Tags » Ars Magica

Two cantrips for finding things in Ars Magica

Here are two simple low levels spells for Ars Magica, to find a beasts and miscellaneous items. These are both based upon the spell Sense the Lodestone… 102 more words

Ars Magica

Powerful effects for a Mentem Wizard

Part of designing a high powered Magus for Ars Magica is working out what effects they might have personally developed which separates them from the wizards in the core rulebooks. 171 more words

Ars Magica

Arcane Tunnels for Road and Waterway in Ars Magica

An aspect of having new spell ranges of Road and Waterway with Faerie Magic and Atlantean virtues (and many others) is the limited range of spells which are designed using them. 410 more words

Ars Magica

Spell to trace the lineage of men and beasts

Here is a few spells of Ars Magica using the Faerie Target: Bloodline. These allow the caster to trace blood relatives for themselves, other humans, and animals. 379 more words

Ars Magica

Reworking an illusion spell for greater effect

Illusions are tricky things to adjudicate in a system which is as flexible as Ars Magica. Questions of adjustments for complexity, accuracy and detail in the conjured illusion all are reasonable however as there is a wide degree of variability in the allowances for complexity in the canonical spells, often the players themselves need to reach their own conclusions (which is generally a potential strength rather than weakness of the system in my opinion, but then I like the banter). 634 more words

Ars Magica

Should MR affect Wings of Soaring Wind?

Whilst googling around for Ars Magica material I came across the RPG Stack Exchange pages, and an interesting question was asked – Does Wings of Soaring Wind… 445 more words

Ars Magica

The old sand in the eyes trick

My intent for these spells was to duplicate the effect of throwing dirt or sand into the eyes of a foe. I’m pleased that the final spell is low level, so very spont’able. 377 more words

Ars Magica