We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local RPG design community. 253 more words
Tags » Board Game Design
Pyramid Plunder is a game that I have been working on for close to a year at this point. It started out as a weird deck building game with upgrades you could get around the board, and quickly became an exploration game where players were trying to go into a Pyramid and get loot. 880 more words
Today we chat with Chip Beauvais and his Kickstarter, Universal Rule.
Chris and Frank talk about building a team around them.