Tags » Bullet Time

Where is it now? Cobalt Edition

Cobalt from Oxeye Game Studio (www.playcobalt.com) is another perfect example of a game that has had a really long and drawn out development. So long, in fact, that I had completely forgotten about the game until looking back over my old blog posts. 457 more words


Noble Neon: Beta Download

I’m gonna say this straight: It is not fair that WordPress charges us just to mess around with the page code. So it is with disappointment that I cannot embed the beta of Noble Neon on this page. 306 more words

Game Design

Day 163 - The Crime Scene

“I have a feeling you’re gonna hate it. Ballistics – and this is all preliminary, mind you – find that the bullet’s path through the skull wasn’t exactly normal.” 379 more words

The Phantasmagoria

Stop the Slow Motion!

By Matthew J.R. Kohler

Slow Motion, or bullet time, has become so popular that every action movie has to have at least one scene with slow motion.  646 more words

Matthew Kohler

Noble Neon: User Interface Progress

Following up on last week’s game idea, I made a quick working prototype using Stencyl to see if my idea works well. While Bullet Time hasn’t been implemented yet, I’ve made it so that the player has to switch to different coloured bullets to be able to hurt different coloured enemies. 377 more words

Game Design

Oh, for FX sake - March 2013

Originally published on the now defunct Newcastle Free Press website. Link unavailable.

Despite my reservations about its increasing overuse in mainstream cinema, I do not generally have a problem with CGI. 999 more words

Newcastle Free Press