Tags » Caillois

ED5863 – Digital Games and Learning: Games and the necessity of rules

In designing this Prezi roadmap, I wanted to connect a core idea used by Johan Huizinga and Roger Caillois in their discussion about games to the ideas of Ian Bogost and Rowan Tulloch. 124 more words


A discussion of Caillois' four categories of design applied to Bioware's Dragon Age

Since its creation, mankind has used the concept of play as a way to break from reality, placing the player in a new world with its own unique rules and boundaries. 953 more words

Draft: a formal study of games

Welcome back, gamers and players!

You may have thought this blog was definetively abandoned: it isn’t.

Simply, I switch my writing habits: from a number of short content with a (somehow) regular scheduling, to a slower but deeper style. 307 more words


Cfp_II Coloquio G. Bataille IDAES/UNSAM

Llamado a presentar resúmenes II Coloquio Georges Bataille. 28 de abril, Instituto de Altos Estudios Sociales (IDAES/UNSAM). Plazo para la presentación de abstracts: 15 de febrero de 2016, plazo para presentación de ponencias: 1 de abril de 2016. 621 more words

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