Tags » 4E

Interrupt

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This chamber is filled with voices that can’t quite be made out. After leaving this chamber, whenever someone speaks, the target must make a Will save or they interrupt the speaker. 16 more words

Pathfinder

Huge Drop of Acid

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A huge drop of liquid hangs precariously from the ceiling of the cavern. Any vibration, such as somatic spell casting or combat, hitting walls, etc, causes it to fall. 13 more words

Pathfinder

Glass Floored Room

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The room has a glass floor that looks down on a deep, lava filled hole. 52 more words

Pathfinder

Ice Bridge and Avalanche

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The entire mountainside is coming down on the PC’s as an avalanche is triggered. A bridge, made of ice, spans a chasm to safety. 42 more words

Pathfinder

Somatic Room

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This room is very sensitive to movement. Targets making movements in this room (taking actions, moving, casting spells, attacking, etc) cause the room to target them with a random offensive spell.

Pathfinder

Blooming Flowers

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The flowers here are in heavy bloom. Those in the area must make a Fortitude save or suffer a -2 penalty to Dex and sight based checks.

Pathfinder

Springy Ground

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The ground here is very much like a trampoline. If anyone moves more than 30′ per round, they begin to bounce, requiring Reflex Saves to stay upright, and if more than one person is moving, it may be enough to propel a PC into the ceiling. 10 more words

Pathfinder