></span></span></span></span></span></span></span></span></span></span></span></p>
<p><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;">Já em relação aos milhões de poligonos, possivelmente uma das coisas que faz ele suportar essa quantidade, é que toda vez que se <span style="text-decoration:underline;">move</span>, <span style="text-decoration:underline;">rotaciona</span> ou <span style="text-decoration:underline;">escaloneia</span> o objeto esculpido, ele volta a quantidade inicial de poligonos. Com memos poligonos, menor é o trabalho da máquina em processar informação.</span></span></span></span></span></span></span></span></span></span></span></span></p>
<p><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><img class="alignnone size-full wp-image-69" title="ZBrush" src="http://denngfx.wordpress.com/files/2009/11/zbrush.jpg" alt="ZBrush" width="450" height="281" /></span></span></span></span></span></span></span></span></span></span></span></span></p>
<p><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;"><span style="color:#000080;"><span style="color:#000000;">O que deu pra notar é que o <span style="color:#000080;">ZBRUSH<span style="color:#000000;"> é um programa bem completo, tendo uma pá de opções. Mas como essa é uma versão <span style="text-decoration:underline;">trial</span> e eu não disponho de uma mala cheia de <span style="text-decoration:underline;">doletas</span> pra pagar a licença da versão normal, fico com o <span style="text-decoration:underline;">sculpt</span> do <span style="color:#000080;">BLENDER<span style="color:#000000;"> mesmo, afinal ele não deixa nada à desejar.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p>
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<title><![CDATA[New Character From ZBrush to Cinema 4D]]></title>
<link>http://phatl1.wordpress.com/2009/11/13/new-character-from-zbrush-to-cinema-4d/</link>
<pubDate>Fri, 13 Nov 2009 20:27:32 +0000</pubDate>
<dc:creator>phatl1</dc:creator>
<guid>http://phatl1.wordpress.com/2009/11/13/new-character-from-zbrush-to-cinema-4d/</guid>
<description><![CDATA[This is my first true sculpt in ZBrush, then I brought it out to Cinema 4D for the texturing and rig]]></description>
<content:encoded><![CDATA[This is my first true sculpt in ZBrush, then I brought it out to Cinema 4D for the texturing and rig]]></content:encoded>
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<title><![CDATA[Female Anatomy part 2 Zbrush ]]></title>
<link>http://katherine89taylor.wordpress.com/2009/11/12/female-anatomy-part-2-zbrush/</link>
<pubDate>Thu, 12 Nov 2009 23:42:16 +0000</pubDate>
<dc:creator>katherine89taylor</dc:creator>
<guid>http://katherine89taylor.wordpress.com/2009/11/12/female-anatomy-part-2-zbrush/</guid>
<description><![CDATA[I imported the Maya mesh as an obj file into Zbrush, and started sculpting from there. I am still wo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I imported the Maya mesh as an obj file into Zbrush, and started sculpting from there.<br />
I am still working on the muscle structure.</p>
<p><img class="aligncenter size-full wp-image-1984" title="1" src="http://katherine89taylor.wordpress.com/files/2009/11/14.jpg" alt="1" width="497" height="534" /></p>
<p><img class="aligncenter size-full wp-image-1985" title="3" src="http://katherine89taylor.wordpress.com/files/2009/11/31.jpg" alt="3" width="496" height="506" /></p>
<p><img class="aligncenter size-full wp-image-1987" title="7" src="http://katherine89taylor.wordpress.com/files/2009/11/71.jpg" alt="7" width="497" height="369" /></p>
<p><img class="aligncenter size-full wp-image-1988" title="10" src="http://katherine89taylor.wordpress.com/files/2009/11/10.jpg" alt="10" width="497" height="410" /></p>
<p><img class="aligncenter size-full wp-image-1989" title="11" src="http://katherine89taylor.wordpress.com/files/2009/11/111.jpg" alt="11" width="497" height="534" /></p>
<p><img class="aligncenter size-full wp-image-1990" title="12" src="http://katherine89taylor.wordpress.com/files/2009/11/121.jpg" alt="12" width="491" height="705" /></p>
<p><img class="aligncenter size-full wp-image-1991" title="9" src="http://katherine89taylor.wordpress.com/files/2009/11/91.jpg" alt="9" width="497" height="513" /></p>
