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Code debugging and Breakpoints in dynamics AX 2012 X++

In Microsoft Dynamics AX 2012, development can be done in both X++ and .NET managed code, X++ is an object-oriented language with similarities to C#. X++ is part of the MorphX development platform that is used to construct accounting and business management systems. 238 more words

Microsoft Dynamics AX

Be kind.

Photocredit: http://www.care2.com

If you’re like me, there are some days when you wake up and all is right with the world.

Maybe you just got a huge payday. 613 more words

Monday Starter

The Sinfulness of Sin

In 2008, Gary D. Robinson wrote for Breakpoint:

“In the early ‘70s, psychiatrist Karl Menninger wrote a book entitled Whatever Became of Sin? Years after Dr. 619 more words



Peacemakers. What emotions does that word stir in you? It is a word that honestly I had not given much about until the last couple weeks. 455 more words

Weekly Story: The Story Behind 'It Is No Secret'

Weekly Story

BreakPoint commentator, Eric Metaxas, reports on the background of Stuart Hamblen’s hymn “It Is No Secret.”

As the site tells, “It Is No Secret” was written by Stuart Hamblen, who is regarded as one of radio’s first “singing cowboys.” Hamblen, the son of a Methodist minister from Texas, didn’t handle his fame very well. 390 more words

Weekly Story

Debugging with breakpoint in any place

Was debugging some code the other day and had some annoyance. I had to set a breakpoint in my code and then try to figure out where a problem happened by going into methods, and jump multiple steps before actually reaching the code I wanted to test. 360 more words


Remove breakpoint in X++ code

Removing the hardcoded breakpoint in Classes/Methods:

void breakpointRemoving(Args _args)
#AOT Name name;
NumberOf recordCount;
TreeNode treeNode,treeNode1;
SysDictClass sysDictClass;
str code;
str string;
TextBuffer textBuffer;
string = "breakpoint;";

textBuffer = new TextBuffer();

treeNode = TreeNode::findNode(#ClassesPath);
treeNode = treeNode.AOTfirstChild();

treeNode1 = treeNode;
//Class got selected
treeNode = treeNode.AOTfirstChild();

while (treeNode)
//Saving the code to str;
code = treeNode.AOTgetSource();

//Saving the code to textBuffer

//Replacing the string with the one space
textBuffer.replace(string," ");

//Saving the updated code from textBuffer to treenode

//Saving & Compiling the updated code from treenode to AOT

//Saving the methods/class

//Moving to next method
treeNode = treeNode.AOTnextSibling();

//Moving to next class
treeNode = treeNode1.AOTnextSibling();