Tags » 4E

Carpe DM House Rules

H’okay! SO! It’s been a crazy two weeks, and my excuse for not updating is a hectic move and an internet transfer that took WAY too long. 1,418 more words

Direction again

We’ve returned to Arrentium, where we reported our kind-of success and pawned some stuff, and the helmet was manufactured. A sigil ring and a scroll, which we had found in the camp, convinced the commander of the second legion that the Emperor’s brother is alive, and he tasked us with bringing a message to him. 250 more words

Dungeons & Dragons


After spending a long while throughout the week discussing exactly what wealth we had available to us and what options we might employ, we decided to try to kill Nyxmantis the black Centaur again, without buying any specialized gear or forming any particular strategy. 399 more words

Dungeons & Dragons

Magic Items Should be Magical

Once again, Creighton Broadhurst has made a post that has touched on one of my complaints with some Role Playing Games.  Magic Items aren’t magical anymore.  911 more words


It's not a warcrime if they're your own prisoners

We defeated those viney undead things and returned to the black centaur’s fortress. We killed a number of undead defenders, including satyrs and flying harpies, and engaged with the centaur, but he escaped once more. 246 more words

Dominions 4

We huntin'

We met up, partially by chance, with the guard captain from before (Edit: It was actually a local commander). He invited us to his home, where we had a good dinner, recounted our tales, and generally passed a good time. 294 more words

Dungeons & Dragons

Rotating cast, and the future

Turnop, player of the Ermorian Senator, was once again absent, so he’s pretty well out of the game at this point. Klaus, who hasn’t been super active, also wasn’t there. 562 more words

Dominions 4