<p><img class="aligncenter size-full wp-image-1992" title="5" src="http://katherine89taylor.wordpress.com/files/2009/11/51.jpg" alt="5" width="497" height="474" /></p>
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<title><![CDATA[Female Anatomy Part one Maya Block in]]></title>
<link>http://katherine89taylor.wordpress.com/2009/11/12/female-anatomy-part-one-maya-block-in/</link>
<pubDate>Thu, 12 Nov 2009 22:17:50 +0000</pubDate>
<dc:creator>katherine89taylor</dc:creator>
<guid>http://katherine89taylor.wordpress.com/2009/11/12/female-anatomy-part-one-maya-block-in/</guid>
<description><![CDATA[So here is the base mesh done in Maya]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>So here is the base mesh done in Maya<br />
<img src="http://katherine89taylor.wordpress.com/files/2009/11/1.jpg" alt="1" title="1" width="162" height="434" class="aligncenter size-full wp-image-1963" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/3.jpg" alt="3" title="3" width="400" height="405" class="aligncenter size-full wp-image-1964" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/4wireframe.jpg" alt="4wireframe" title="4wireframe" width="277" height="573" class="aligncenter size-full wp-image-1965" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/5.jpg" alt="5" title="5" width="263" height="553" class="aligncenter size-full wp-image-1967" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/6.jpg" alt="6" title="6" width="300" height="536" class="aligncenter size-full wp-image-1968" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/7.jpg" alt="7" title="7" width="287" height="530" class="aligncenter size-full wp-image-1969" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/8.jpg" alt="8" title="8" width="477" height="411" class="aligncenter size-full wp-image-1971" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/9.jpg" alt="9" title="9" width="497" height="259" class="aligncenter size-full wp-image-1972" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/11.jpg" alt="11" title="11" width="497" height="247" class="aligncenter size-full wp-image-1973" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/12.jpg" alt="12" title="12" width="497" height="387" class="aligncenter size-full wp-image-1974" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/13.jpg" alt="13" title="13" width="403" height="174" class="aligncenter size-full wp-image-1976" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/humansmooth2.jpg" alt="humansmooth2" title="humansmooth2" width="496" height="487" class="aligncenter size-full wp-image-1977" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/sideview1.jpg" alt="sideview1" title="sideview1" width="196" height="720" class="aligncenter size-full wp-image-1978" /></p>
<p><img src="http://katherine89taylor.wordpress.com/files/2009/11/smooth2.jpg" alt="smooth2" title="smooth2" width="497" height="528" class="aligncenter size-full wp-image-1979" /></p>
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<title><![CDATA[Making off: Vampiro]]></title>
<link>http://doqpelganger.wordpress.com/2009/11/12/making-off-vampiro/</link>
<pubDate>Thu, 12 Nov 2009 18:43:28 +0000</pubDate>
<dc:creator>doqpelganger</dc:creator>
<guid>http://doqpelganger.wordpress.com/2009/11/12/making-off-vampiro/</guid>
<description><![CDATA[Introducción Vampiro Por Dexter aka Doqpelgänger La cosa no tiene demasiado misterio, no es mas que ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="font-size:14pt;"><strong>Introducción<br />
</strong></span></p>
<p><strong><span style="font-size:16pt;">Vampiro </span><br />
</strong></p>
<p><strong>Por Dexter aka Doqpelgänger<br />
</strong></p>
<p>La cosa no tiene demasiado misterio, no es mas que un modelo que tenia por ahí al que intente dar por finalizado y un acabado algo resultón. No obstante intentare llenar un par de páginas explicando el proceso</p>
<p><span style="font-size:16pt;"><strong>Modelado<br />
</strong></span></p>
<p><strong>1.- Concepto<br />
</strong></p>
<p>Para empezar partí de una malla base bastante simple.</p>
<p>. <img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva1.png" alt="" /></p>
