Tags » Ars Magica

Wonderful Ars Magica inspired sketches

A blogger and professional artist named Richard has some wonderful illustrations created for his home Ars Magica game. Richard T’s artwork inspired from Ars Magica – this immediately says “magi council chamber” for a Spring covenant. 36 more words

Ars Magica

Make an army slaughter themselves, piecemeal

Today’s spell is a quick Rego Mentem effect for Ars Magica designed to turn a single opponent into a violent rage-filled berserker. The approach is more subtle than raining down fire on an opponent, very effective in destroying a fighting unit, and would also have a nasty effect on morale. 376 more words


Conjure the Humble Skiff

One of my characters had a need to get across a moderate sized area of water with his companions, and it proved to be a little bit of an ungainly problem. 386 more words


Melt the Company’s Arms - quick variations on Ars Magica spells

A spell I wrote up a long while back – Melt the Vanguard’s Arms is useful against one target. This is a quick modification to that spell to affect an entire Roman company of up to 100 soldiers. 130 more words


Mundane gear: A switching circle

Ars Magica has a lot of scope for magical gear for Magi, but what about a useful mundane item?

Is a switching circle possible? Its a carabiner device which can be used during the casting of circle or ring spells. 78 more words

Ars Magica

Learning More About the Order of Hermes

It’s time I set my sights on planning the next Ars Magica slot for my Monday evening group, so it’s time to look at another brace of supplements. 1,085 more words

Tabletop RPGs

Critical Recovery - more variations on Ars Magica spells

Flicking through the Ars Magica spells here and there, there are as many permutations and variations as a player could want. That said, I sometimes find it easier to review a complete variation of a spell for use with a character instead of considering it in my head. 171 more words