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Stat Boosting Rituals, Part 2 (Temporary Boosts)

Continuing from Stat Boosting Rituals, Part 1, … now looking at non permanent versions of the boosting rituals. The non-permanent versions of these spell’s are very limited as they will automatically become rituals if the level exceeds 50. 131 more words

Ars Magica

Mentem Gestalts (part one)

These effects are based upon the premise that combative actions are partially instinctive and partially planned. As such an InMe effect which warns of hostile intent could allow the caster to better anticipate the actions of those around them. 430 more words

Ars Magica

Labyrinth of Lanes

Labyrinth of Lanes is another of those episodes which is best represented as a text which has inserts. So, please find it in the February 2017 pdf.

Ars Magica

Stat Boosting Rituals, Part 1 (using Circles)

Based upon The Gift of Reason (Ars Magica p.148) there is the potential to create a ritual using each of the Mentem and Corpus guidelines which increases the attributes for Ars Magica characters. 791 more words

Ars Magica

Playing at ghosts

In Mythic Europe, faeries are drawn to stories, and to transgressions of boundaries. In the real world, people like to play at being ghosts. How do these two ideas combine? 1,988 more words

Ars Magica

More Tidal Aquam spells

The following are spells for wizards who need to defend against water borne attackers, be those boats, mermen, swimmers, or natural creatures. For some of these effect there are several ways to reach the desired outcome, so a few similar spells might be included. 537 more words

Ars Magica