Can we listen to binaural recordings through normal speakers?
Of course. Even when binaural recordings for headphones still sound fantastic on speakers – you just won’t be able to get the 3D effect. 123 more words
As my first step into diving into the world of spatial audio programming in games I’ve decided to test HRTF panning in Unity. I’ve written a native plugin for Unity basically reusing the code from the Binaural VST i’ve coded before to compare it with the default panning by Unity audio engine. 394 more words
This is a nature recording from a sunny day at Vestvolden (near Husum S-train station and Kagsmosen) in Copenhagen April 20th, 2015.
In my last post, I’ve talked about Head-Related Transfer Functions and how to use them to create virtual, binaural audio. In this post I’ll show how to write a stereo panner that uses HRTF to position a mono source in 3D space. 2,535 more words