Tags » Campaign Setting

Elementalism in Hyperborea

(Short post today; mostly an excuse to quote Robert Frost and reference Bakshi again.)

Some say the world will end in fire,
Some say in ice.

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Characters begin play in Brigand’s Bay. Here’s a general overview.

This inlet is lined with the petty holdings of thieves, outlaws, and other villainous men. These holdings emerged at the end of the Dark Age.

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Here’s some background for the Hyperborean cultures. The adventure takes place in Brigand’s Bay, which has a racially-diverse population: In addition to characters of “Common” stock, Kelt, Viking, (renegade) Picts, Kimmerian (and Kimmeri-Kelt), and Esquimaux are all acceptable.

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Gatekeepers in Astonishing ACKS

I was moving some old gaming books this week when I came across my Eberron hardcover. Back in my 3e days I played in a short Eberron campaign and liked some of the ideas (particularly… 249 more words


Designer Diary #6: Building and Maintaining a Vast Universe

As promised, I took a break from writing the blog, in part due to working 70 hours a week, but also in part because I went out of the country for half a month and was without internet for most of that time, having gone deep into the jungles of the Philippines (maybe I’ll tell you about it sometimeā€”it wasn’t a leisure trip or a vacation, but it was rather exciting!) 1,551 more words


Astonishing ACKS

I’m calling my current gaming obsession Astonishing ACKS. It’s an old-school RPG mashup set in the Astonishing Swordsmen & Sorcerers of Hyperborea (AS&SH) campaign world using the… 105 more words


Vhuurmis in Astonishing ACKS

I posted a while back on the Hyperborea Boards about Vhuurmis and Ape-Men. As presented in AS&H, I don’t see much difference between the two species, and I asked whether… 186 more words