Tags » Anti-Publishing

The Anti-Economics of Anti-Publishing

Often, it seems that the prevailing wisdom about indie game publishing is:

  • every game designer should strive to get their games published (how else can you call yourself a game designer?) and to sell a whole bunch of copies (validating their abilities)
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Anti-Publishing

Limited Edition Games

Archived here from a discussion on SG.

I’ve been thinking a lot about limited edition games because some of my most interesting game concepts probably have a rather limited audience, due to both interest and the necessity of certain physical components. 454 more words

Walton-Style Game Fu

The Tentative Plan

Here’s my tentative plan for being the change that I want to see. It has a somewhat different tone from one of my standard posts, so forgive me. 791 more words

Anti-Publishing

"Core Games": Learning from thatgamecompany

So my current favorite indie video game designers are the folks at thatgamecompany, makers of Flow, Flower, Way , and the upcoming game Journey. I just stumbled across this really cool diagram and description on their webpage and wanted to talk about it. 167 more words

Walton-Style Game Fu

The "Business Model" of an Academic Press

Reposted from an SG thread about crowdfunding.

I’ve been wanting to share a talk I went to hosted by the University of Washington Press, which explained their “business model.” It was among the most depressing talks I’ve ever gone to. 323 more words

Anti-Publishing

The "Business Model" of an Academic Press

Reposted from an SG thread about crowdfunding.

I’ve been wanting to share a talk I went to hosted by the University of Washington Press, which explained their “business model.” It was among the most depressing talks I’ve ever gone to. 323 more words

Anti-Publishing

On Publishing: What I Should Have Said

Based on my brother’s recommendation, I recently read part of Michael Azerrad’s Our Band Could Be Your Life, about the rise of indie rock music in the 1980s. 739 more words

Walton-Style Game Fu