<p>Modelar a partir de una topología bien definida tiene sus ventajas e inconvenientes. Si tienes una idea clara desde el principio lo ideal seria comenzar desde una topología definida, no obstante, en mi caso encuentro que la topología en muchas ocasiones me impide modelar con libertad, algo asi como nadar contra corriente. Siempre he preferido que la malla base sea lo mas simple posible puesto que me da mas libertad a la hora de cambiar el concepto sobre la marcha. Y si hay que definir la topología siempre puede hacerse después del modelado, para eso existen las herramientas de retopologia y reproyección.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva2.png" alt="" /></p>
<p>Procurad avanzar en el modelado de forma homogénea, esto es, no detallar demasiado un área y dejad otras para el final. No deis demasiadas vueltas e intentad acabar los modelos lo antes posible. Si perdéis demasiado tiempo con un modelo corréis el riesgo de &#8220;sobreesculpirlo&#8221; La idea original acaba diluyéndose y uno acaba perdiendo el interés. Aquí podéis ver un ejemplo del proceso que seguí con este modelo y como aproximadamente hacia la mitad (imagen 08) debería haber dado el modelo por finalizado. En definitiva: No hagáis como yo.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva3.png" alt="" /></p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva4.png" alt="" /></p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva5.png" alt="" /></p>
<p><strong>2.- Esculpiendo<br />
</strong></p>
<p>En función de la subdivisión del modelo suelo empezar con las brochas &#8220;Standard&#8221;, &#8220;Move&#8221; e &#8220;Inflat&#8221; conforme voy subdividiendo empiezo a utilizar las brochas tipo &#8220;Clay&#8221; No suelo utilizar alphas, pero esto es una preferencia personal (o mas bien un handicap) porque siempre me ha interesado mas el concepto y las formas que el acabado. Prefiero crear las arrugas y detalles a mano</p>
<p>Creo que lo más importante a la hora de modelar es definir bien las formas desde un principio. La estructura lo es todo. Si tenemos una buena base todo lo demás viene rodado. Imaginad la estructura como el equivalente al boceto en un dibujo. No necesariamente tiene que ser en los niveles inferiores de subdivisión pero resulta mas fácil definir la forma básica cuando empezamos desde una malla con pocos polígonos.</p>
<p>Hay que pensar que un modelo orgánico esta compuesto de varios niveles:</p>
<p>1. Estructura osea,</p>
<p>2. Musculatura y grasa</p>
<p>3 Piel , pliegues o arrugas.</p>
<p>Una regla de oro para mi es no dejar que el detalle &#8220;se coma&#8221; la forma básica del modelo, esto es, la estructura osea debería apreciarse a pesar de los músculos y pliegues o arrugas de la piel. Una vez acabado el modelo las formas deberían seguir siendo visibles por encima del detalle. En este otro modelo podéis ver mejor lo que quiero decir. Es algo que hice hace un tiempo para practicar esta idea llevándola un poco al extremo.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva6.png" alt="" /></p>
<p>Como se puede apreciar pese a los exagerados pliegues y protuberancias la forma básica del cráneo, mandíbulas, labios y cuencas oculares sigue siendo visible.</p>
<p><span style="font-size:16pt;"><strong>Texturizado</strong><br />
</span></p>
<p>En este modelo he experimentado con una técnica clásica de aerografía. (Gracias a Scott Spencer) La misma que siempre se ha utilizado para pintar un modelo real en el campo de los FX y animatronics.</p>
<p>Usando Color/Fill Object rellene el modelo con un color base. Por ejemplo RGB: 250,220,198<strong><br />
</strong></p>
<p><strong>Primer pase: Temperatura &#8211; Definiendo la temperatura de las diversas zonas</strong>.</p>
<p>Aquí podemos usar  la brocha &#8220;Standard&#8221; con stroke &#8220;Spray&#8221; y el alpha 08. Ajustando el parámetro &#8220;Color&#8221; en 0 para que pinte solo con el color que hemos elegido sin variaciones.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva7.png" alt="" /></p>
<p>Pinto el modelo utilizando los tres colores básicos: Rojo, Azul y Amarillo. Ajustando la intensidad RGB en 25 aproximadamente para que los colores se mezclen un poco.</p>
<p>Rojo- Zonas &#8220;calientes&#8221;: Nariz, mejillas, cuello. Zonas en las que suele acumularse la sangre</p>
<p>Azul- Zonas frías: Alrededor de la boca, línea de la mandíbula, barbilla, hueco del ojo. Zonas donde se forma algún tipo de cavidad.</p>
