Tags » 40kccg

The Curious Case of Deathgaunts

One of the reasons I started this blog was to revive knowledge about the 40K CCG. A lot of my research involves fruitlessly plumbing the depths of Google for any morsel of information I can find. 722 more words

40kccg

SCD: Spore Mines

I’ve recently been tinkering with Tyranids, and I’m starting to get the hang of how they play. They are masters of unit debuffs, with a wide range of options for reducing the speed and armor of opposing units. 383 more words

40kccg

4 Pillars of Imperial Guard Deckbuilding

I never really had an appreciation for the Imperial Guard faction in the 40K CCG (I’m not calling them Astra Militarum). That changed when I started building my first Imperial Guard deck. 910 more words

40kccg

SCD: Squad Tanium

Invasion: Verdicon appeared to be Sabertooth’s major attempt to rectify the oppressive “extra-BA” strategies that were prevalent prior to the expansion’s release. In many of the expansion’s cards, corrective mechanics sought to punish or deny extra BAs, not least in the set’s sectors, in which 2 of the 5 deny extra BAs. 428 more words

40kccg

Deck Tech: Eldar All-Stars

Eldar have been my favourite faction in Warhammer 40K. I played Eldar all throughout the heyday of the 40K CCG, and during that time, one of my close friends played Chaos. 1,291 more words

40kccg

Wych Cult: Pain & Gain

I recently put together a Wych Cult deck and I’ve been having quite a bit of fun with it. Wych Cult plays a little differently than other races, although many aspects of its gameplay feel familiar. 497 more words

40kccg

SCD: Fiends of Slaanesh

In my opinion, daemons are the heart and soul of the Chaos faction in the 40K CCG. Chaos marines provide the toughness and die modification, but daemons offer a lot of the punishing reactions that make Chaos such a pain to play against. 369 more words

40kccg