Hypothesis: The level of complexity and player agency in a board game’s design should be reflected by it’s playtime. Simply put: random games should be shorter than games where players make more complicated decisions. 1,274 more words
Tags » Board Game Design
The theme of my blog three months ago was “no more excuses” in which I made a promise to myself that I would write more. My intent was to have a more frequent post cadence than once every three months, but just having my hands on a keyboard, working on this second post feels great. 746 more words
Just working on my clickbait titles.
This simple board gaming trick will save you hundreds!
Check out these boardgamer’s super hot wives!
You won’t believe what Phil Eklund looks like now! 8 more words