Tags » Board Game Design

Townies Design Diary #3: Abstraction or Simulation?

In this entry, I want to talk about a few of the many changes to my board game prototype Townies over the past three months. If you’ve just started reading, feel free to check out my earlier… 706 more words

Board Games

7 Tips to Be a Better Playtester

While it might seem like just giving your time should be enough, doing a few simple things can make you a better communicator, and save you the frustration of potentially butting heads with a designer when playtesting someone else’s game. 703 more words

Design

History of Game Design: This Means War!

A few weeks ago I wrote an article describing some of the most ancient games of all time, known as race games (if you haven’t read it, you can check it out… 2,104 more words

Game Design

#MySciComm: William Chen on games, conferences, and transitioning to a scicomm career

This week, William Chen responds to the #MySciComm questions!

William is a science communicator interested in writing, storytelling, and interactives. After obtaining a Master’s degree in… 1,100 more words

Blog: SciComm By Scientists

Design Diary #2: A Tale of Two Conventions

It’s been a summer! If you haven’t seen me post in a bit, it’s because I was preparing for back-to-back design conventions (something I would not totally recommend). 1,148 more words

Board Games

History of Game Design: The Oldest Games in the World

If you are reading this blog, odds are that you are a fan of games. Not only because this is a game design blog about the history of game design (I know you read the titles), but also because you would be hard pressed to find somebody that doesn’t enjoy games in one form or another. 1,811 more words

Game Design

Take a Chance: The Illusion of Randomness in Games

Randomness is one of the most important elements of almost any game, and also one of the most misunderstood. Randomness can have a huge impact both on the design and experience of a game, and can lead both to very exciting moments and very frustrating ones. 2,098 more words

Game Design