As I mentioned in my first post, I’ve been working on designing a board game for about two years now. The game is a pirate-themed game where players collect a fleet of ships to travel around the Caribbean collecting gold from plundering enemy ships, trading goods at port, and/or by discovering buried treasure. 449 more words
Tags » Board Game Design
In this episode:
I interview Matt Dunstan, designer of Relic Runners, and co-designer of Empire Engine and (Kennerspiel 2015 nominee!) Elysium. We talk about the different board game design communities in the UK and Australia, and also about how to work with other designers. 308 more words
If you’re just here for some slides, they’re at the bottom. Hope you find them useful?
Let’s start things off with a crisis of identity: 1,896 more words