Tags » 3dsmax

Baking Texture Maps

When it comes to texturing my character models, I will need both a high poly and low-poly/retopologised model to work with. There are a range of maps that can be used to define the various properties of a 3D mesh, however the main ones we will be working with are diffuse, normal and ambient: 283 more words

Character Design

Marmoset Toolbag 3

Long time no post!

That’s a reason for that – I’ve actually been writing tech articles for my new job over at TurboSquid – I’m an Associate Producer there, and focus on R&D for real-time 3D and VR. 95 more words

3D Modeling

Object Sequencer script WIP:

Download my script here:


(don’t use this script if you want to keep the original pivot points on your objects!)

MaxScript Interface

Creating a MaxScript interface is the main thing I’ve been working on since my last post.  261 more words


Offset and tiling in photoshop

(finish this)

Tiling textures in Photoshop with pictures of the tool with the example.

Texture before and after offset.

Spot healing tools: > spot healer > clone > stamp > content aware select… 13 more words


Beginner MaxScript: Arrays, loops, bounding boxes and pivot points

Why learn MaxScript?

As I’ve been slowly learning MaxScript, I have tried to use it as a solution to a problem when possible to keep myself learning. 1,137 more words


3 semplici trucchi per render concettuali chiari ed efficaci

Spesso i render concettuali sono la salvezza di noi poveri architetti in caso di revisioni o consegne imminenti.

Prova ad immaginare la scena: è la notte prima di un meeting o di una revisione importante, ma il tuo team non riesce proprio a venire a capo di questo maledetto schema, e vi sentite ben lontani dal farlo funzionare. 1,432 more words