Tags » 3d Audio

Collision detection and audio

‘What happens to my crusty shell when I die?’ Arkwood spoke like a child. But he was a woodlouse.

I told him that I did not have time for mortal musing. 729 more words



Hello and welcome to my audio programming blog where I talk all things related to DSP, maths, and plugins. Some specific areas that I will be covering in future posts: 19 more words


Virtual Reality development with Oculus Rift

Arkwood – my scrawny and feverishly sordid Belgian buddy – said it again:

‘Build me a synthetic world! I must escape this natural hell!’ Strangely poetic for him. 1,268 more words


3D Audio with Oculus Rift

Peters was scrubbing his toes. I said.

‘Imagine hearing muffled footsteps behind you. You turn around and can now hear the footsteps perfectly clear. There is a man walking towards you with a hammer, ready to commit a bloody death.’ 804 more words


Concert-hall Acoustics (3/3)

Pätynen, J., & Lokki, T. (2016). Concert halls with strong and lateral sound increase the emotional impact of orchestra music. The Journal of the Acoustical Society of America, 139(3), 1214-1224. 205 more words


Concert-hall Acoustics (2/3)

Lokki, T., Vertanen, H., Kuusinen, A., Pätynen, J., & Tervo, S. (2010, August). Auditorium acoustics assessment with sensory evaluation methods. In Proc. ISRA (pp. 29-31). 200 more words


Concert-hall Acoustics (1/3)

Lokki, T. (2014). Tasting music like wine: Sensory evaluation of concert halls. Physics Today, 67(1), 27.

A few months ago, I read this article called… 506 more words