Tags » Audio Implementation

Strong Audio Implementation Part 2

This is a well made short film adaptation of a creepypasta that I am a fan of, and I feel as though its score is what makes the film work really well as a whole. 260 more words

Research

Strong Audio Implementation Part 1

So this is one of my favourite scenes from my favourite movie of all time. I think what really sets this scene in Jurassic Park  401 more words

Research

USING ANIMATIONS TO PLAY FMOD EVENTS IN UNITY3D

In my last post I explained how to attach an FMOD_StudioEventEmitter component to a game object, then, play it by adding a short line of code to the relevant script. 290 more words