Mentats of Gaming presents: Trap-a-Day
Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
A long, narrow bridge stretches out and upward across the deep canyon. It almost reaches the other side, close enough to jump. 44 more words
6 days, 2 hours ago
The party comes across a huge, inverted dome shaped depression. Way down at the bottom appears to be gold. 48 more words
1 week, 6 days ago
The air here is filled with an anesthetic gas. Every round a DC 15 Fortitude save must be made with the following effects. 39 more words
2 weeks, 6 days ago
A cloud of spores erupts as you walk into the cave. The spores cause all non-magical metal (magical metal gets a Fortitude save) to instantly become brittle. 16 more words
3 weeks, 6 days ago
Several silver bear traps have been placed in the room. Each one does 1d6 damage to the target. 17 more words
1 month ago
As the party enters the great hall, each member is greeted by a long-lost traumatic memory which causes them to gain an affliction, unless a successful Will Save is made.
1 month, 1 week ago
The area is full of precipices that the characters can jump to and from. However, the entire area has been strung with nearly invisible, razor sharp, thin filaments that can remove a limb of a head.
1 month, 2 weeks ago