Ah, the first Game Design class. It was nerve racking to walk into a new place and meet new people but I did manage to get out of it relieved. 396 more words
Tags » 2D Platformer
Put some basic sprites into the game with really basic animations, but I also created some logic that would prevent the player from colliding with “background” objects unless they were on a y-axis that was greater than or equal to the “background” object. 58 more words
It’s hard to believe that we have come such a long way in such a short amount of time.
The Generation IV RPG project was started near the beginning of January and since then we have already managed to put many of the core platforming features into the game. 88 more words