Tags » Board Game Design

All You Need is a Few Good Lines

The first stage of “Vuoden lautapelisuunnittelija 2015″ ended last Sunday and I must say that I was pretty happy with the results. From 68 submitted games 21 were selected for playtesting, and all four games I submitted got past the first hurdle. 404 more words

Board Games

Gaming diary: Weeks 20 & 21

I didn’t attend the regular gaming night by design within the last two weeks so no new stories from them. I however went to Ropecon… 1,141 more words

Board Games

The Action Points Podcast! Episode 87: Incubating with Justin Halliday and Stefan Barton-Ross

In this episode:

I chat with my co-admins for the Games Laboratory Incubator group, Justin Halliday and Stefan Barton-Ross. We talk about how we got into board game design, what we are interested in with games and game design, and our hopes and goals for the Incubator group and the local board game community. 185 more words

Board Games!

Quick Pitch: Trading in Napoleonic

So, I challenged myself to a design a random game with the limitations set by boardgamizer. The limitations were:

Mechanics: Trading (In games with a trading mechanic, players exchange game items between each other to achieve their goals.) 808 more words

Board Games

Captain Hook

As I mentioned in my first post, I’ve been working on designing a board game for about two years now.  The game is a pirate-themed game where players collect a fleet of ships to travel around the Caribbean collecting gold from plundering enemy ships, trading goods at port, and/or by discovering buried treasure.   449 more words

Board Game Design

The Action Points Podcast! Episode 86: Earth's Mightiest Heroes and Matt Dunstan

In this episode:

I interview Matt Dunstan, designer of Relic Runners, and co-designer of Empire Engine and (Kennerspiel 2015 nominee!) Elysium. We talk about the different board game design communities in the UK and Australia, and also about how to work with other designers. 308 more words

Board Games!

Loss aversion and option availibility

Since it is Vappu (May Day) here, I’m going to keep this very brief. I want to continue a little bit about the “What drives games forward?” thinking I posted… 543 more words

Board Games