Mentats of Gaming presents: Trap-a-Day
Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
If any damage is taken before magical healing is applied, that damage is not healed magically, and must be healed by rest and Heal checks.
6 days, 11 hours ago
There is something in the air in here which reacts with potions. Generally speaking, potions that are used in this area have the opposite effect (if applicable) or just don’t work.
1 week, 6 days ago
The floor is very springy. Any movement faster than normal speed cause the target to bounce. 31 more words
2 weeks, 6 days ago
It is very dark in this cave. A narrow bridge crosses a very deep chasm. 24 more words
3 weeks, 6 days ago
Every surface in here is covered in a thin layer of very viscous oil. Every action requires an Acrobatics or Dexterity check, or has a penalty. 20 more words
1 month ago
There’s a magic field in here that bends lightwaves. All sight-based skills, checks, attack rolls, etc are at a -2 to -10 penalty, depending on distance.
1 month, 1 week ago
Normal sounds in here are amplified. Footsteps become loud thuds. Metal on metal (such as a sword striking armor) become very loud. 16 more words
1 month, 2 weeks ago