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It’s been a while since I started blogging spells for Ars Magica – in fact several years. Recently I published my 102nd spell which I’m proud to have reached. 24 more words

Ars Magica

Transformation into Gargantuan Creatures, Part Six. Special Powers

Continuing from Parts One, Two, Three, Four, and Five.

Part Six – Special powers and other effects

There are a number of powers and abilities that monsters have in the myths and legends, and the approach in this blog post has generally been to look at the physical form benefits, and ignore the special powers. 642 more words

RPG

Concentus ex Jerbiton

Here are the crunchy bits for the magus I created to run solo adventures with.  He’s several years past gauntlet; stories and background to come. 218 more words

What is "unnatural" in Creo and Muto?

What is intended by the term “unnatural” material in Ars Magica’s magic system, with regard to Creo of unnatural items? Well a long while back the 5e line editor clarified the intent, and I found it the other day while reading a tangential forum post. 254 more words

RPG

The Mirarion

Preface

He asked me what I remembered and I said “Nothing.”

He was a man in middle age, seated opposite me on a chair made of intricately carved wood. 37,448 more words

Ars Magica

There are many ways to skin a cat in using Ars Magica's magic system

Ars Magica has one of the most flexible magic systems around, combined with a very lengthy and detailed set of guidelines for how that magic system can be used. 1,594 more words

RPG

New Ars Duration: Tide

When you have an Ars Magica character with Flexible Formulaic Magic (FFM) every opportunity to lean a new Range, Duration, or Target adds significant leverage into a character. 286 more words

RPG