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B4: The Lost City - Part 4

Last Friday’s delve into the Lost City proved to be a session almost as bloody as the first, but it was also, by far, the most lucrative session we’ve had. 1,411 more words


Environmentally Friendly House Trends in the Okanagan: Your Choice

Single Family Detached House.

Lots of room to play your own music.

Multi-story Condominium.

Best to keep the music down and enjoy the company.

It’s your choice. 12 more words

Nature Photography

Building a Better Zombie Pt 2: Pestilent Dead

Thief 2x substantially changes how undead are handled. In Thief 1 and 2, Zombies are all but unkillable unless you have explosives or holy water. Thief 2x zombies retain this invulnerability, but you can hack off their limbs and head. 476 more words


B4: The Lost City - Part 3

The party spent a decent amount of time screwing around in the Jester’s tomb, making all sorts of wild speculations on the uses of magic jars linked to the Jester’s sarcophagus. 694 more words


B4: The Lost City - Part 2

Things proceeded a bit more smoothly in our second session of the Lost City.  I had time to better flesh out the factions and even come up with some mini-quests that each side would possibly offer. 1,415 more words


Building a Better Zombie

One of the problems that D&D has, I feel, is that low level undead just aren’t all that scary.  Ghouls are frightening because they have paralysis and aetherial undead are terrifying because of their level drain, but Zombies and Skeletons tend to be kind of boring mooks who are usually less threatening than encountering a group of 1st level human bandits.  442 more words


B4: The Lost City - Part 1

B4 is certainly living up to its reputation as a pyramid of blood.  The party has already faced multiple PC losses as well as losses from their potential replacement pool. 1,511 more words