Tags » Ars Magica

The podcast episodes and the transcripts are out of sync

Sorry about that: it will all fix itself soon.

So, the audio is:

  • Last week: Sanctuary of Ice
  • This week: Whaling in Mythic Europe
  • Next Week: Falling backward through time…
  • 32 more words
Ars Magica

Falling backward through time

Player characters from our world transported to Mythic Europe were outside the line style for Ars Magica 5th edition. I tried to put them into Grogs, as a type of Time-lost Witness, but it was (rightly) pointed out Mythic Europe cannot evolve into our world without massive cosmological changes.That being said: if you don’t care, you can easily add characters from our modern day to the Ars Magica setting. 362 more words

Ars Magica

Magus Agnarr Kallhjartad, Ex Miscellanea - a sample Ars Magica wizard. 


Two men draped in furs walk side by side through a hilly grassland covered in silvery frost. Both are indistinguishable due to the dim moonlight, although one is clearly armed with shield and long spear. 2,589 more words

Ars Magica

Spells for Perceiving People as Music

Adding new supernatural senses through hermetic magic is not low level, and is also often very effective. Spell effects have to be specific and purposeful. Here are two spells which perceive dead and then living humans as musical tones and notes. 136 more words

Ars Magica

Whaling in Mythic Europe

There are three techniques for whaling in Mythic Europe. Covenants might participate in each.

Whales beach themselves, or die in the Atlantic and are washed onto the western shores of Europe. 1,221 more words

Ars Magica

The Reality of Mythic Europe

One of the advantages that historically-themed games like Ars Magica have is that there’s masses more setting information out there for historical settings than could ever be produced for s fantasy world, with a richness and depth that goes beyond that of any invented setting. 2,177 more words

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