Tags » Campaign Setting

ACKS Vivimancer

Continuing with yesterday’s biotech theme, I’m presenting an ACKSified version of the Vivimancer from Theorems & Thaumaturgy and the Complete Vivimancer.

Vivimancers (also known as fleshcrafters) are mages who study the arcane manipulation of biological life. 159 more words


Hyperborean Biotechnology

I’m still on an Alien/Prometheus kick and am really digging the Hyperboreans as Promethean Engineers thing.

I’m thinking of playing up Hyperborean Biotechnology in my game. 303 more words


Hyperboreans as Promethean Engineers

I did my very first Astonishing ACKS post over three-and-a-half years ago on the topic of Hyperborean Custom Classes.

At the time, I had in my mind an image of the race from the… 169 more words


Sightless Serpent - NPCs

(We’ve started our next Astonishing ACKS adventure; I’ll post some of the NPCs here to help the players keep track of things…)

Reimar the Red (Scout):

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Back in Khromarium

At the end of the the Serpent Isles adventure, the PCs managed to escape via teleporter back to Khromarium. The surviving Murderhobos will now have an opportunity to recover and regroup, and I’ll need to get ready for their next adventure… 34 more words


Saturn's Hexagon

Saturn hosts a¬†bizarre, massive hexagon at it’s northern pole:

The hexagonal cloud pattern is a persistent six-sided jet stream with winds above 300km/h. The sides of the hexagon are about 13,800 km long, which is more than the diameter of Earth. 39 more words

Astonishing ACKS

Specialist Hirelings

I spent some time creating potential hirelings/henchmen using my Astonishing ACKS house rules. The intent was to have a range of low-level specialist NPCs available for hire when the party needs a “wilderness scout” or “lockbreaker” or “healer/medic”, etc. 22 more words

Astonishing ACKS