Mentats of Gaming presents: Trap-a-Day
Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
The sound in here echoes strangely, causing delays in hearing. Spellcasting requires a concentration check, and any skills that are sound based are at a -2 penalty.
3 days, 14 hours ago
The cavern complex is very large. While in the complex, anyone that eats suddenly becomes very full, requiring a Fortitude Save or they fall asleep for 1d4 hours. 11 more words
1 week, 3 days ago
There is a magical effect in this area that causes all magic effects that have a duration of 1 round or more to only last one round.
2 weeks, 3 days ago
Every tower in this castle has an air vortex in it, which picks up anything under 400 lbs and tosses it around mercilessly, off the walls, stairs, etc.
3 weeks, 3 days ago
If the door to this room is closed (and I’m sure there will be a good reason to close, lock and bar it), an invisible, odorless gas begins to build up in the room. 41 more words
1 month ago
Meteoroids (from some magic source) fall randomly on the cratered plane. If hit, the target must make a massive damage save or die. 7 more words
1 month, 1 week ago
Anyone who enters this dungeon complex automatically levitates about 1 foot off of the ground. 49 more words
1 month, 2 weeks ago