Tags » 4E

Pre-Existing Condition

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

If any damage is taken before magical healing is applied, that damage is not healed magically, and must be healed by rest and Heal checks.

Pathfinder

Potion Air

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

There is something in the air in here which reacts with potions. Generally speaking, potions that are used in this area have the opposite effect (if applicable) or just don’t work.

Pathfinder

Springy Floor

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

The floor is very springy. Any movement faster than normal speed cause the target to bounce. 31 more words

Pathfinder

Gunpowder Chasm

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

It is very dark in this cave. A narrow bridge crosses a very deep chasm. 24 more words

Pathfinder

Oily

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Every surface in here is covered in a thin layer of very viscous oil. Every action requires an Acrobatics or Dexterity check, or has a penalty. 20 more words

Pathfinder

Light Lens

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

There’s a magic field in here that bends lightwaves. All sight-based skills, checks, attack rolls, etc are at a -2 to -10 penalty, depending on distance.

Pathfinder

Echo Chamber

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Normal sounds in here are amplified. Footsteps become loud thuds. Metal on metal (such as a sword striking armor) become very loud. 16 more words

Pathfinder