Tags » Ars Magica

Jack's Beanstalk in Ars Magica

With all the Game of Thrones, Frozen, and Snow White I thought to give Jack and the Beanstalk a try too. First among the fantastic elements in Jack and the Beanstalk is the beanstalk itself. 67 more words

Ars Magica

A Minuscule Immovable Lab

Edit: this should be called “Minuscule Movable Lab”, clearly I missed the title.

A quick post with an odd purpose – to shrink a room or lab down to a tiny size so it is easier to transport. 432 more words

Ars Magica

Warping Points advancement house rule

A Final Twilight event as a result of extended Warping for Magi is potentially how their lives as characters will end, although to be fair many Magi in my experience are retired by story events, killed, or paused due to a permanent hiatus of the game. 228 more words

Ars Magica

Milestone 550+ New spells for Ars Magica

Roughly another three months since hitting the 500 spell mark and there are 50+ new spells for Ars Magica, totalling 551 new spells, and I think around another 50 almost ready to be published. 52 more words

Ars Magica

Spells to Repair a Dwelling

Over time I’ve written a few new Perdo and Rego spells for Terram and Herbam to damage parts of objects or structures (often using Target: Part as it is slightly harder but far more versatile), so in support of a breadth of magical spells for Ars Magica, here are a few ways to repair buildings and structures. 754 more words

Ars Magica

Proportionality bias and the creation of faerie roles

One of the cognitive fallacies which fuels real-world conspiracy theories is  proportionality bias. This suggests that large effects need to have large causes. At the most extreme, Descartes suggested a God was necessary because there were minds, so something greater than a mind need to cause the mind. 263 more words

Ars Magica

A Pick Pocket spell for the Discerning Burglar

A Magus with shady inclinations could gather a stable rudimentary level of wealth very easily. After donning a spell to move amongst mundanes without difficulty these spells might be useful to garner money or other useful materials from passing traders and townsfolk. 338 more words

Ars Magica