It took a while, but there have been two fresh new characters rolled up for the persistent campaign that I am starting. It took a while because on of my players was feeling not-very-well-at-all, and I was attempting to explain all of the differences between what we had been playing (via Sliders) and what we will be playing. 204 more words
Tags » Campaign Setting
Finished my IMTU Spinward trade map which may be of interest to someone.
(courtesy of the awesome travellermap.com )
The map (pdf)
purple are long distance routes… 1,291 more words
The Imperium is huge and travel is slow so the Capital may be a year or more away from the frontier.
Historically this sort of problem is solved by decentralization and the problem that arises from that – risk of rebellion – is solved with some kind of feudal structure – hence the importance of the nobility in Traveller. 973 more words
Generally IMTU the Imperial arms are the Navy and Marines with the army being a planetary thing.
The doctrine is generally marines attack, army defends but there is a special case when the Imperium are on the offensive where arny units come in directly after ground has been taken by the marines. 369 more words
Some threads from the Traveller forums on the operating coasts of merchant ships.
1) The general gist is the cost per ton per parsec is… 948 more words