Tags » Caillois

Simulation versus Narrative: Introduction to Ludology

Author: Gonzalo Frasca

Source: Video/Game/Theory. Edited by Mark J.P. Wolf and Bernard Perron. Routledge, 2003 (completed and in press – http://www.ludology.org/articles/VGT_final.pdf )

Academic video game studies have known an incredible development during the last couple of years. 7,001 more words


Gioco - Treccani: Dizionario di filosofia (2009)

Gioco. Attività strutturata e liberamente scelta, svolta individualmente o in gruppo unicamente in vista di sé stessa e non per altri fini o necessità immediati. Per queste sue caratteristiche Aristotele distingueva il g. 1,412 more words


Ermeneutica del gioco - Studio comparativo

AUTHOR: Domenico Turco

1. I significati del gioco

2.Il gioco in prospettiva filosofica, antropologica e sociologica
3. Il gioco nella psicologia dello sviluppo
3.1. Il gioco e lo sviluppo dell’intelligenza… 5,945 more words


Spelinterventies en stedenbouw

In Rezone Playful Interventions werken architecten en game developers in drie teams samen aan een speelse interventie voor twee verdiepingen van Mengfabriek Koudijs in Den Bosch die op het punt staat op verlaten te worden. 643 more words

Rezone: Playful Interventions

buell dissertation colloquium 2013

i’ll be presenting my dissertation research at the buell dissertation colloquium, at columbia university, on april 6. my paper is titled “the machine in the pampas: buenos aires, 1943” and examines antonio bonet’s unbuilt project, … 53 more words


Aspects of Play: Some Research

Below is the research I’ve put together for my aspects of play module. The brief for this project asked us to look into existing Game theory. 724 more words

Aspects Of Play

The game categories of Roger Caillois. Baudrillard believed that today Ilinx prevails

 Jean Baudrillard:

“Think of it all as a magnificent game, where certain things come to represent more and more other things. Playing and games have several dimensions that have been categorized by the sociologist Roger Caillois: Mimicry (the game of representation), Alea (the game of chance), Agon (rivalry and competition), and last but not least, Ilinx, the vertiginous, delirious dimension inherent to some games. 57 more words