Tags » 4E

Echo Chamber

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The sound in here echoes strangely, causing delays in hearing. Spellcasting requires a concentration check, and any skills that are sound based are at a -2 penalty.

Pathfinder

Really Full

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The cavern complex is very large. While in the complex, anyone that eats suddenly becomes very full, requiring a Fortitude Save or they fall asleep for 1d4 hours. 11 more words

Pathfinder

Magic Time Zone

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

There is a magical effect in this area that causes all magic effects that have a duration of 1 round or more to only last one round.

Pathfinder

Tornado Towers

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every tower in this castle has an air vortex in it, which picks up anything under 400 lbs and tosses it around mercilessly, off the walls, stairs, etc.

Pathfinder

Pressure

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

If the door to this room is closed (and I’m sure there will be a good reason to close, lock and bar it), an invisible, odorless gas begins to build up in the room. 41 more words

Pathfinder

Meteoroids

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Meteoroids (from some magic source) fall randomly on the cratered plane. If hit, the target must make a massive damage save or die. 7 more words

Pathfinder

Levitated

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Anyone who enters this dungeon complex automatically levitates about 1 foot off of the ground. 49 more words

Pathfinder