Tags » Campaign Setting

Mythark, the Glowing City

In the years following the Shattering, the Race spread far and wide across the lands in every direction possible. The elves claimed every forest territory and seemingly every patch shrub taller than themselves. 1,704 more words

Role-playing Games

Caderact, the Gnomen City-State

Caderact is a town unlike any other across the realms. The only known settlement founded by gnomes and home to gnomes in the realms is filled with strange sights, unfathomable smells, and ghastly sounds. 185 more words

Role-playing Games

Ushoria, The Dominion

Since the Shattering, many nefarious individuals and organizations have sought the shards to suit their nefarious ends. One group was successful, locating the Fire Shard in the depths of the Spire Windclaw, north of the Western Crown. 995 more words

Role-playing Games

Orlantheas, Dark Home

At the tip of The Divide where sheer cliffs meet the tall trees of the Shadow Wood, there lies a community that sprang up from the conflicts of both worlds, the surface and the below. 516 more words

Role-playing Games

The Drift

South of Fire Bay, lying on the eastern shore of the Shadow’s Pool, a desolate wasteland of salt and snow whirls under a persistent and unstoppable blizzard. 407 more words

Role-playing Games

Eobberus, the Sixfold Realms

After the final defeat of the Hidden King, the empire of Aerathane was truly gone. As the settlements struggled for survival, noble families began to exert their influence. 2,530 more words

Role-playing Games

Karthun, the Kingdom of the Northmen

Due north, at the foot of the Crown of the World, there is a land of gray skies and frozen earth. The Black Frost is the coldest land that nay of the Race can claim to inhabit, and it is a harsh land where only warriors survive. 1,405 more words

Role-playing Games