Tags » Board Game Design

Loss aversion and option availibility

Since it is Vappu (May Day) here, I’m going to keep this very brief. I want to continue a little bit about the “What drives games forward?” thinking I posted… 543 more words

Board Games

Euronimoes 2.0 Released

I’ve been tinkering with Euronimoes for the last 4 years, and now I’ve finally gotten around to uploading the changes.

I’m biased, of course, but I think the changes have improved the game considerably.  172 more words

Board Game Design

Prototyping: King's Land

I’ll like to take this chance to write more about the development of the game rather the game itself. The game reveals itself enough that I don’t need to go into the details. 921 more words

Board Games

Burnout

It’s been a several months since I last wrote a blog post, and so I felt it was time to dust off the keyboard, let you know about my progress, and offer an explanation as to why I’ve not written anything for so long. 358 more words

Board Games

Selling a Horse at an Automobile Conference: Talking Australian Board Game Design at Freeplay 2015

If you’re just here for some slides, they’re at the bottom. Hope you find them useful?

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Let’s start things off with a crisis of identity: 1,896 more words

Board Games!

Gaming diary: Week 16

Rather interesting week gaming wise. I only played one game in our weekly gaming night. During the game I called out that this is designed before 2005 and I was right. 608 more words

Board Games

The 3 x 3 Building Blocks of Game Design

This post takes a look three set of three things I think are important when starting out designing board games. I’ll write about the game, publishing the game and the designer in these sets. 1,520 more words

Board Games