<p>Amarillo- Zonas donde la piel es más fina: Sienes, frente, mandíbula. Zonas donde el hueso esta mas cerca de la superficie.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva8.png" alt="" /></p>
<p>El resultado es algo curioso pero debe ser así, cuanto más saturado y exagerado sea el aspecto mejor se apreciara a través de las siguientes capas/pases dando una impresión de translucidez</p>
<p><strong>Segundo pase: Abigarrando y cuarteando<br />
</strong></p>
<p>Para esta fase selecciono el stroke &#8220;Freehand&#8221; con el alpha 01 y con un tamaño de brocha pequeña pinto líneas finas de forma aleatoria formando una especie de red o trama. Mas abierta en las zonas amplias como el cráneo y mas densas o pequeñas en las zonas como la nariz, ojos y labios.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva9.png" alt="" /></p>
<p>También se puede usar el alpha 22 con el stroke &#8220;DragRect&#8221;</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva10.png" alt="" /></p>
<p>Siempre procurando que el resultado sea lo mas asimétrico y variado posible.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva11.png" alt="" /><strong><br />
</strong></p>
<p><strong>Tercer pase: &#8211; Lavado de color base<br />
</strong></p>
<p>Usando el stroke &#8220;Spray&#8221; y el alpha 23 ajusto la opacidad a un nivel bajo (10 o inferior), selecciono el color base con que llene el modelo en el primer paso y voy diluyendo lentamente todo lo pintado hasta ahora.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva12.png" alt="" /><strong><br />
</strong></p>
<p><strong>Cuarto Pase: Retoques<br />
</strong></p>
<p>En esta fase simplemente retoco un poco el modelo  usando las brochas &#8220;Spray&#8221; o &#8220;DragRect&#8221; para añadir algo de color en algunas zonas y algunas venillas y detalles variados.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva13.png" alt="" /><strong><br />
</strong></p>
<p><span style="font-size:16pt;"><strong>Transpose<br />
</strong></span></p>
<p>Usando la herramienta <strong>&#8220;Transpose&#8221; </strong>cambio ligeramente la postura del modelo para darle una expresión algo más dinámica y natural.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva14.png" alt="" /></p>
<p>Si el modelo consta de varias subtool (En este caso la cabeza y los ojos) uso el plugin &#8220;Transpose Master&#8221;</p>
<p><span style="font-size:16pt;"><strong>Material<br />
</strong></span></p>
<p>Como material simplemente uso un MatCap de tantos que hay para bajar en la web de Pixologic. (&#8220;ToxicPapa Wax&#8221;) Eso si, modificando algunos parámetros en la ventana &#8220;Material/Modifers&#8221; Aquí lo único que puedo recomendar es ir probando, algunos materiales cambian totalmente solo cambiando ligeramente alguno de los controles de esta sección.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva15.png" alt="" /></p>
<p>Para los ojos he utilizado el material &#8220;Toy plastic&#8221; con RGB negro</p>
<p><span style="font-size:16pt;"><strong>Render<br />
</strong></span></p>
<p>Establezco como color de fondo el negro y desactivo el degradado. Para evitar los bordes escalonados en zbrush amplio el documento al doble del tamaño que quiero sacar la imagen y activo el botón, &#8220;AHalf&#8221; (Antialiased Half Sized)</p>
<p>Cambio algunos parámetros en &#8220;Render/Shadow&#8221; para que las sombras sean algo más naturales.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva16.png" alt="" /><span style="font-size:16pt;"><strong><br />
</strong></span></p>
<p>Y saco el render usando la opción &#8220;Render/Best&#8221;</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva17.png" alt="" /><span style="font-size:16pt;"><strong><br />
</strong></span></p>
<p>A continuación uso &#8220;Render/Flat&#8221; y saco un render de la silueta del modelo que me sirva como imagen alpha/mascara de recorte en PS</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva18.png" alt="" /><span style="font-size:16pt;"><strong><br />
</strong></span></p>
<p><span style="font-size:16pt;"><strong>Postproducción<br />
</strong></span></p>
<p>El proceso de postproducción no es nada del otro mundo. Llevo el render y la mascara de recorte a Photoshop.</p>
