Tags » Ars Magica

Covenant Sweet Covenant

My Ars Magica campaign is currently in one of its breaks as the GM rotation in my Monday evening group passes around the crew, so it’s time once again to look at what supplements are out there and consider how to use them in the campaign. 898 more words

Tabletop RPGs

Board game and RPG loot from Essen

I went to the board game and comics convention in Essen, Germany, a couple of weeks ago, and I came home with a bad cold, four board games, a couple of role-playing games and some new experiences. 885 more words

Dungeons & Dragons

I've been published in Sub Rosa magazine, Issue 17 now available

Issue 17 is the newest issue of Sub Rosa for Ars Magica, and it’s available now. And for the first time I have an article published. 48 more words

Ars Magica

Spells for sleep, against man and beast

Sometimes a Magus needs a solution to a confrontation which doesn’t leave corpses scattered across the ground, or is operating where a little tact will be viewed favorably (rare I know, eh). 457 more words

Ars Magica

A few customised Mentem spells for speaking into the mind

Here are two new Mentem spells, well one reworking of an existing effect, and one new spell for Ars Magica wizards.

Firstly the reworking of Whispering Fingers (CrMe5)(see Apprentices p.48) changing from Touch/Conc to Touch/Sun. 324 more words

Ars Magica

Revival of an old spell - Illusion of the Standing Wizard

Back in the older editions of Ars Magica there was a spell called Illusion of the Standing Wizard. The intent was to allow a magus to appear to be standing around not doing much while actually casting, stealing something, or some such. 126 more words


Wrath of the Autarch by Phil Lewis

I have been waiting for Phil Lewis’s Wrath of the Autarch since Aidan played at Origins 2013 and I played at Origins 2014. Wrath of the Autarch is a kingdom building role-playing game. 1,213 more words

Role-Playing Game