Tags » Ars Magica

Prosthetic parasites

I was recently listening to a radio interview about the Paralympics, where the interviewee noted that you should expect, at some close date, the prosthetics of the athletes to push their performances beyond those of non-disabled athletes.   1,335 more words

Ars Magica

Milestone 400+ New spells for Ars Magica

I’ve posted over 400 new spells for Ars Magica now, reaching my blogging goal for 2016 a few months early. October onward will have a mix of character concepts, variations to rules, the odd conversation on the Ars Magica setting, and more spells that have been sitting in draft for a very long time. 21 more words

Ars Magica

Necromancy spells, part 9

The run of new and tailored spells for Ars Magica themed for necromancy will probably cease playing though my mind soon, till then here are five more new spells. 408 more words

Ars Magica

Slightly Unnatural Water

In Ars Magica we have four elemental arts. The one which fits the magic system least well is Aquam, and because it doesn’t fit the system particularly well, there have been very few Aquam specialists designed during the game. 1,177 more words

Ars Magica

Two more fire spells

The first is inspired by the tactic of making your opponent face the sun while fighting, then a spell for providing bright flare-like light, and then a simple enchanted device. 291 more words

Ars Magica

Spells for wrecking wooden items

A two quick spells for destroying items made from dead plant based materials. Very handy spells in the medieval setting due to how many items have wooden parts. 513 more words

Ars Magica

The Fall of Babbulkund

In one of Lord Dunsany’s stories, a merchant caravan pauses in the desert. They ask a man in rags to join them at the fire, and offer him food and drink. 982 more words

Ars Magica