Tags » 3d Audio

Global 3D Audio Market Trends and Forecast Analysis by Manufacturers, Regions, Type and Application 2018-2025

The new research from Global QYResearch on Global 3D Audio Market Report for 2018 intends to offer target audience with the fresh outlook on market and fill in the knowledge gaps with the help of processed information and opinions from industry experts. 1,414 more words

ICT

A Dialetic of Audible Space.

by Ian Stevenson

What follows is a free ranging discussion of some aspects of the use of space in musical performance. Although my interest is primarily in the use of spatialisation or three dimensional physical space, I will touch on other aspects of space as it relates to musical experience. 3,080 more words

General Interest

Creation, Manipulation and Playback of Soundfields.

by David McGrath and Andrew Reilly, Lake DSP

Abstract

The investigations carried out at Lake into various methods for generating simulated acoustic experiences has led recently to the methods of soundfield recording and playback. 2,951 more words

Technical Papers

High Resolution Simulation of Acoustic Environments.

by David McGrath, Lake DSP

Abstract

This paper presents an overview of the important issues that need to be addressed in a high quality audio simulation system for use in Virtual Reality. 3,150 more words

Technical Papers

3D Audio and Acoustic Environment Modeling.

by William G. Gardner

1. INTRODUCTION

Recently there has been a proliferation of 3D audio technologies intended for desktop computers. Many sound cards, multimedia speakers, video games, audio software, and CD-ROMs are marketed as having some sort of 3D capability. 5,211 more words

Technical Papers

Chaotic Waves for 3D Audio.

by Alastair Sibbald

3D audio synthesis is now widely used for interactive video games and in music processing. An initial feature of the synthesis is that the audio streams are convolved with Head-Related Transfer Functions (HRTFs), so as to simulate the acoustic processing which occurs naturally when sound waves arrive at the head and ears directly from the source. 3,961 more words

Technical Papers

Zephyr Plugin Updated to v. 1.2.1

Maintenance update to the Zephyr plugin:

  • Faster performance for all reverb quality modes
  • Depth and delay control now change source indicator size

Existing customers can download the latest version from the link in their receipt or alternatively from the Fastspring dashboard.

Plugins