I’ve finished implementing the next stage of the AI golfing in Boss Golf!
Until now, it would just take the straight line to the hole, and hit as close as it could. 781 more words
2 weeks, 5 days ago
For today’s update to Boss Golf, I wanna talk about clubs!
So I’ve implemented a system that now makes use of proper golf clubs when playing the game. 400 more words
3 weeks, 2 days ago
Today I’ll expand upon the basic system driving the golfer’s state in Boss Golf!
It is very common for tycoon type games to have a sort of happiness/needs meter for the guests to your park/hospital/zoo/dinosaurland. 1,020 more words
1 month ago
So far, we’ve described the state machine used for keeping track and modifying the behavior of the AI, and the utility function that is used to select what course of action the AI should take. 703 more words
4 months ago
Today I’ll be talking about another part of the AI of Boss Golf: Utility
Simply put, Utility is a value that determines how useful an action is for the AI to take at a specific moment in time. 908 more words
4 months, 1 week ago
To break the silence today, I’ll talk about the sketching of the AI of the golfers in Boss Golf, something that I’ve been working on over the past week! 498 more words
4 months, 2 weeks ago