<p>En esta captura podéis ver las capas utilizadas que paso a explicar un poco.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva19.png" alt="" /></p>
<p>Empezado desde abajo:</p>
<p>1.- Tres capas de texturas que he combinado usando distintos métodos de mezcla, cambiando la opacidad y el color en algunas. Una vez más se trata de ir probando hasta encontrar una combinación que nos guste.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva20.png" alt="" /></p>
<p>2.- Una capa con un degradado intentando que coincida con la fuente de luz del render</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva21.png" alt="" /></p>
<p>3.- Una capa de ajuste de niveles para modificar las capas anteriores</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva22.png" alt="" /></p>
<p>4.- Una capa con el render original + la mascara alpha aplicando varios efectos.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva23.png" alt="" /></p>
<p>Sombra paralela: Aplica una sombra detrás del modelo para darle algo de profundidad</p>
<p>Resplandor Interior y Exterior: Para suavizar los bordes y dar la impresión de que el modelo esta iluminado por una luz trasera.</p>
<p>5.- Una capa de ajuste de niveles + la mascara alpha para trastear y retocar solo la figura</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva24.png" alt="" /></p>
<p>6.- Una capa con una textura de hierro oxidad  + la mascara alpha con un modo de mezclado para dar a la piel un aspecto algo mas aparente añadiendo alguna imperfección.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva25.png" alt="" /></p>
<p>7.- Y una capa de ajuste de niveles para retocar todas las capas anteriores.</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva26.png" alt="" /></p>
<p>Y eso es todo… como dije al principio la cosa no tiene demasiado misterio. El resultado:</p>
<p><img src="http://doqpelganger.files.wordpress.com/2009/11/111209_1750_makingoffva27.png" alt="" /></p>
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<title><![CDATA[Digital Sculpting - Anatomy Study]]></title>
<link>http://35daysofhell.wordpress.com/2009/11/06/digital-sculting-anatomy-study/</link>
<pubDate>Fri, 06 Nov 2009 17:06:15 +0000</pubDate>
<dc:creator>tremarel</dc:creator>
<guid>http://35daysofhell.wordpress.com/2009/11/06/digital-sculting-anatomy-study/</guid>
<description><![CDATA[&nbsp; Software used: Pixologic ZBrush Adobe Photoshop]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>&#160;</p>

<pre><strong>Software used:</strong></pre>
<ul>
<li>
<pre><strong>Pixologic ZBrush</strong></pre>
</li>
<li>
<pre><strong>Adobe Photoshop</strong></pre>
</li>
</ul>
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<title><![CDATA[WIP: Character Design Zbrush]]></title>
<link>http://nixin.wordpress.com/2009/11/02/wip-character-design-zbrush/</link>
<pubDate>Mon, 02 Nov 2009 23:33:44 +0000</pubDate>
<dc:creator>nixinstudio</dc:creator>
<guid>http://nixin.wordpress.com/2009/11/02/wip-character-design-zbrush/</guid>
<description><![CDATA[After one week of sculpting the body and second week sculpting the face and some of the clothes this]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>After one week of sculpting the body and second week sculpting the face and some of the clothes this is the progress i have made so far. Originally i had based the models face off acting royalty Natalie Portman, did i mention that she is awesome? Now i wouldn&#8217;t go as far to say that her face didn&#8217;t work with the body because it was really the body that didn&#8217;t go with the face because it&#8217;s Natalie Portman we&#8217;re talking about here and she&#8217;s perfect therefore nothing could possible be her fault or even her likenesses fault.</p>
<p>I was on the bus one day coming home from school when i realized that actress Marley Shelton who played &#8220;Dr. Dakota Block&#8221; from Grindhouse would be a great reference for my models face of course i didn&#8217;t know her name off hand so some research on imdb.com was required. I remembered the photo of her set against a yellow backdrop holding a syringe and her eyes being wide open with the black mascara bleeding down from her eyes to her cheek&#8217;s; i even had that as a wallpaper for a long time back in second year DMT or was it first? I dunno.</p>
