Mentats of Gaming presents: Trap-a-Day
Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
The floor and ceiling are made of giant copper slabs. When the PC’s enter the room, the ceiling falls, crushing the party. 10 more words
1 day, 12 hours ago
A light mist fills the dungeon. Each hour, all exposed equipment must make a Fortitude save or gain the broken condition, or destroyed if already broken.
1 week, 1 day ago
Nobody likes torches…
A toxic gas fills the dungeon. After a few hours, PC’s will fall asleep, and then die a few rounds later. 13 more words
2 weeks, 1 day ago
The entire complex is lit by special torches. Any damage taken while in the dungeon gains bleed 1 until the PC is fully healed due to a special toxin in the smoke emitted by the torches.
3 weeks, 1 day ago
I have felt this way at times…
One random member of the party suddenly cannot stand the company of anyone, anywhere. 9 more words
4 weeks, 1 day ago
Watching a transporter accident on Star Trek…
The party walks into a chamber. One of the members is affected by an effect that will make him randomly change one size up or down once per day.
1 month ago
Still more stuff…
The PC’s wander into a tower or dungeon or something. They are affected by silence. 14 more words
1 month, 1 week ago