Tags » Campaign Setting

Elementalism in Hyperborea

(Short post today; mostly an excuse to quote Robert Frost and reference Bakshi again.)

Some say the world will end in fire,
Some say in ice.

165 more words
RPG

Characters begin play in Brigand’s Bay. Here’s a general overview.

This inlet is lined with the petty holdings of thieves, outlaws, and other villainous men. These holdings emerged at the end of the Dark Age.

134 more words
Hyperborea

Here’s some background for the Hyperborean cultures. The adventure takes place in Brigand’s Bay, which has a racially-diverse population: In addition to characters of “Common” stock, Kelt, Viking, (renegade) Picts, Kimmerian (and Kimmeri-Kelt), and Esquimaux are all acceptable.

446 more words
Hyperborea

Gatekeepers in Astonishing ACKS

I was moving some old gaming books this week when I came across my Eberron hardcover. Back in my 3e days I played in a short Eberron campaign and liked some of the ideas (particularly… 249 more words

Hyperborea

Designer Diary #6: Building and Maintaining a Vast Universe

As promised, I took a break from writing the blog, in part due to working 70 hours a week, but also in part because I went out of the country for half a month and was without internet for most of that time, having gone deep into the jungles of the Philippines (maybe I’ll tell you about it sometimeā€”it wasn’t a leisure trip or a vacation, but it was rather exciting!) 1,551 more words

Cosmothea

Astonishing ACKS

I’m calling my current gaming obsession Astonishing ACKS. It’s an old-school RPG mashup set in the Astonishing Swordsmen & Sorcerers of Hyperborea (AS&SH) campaign world using the… 105 more words

RPG

Vhuurmis in Astonishing ACKS

I posted a while back on the Hyperborea Boards about Vhuurmis and Ape-Men. As presented in AS&H, I don’t see much difference between the two species, and I asked whether… 186 more words

RPG