<p><span style="color:#ffcc00;"><strong><a href="http://api.ning.com/files/FQY-RP2dNPuywuQ0ff*6KLE7-Ye2fil3E7wWMT8Y724NnTodlljVaT78-xlDmdkWIDlKY-u2fCdBXqVNfvJB4d0VrFq-zClU/grindhouse1.jpg" target="_blank">Grindhouse wallpaper inspiration</a></strong></span></p>
<p>&#160;</p>
<h2 style="text-align:center;"><span style="color:#ffcc00;"><strong>FREE BONUS MODEL GALLERY!!!!<br />
</strong></span></h2>

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<title><![CDATA[ZBrush - Zsphere 2]]></title>
<link>http://alves3d.wordpress.com/2009/11/01/porsche-cayenne-3d/</link>
<pubDate>Sun, 01 Nov 2009 20:51:09 +0000</pubDate>
<dc:creator>Alves</dc:creator>
<guid>http://alves3d.wordpress.com/2009/11/01/porsche-cayenne-3d/</guid>
<description><![CDATA[Quando não estou animando eu curto muito o ZBrush&#8230;.o ferramenta do alien&#8230;os caras são fo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://alves3d.wordpress.com/2009/11/01/porsche-cayenne-3d/robozsphere2/" rel="attachment wp-att-165"><img src="http://alves3d.wordpress.com/files/2009/11/robozsphere2.jpg" alt="" title="roboZsphere2" width="510" height="255" class="alignnone size-full wp-image-165" /></a><br />
 Quando não estou animando eu curto muito o ZBrush&#8230;.o ferramenta do alien&#8230;os caras são foda!</p>
</div>]]></content:encoded>
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<title><![CDATA[WHAT HAS SCIENCE DONE?!]]></title>
<link>http://mittyzx.wordpress.com/2009/11/01/what-has-science-done/</link>
<pubDate>Sun, 01 Nov 2009 19:24:08 +0000</pubDate>
<dc:creator>Mike</dc:creator>
<guid>http://mittyzx.wordpress.com/2009/11/01/what-has-science-done/</guid>
<description><![CDATA[WHAT HAS IT DONE?! Head in Zbrush. Body in 3Ds Max.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-58" title="zomg" src="http://mittyzx.wordpress.com/files/2009/11/zomg.jpg" alt="zomg" width="500" height="528" /></p>
<p>WHAT HAS IT DONE?!</p>
<p>Head in Zbrush. Body in 3Ds Max.</p>
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<title><![CDATA[T0819 - KURV studios - Orc Series Advanced Sculpting with ZSpheres II]]></title>
<link>http://gudang3d.wordpress.com/2009/11/01/t0819-kurv-studios-orc-series-advanced-sculpting-with-zspheres-ii/</link>
<pubDate>Sun, 01 Nov 2009 04:39:22 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/11/01/t0819-kurv-studios-orc-series-advanced-sculpting-with-zspheres-ii/</guid>
<description><![CDATA[We have all been waiting for Pixologic to release ZBrush 3.5 and ZSpheres II. Now that it is out and]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://cgresource.net/uploads/posts/2009-10/1256738229_bc0e48687686a2fb62d684373da8aae6.jpg.gif" alt="" /></p>
<p>We have all been waiting for Pixologic to release ZBrush 3.5 and ZSpheres II. Now that it is out and you have had some time to play. Well, now it is time to get serious about your work.<br />
L. J. Bamforth is a very accomplished artist and has been a ZBrush professional for years. His work has been seen in Exotique 3 by Ballistic Media, ZBrush Central, and many other major 2D/3D forums. Now you can watch his work and learn from his style and speed techniques.<br />
This video is first of a three part series on ZBrush 3.5 and the new ZSketching tools. This sculpting video contains more than 2 hours of professional training, and is hands-down the best training series for beginning ZBrush modelers we have ever seen.</p>
<p>Leigh brings his hallmark style to this expansive series, providing details on using ZBrush 3.5’s new ZSketch toolset of which you will not find in any other training video on the market currently. Covering all the new ZSphere tools associated with ZBrush 3.5 this videos will not only teach you how to sculpt with these new tools, but how to model creatures and characters in a way you may not have seen before.</p>
<p>Leigh starts off by creating a ZSphere skeleton to support the &#8220;muscle&#8221; structure ZSpheres from ZSketching. Leigh has a very good working knowledge of the human muscle anatomy and in this video he shows you how this knowledge can help your sculpting work.</p>
