Tags » Board Game Design

Narrative in Games

I recently wrote about drive in games. What makes them go forward, but what can you expect when the game goes forward? This time I’ll take a look into game narrative or game arc as it is also commonly put. 1,255 more words

Board Games

Don't hate the player(s) - hate the game

When it comes to game design – your players shouldn’t have to “will” themselves to suspend their own disbelief – they should do so willingly and without realizing it. 1,064 more words

Design

Marketing & Business #1: "Greed is... good" for designing your game

Should you try and make money off of designing games?

It a seemingly simple question – but with some deep roots if you let it take hold.   899 more words

Design

Board Games at PAX East

PAX East has always been traditionally a convention for digital games. Which is, of course, great, because a game is a game, and who doesn’t love games! 233 more words

Convention

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Improv Lesson #2: Let's Get Physical, Physical

‘Break a leg!’  Not literally – but give it a convincing try!

In improv comedy – one of the critical elements of a good scene is ‘physicality,’ the ability of the players to use gestures, body language and pantomiming to communicate more about the context of the scene – where they are, who they are and how they feel (in general & about each other). 737 more words

Design

Prototyping: TD: Orcs vs. Humans

This blog will delve into the game I first talked about in Gaming diary: Week 41. I finally wrote the first draft of rules for this game and it is already available in… 779 more words

Board Games

3D Printing at PAX East 15

You can’t 3D print a convention (yet!), so I went to see one in person this past weekend. PAX East represents the forefront of gaming and gaming technology, or so my assistant tells me. 1,177 more words

3d Printing

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