<p>Thomas Roussel of Pixologic and PolySculpt.com said &#8211; &#8220;Leigh also show an interesting way to build the foot of the Orc. I never thought of that way to do so as I always thought of a classical hierarchy, but now, it’s no more a restriction because of ZSketch. Good to remember for my own work&#8230;. In the same direction, Leigh refine it’s ZSphere skeleton to fit it to the added skull/head, and then, added the support for the ears. This is something that a lot of users have to know! Thanks Leigh!</p>
<p>To conclude, this presentation was interesting for all the new comers to ZBrush 3.5 as it shown at this stage (1st webinar), a good way to build from scratch a model and generating an accurate shape before moving the the detail stage. Leigh did a good sculpt in less than 1h50, which is a good timing for a full body and show some nice tricks. Everybody had something to learn and I was happy to watch it and I’m waiting for the two others webinar.&#8221;</p>
<p>Created with previous ZBrush users in mind, this three-part advanced series assumes some prior knowledge of ZBrush software. It carefully walks you through the core tools and techniques needed to master sculpting with ZSpheres, ZSketch and Unified Skinning. and Illustrating how Professionals get what they want, where they want to, quickly and build up there character works from nothing to a full blown High Resolution character work in next to no time.</p>
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<title><![CDATA[T0814 - The Gnomon Workshop Advanced UV Layout for Production]]></title>
<link>http://gudang3d.wordpress.com/2009/11/01/t0814-the-gnomon-workshop-advanced-uv-layout-for-production/</link>
<pubDate>Sun, 01 Nov 2009 04:19:59 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/11/01/t0814-the-gnomon-workshop-advanced-uv-layout-for-production/</guid>
<description><![CDATA[The.Gnomon.Workshop.Advanced.UV.Layout.for.Production.DVD-iNKiSO release Date:October 28, 2009 http:]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;">The.Gnomon.Workshop.Advanced.UV.Layout.for.Production.DVD-iNKiSO<br />
release Date:October 28, 2009<br />
http://www.thegnomonworkshop.com/store/product/572/</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img524.imageshack.us/img524/6442/advanceduvlayoutforprod.jpg" alt="" /></p>
<p style="text-align:center;"><img class="aligncenter" src="http://img691.imageshack.us/img691/3094/advanceduvlayoutforprodu.jpg" alt="" /></p>
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<title><![CDATA[Toy Art]]></title>
<link>http://lucasmontanari.wordpress.com/2009/10/28/toy-art/</link>
<pubDate>Thu, 29 Oct 2009 02:29:49 +0000</pubDate>
<dc:creator>lucasmontanari</dc:creator>
<guid>http://lucasmontanari.wordpress.com/2009/10/28/toy-art/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://lucasmontanari.wordpress.com/files/2009/10/tenistatextura03.jpg"><img class="alignleft size-full wp-image-381" title="TenistaTextura03" src="http://lucasmontanari.wordpress.com/files/2009/10/tenistatextura03.jpg" alt="TenistaTextura03" width="510" height="441" /></a></p>
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<title><![CDATA[Fun with Zbrush]]></title>
<link>http://mittyzx.wordpress.com/2009/10/27/fun-with-zbrush/</link>
<pubDate>Tue, 27 Oct 2009 13:36:57 +0000</pubDate>
<dc:creator>Mike</dc:creator>
<guid>http://mittyzx.wordpress.com/2009/10/27/fun-with-zbrush/</guid>
<description><![CDATA[I&#8217;ve been having a little play around with Zbrush now that I know how to use it properly. Just]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I&#8217;ve been having a little play around with Zbrush now that I know how to use it properly. Just some basic sculpting and Zsphere modeling.</p>
<p>Here are some outcomes.</p>
<div id="attachment_45" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-45" title="Zbrush character2" src="http://mittyzx.wordpress.com/files/2009/10/zbrush-character2.jpg" alt="Zbrush character2" width="500" height="375" /><p class="wp-caption-text">A character made from Zspheres</p></div>
<div id="attachment_44" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-44" title="Zbrush character" src="http://mittyzx.wordpress.com/files/2009/10/zbrush-character.jpg" alt="Zbrush character" width="500" height="375" /><p class="wp-caption-text">A detailed view of the head</p></div>
<div id="attachment_47" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-47" title="zbrush head2" src="http://mittyzx.wordpress.com/files/2009/10/zbrush-head2.jpg" alt="zbrush head2" width="500" height="375" /><p class="wp-caption-text">A basic alien head</p></div>
<div id="attachment_46" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-46" title="zbrush head" src="http://mittyzx.wordpress.com/files/2009/10/zbrush-head.jpg" alt="zbrush head" width="500" height="375" /><p class="wp-caption-text">Playing around with the different alphas</p></div>
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<title><![CDATA[T0797 - Total training Introduction to ZBrush 3 Tools and Workflow]]></title>
<link>http://gudang3d.wordpress.com/2009/10/25/t0797-total-training-introduction-to-zbrush-3-tools-and-workflow/</link>
<pubDate>Sun, 25 Oct 2009 08:26:50 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/25/t0797-total-training-introduction-to-zbrush-3-tools-and-workflow/</guid>
<description><![CDATA[Total Training Introduction to ZBrush 3 Tools and Workflow Introduction to ZBrush 3 covers everythin]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://87.118.94.126:8090/IMAGE/images/669_zbrush_intro_twf.png" alt="" /></p>
<p>Total Training Introduction to ZBrush 3 Tools and Workflow</p>
<p>Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. This DVD covers ZBrush&#8217;s essential features from a practical and accessible point of view. In addition, this training provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This series is just what you need to get up to speed on ZBrush fast.</p>
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<title><![CDATA[J.Lo V2]]></title>
<link>http://minimalinvasiv.wordpress.com/2009/10/24/john-locke/</link>
<pubDate>Sat, 24 Oct 2009 15:58:27 +0000</pubDate>
<dc:creator>Æ</dc:creator>
<guid>http://minimalinvasiv.wordpress.com/2009/10/24/john-locke/</guid>
<description><![CDATA[just another doodle&#8230;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://minimalinvasiv.wordpress.com/files/2009/10/zgrab01-locke03.png"><img class="alignnone size-full wp-image-211" title="ZGrab01 locke03" src="http://minimalinvasiv.wordpress.com/files/2009/10/zgrab01-locke03.png" alt="ZGrab01 locke03" width="600" height="450" /></a></p>
<p>just another doodle&#8230;</p>
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<title><![CDATA[First Zbrush Model]]></title>
<link>http://pfirstenberg.wordpress.com/2009/10/22/first-zbrush-model/</link>
<pubDate>Thu, 22 Oct 2009 16:21:20 +0000</pubDate>
<dc:creator>pfirstenberg</dc:creator>
<guid>http://pfirstenberg.wordpress.com/2009/10/22/first-zbrush-model/</guid>
<description><![CDATA[Actually this is about a month or so old, but I never posted it. Started learning some Zbrush. This ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Actually this is about a month or so old, but I never posted it. Started learning some Zbrush. This is my attempt at a face. Still needs some work though.</p>
<p><img class="alignnone size-medium wp-image-70" title="zbrushface03" src="http://pfirstenberg.wordpress.com/files/2009/10/zbrushface03.jpg?w=300" alt="zbrushface03" width="300" height="210" /></p>
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<title><![CDATA[毘沙門天像つくり～8～]]></title>
<link>http://uonumajin.wordpress.com/2009/10/22/bishamonten-22/</link>
<pubDate>Thu, 22 Oct 2009 13:14:16 +0000</pubDate>
<dc:creator>mbaba</dc:creator>
<guid>http://uonumajin.wordpress.com/2009/10/22/bishamonten-22/</guid>
<description><![CDATA[ちょっとは、進めています。 全然ペース上がって無いじゃんか 衣と鎧の部分ができれば、ペース上がるかな～ :dsadasccc: 頭に兜というか、ヘルメット風なのかぶっているんですね。 あ～～～！ 邪気]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>ちょっとは、進めています。<br />
全然ペース上がって無いじゃんか <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_twisted.gif' alt=':twisted:' class='wp-smiley' /> </p>
<p><img src="http://mb923.net/wp-content/uploads/2009/10/GW-00412.jpg" alt="GW-00412" title="GW-00412" width="450" height="584" class="alignnone size-full wp-image-1589" /></p>
<p><img src="http://mb923.net/wp-content/uploads/2009/10/GW-00413.jpg" alt="GW-00413" title="GW-00413" width="450" height="513" class="alignnone size-full wp-image-1590" /></p>
<p>衣と鎧の部分ができれば、ペース上がるかな～ :dsadasccc:<br />
頭に兜というか、ヘルメット風なのかぶっているんですね。</p>
<p>あ～～～！<br />
邪気（鬼）をふんずけているんで<br />
鬼を作らないといけないのでした&#8230;&#8230;..</p>
<p>まだ、先は長いか～～～ :sd:<br />
来年になっちゃいますぞ！！</p>
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