Tags » Co-op Multiplayer

Grass Bending Test

Note: The following video is pre-alpha test footage, and in no way represents the quality of the final game.

It’s hard to see due to the video framerate and compression, but there are volumes for affecting the grass parented to the player’s feet. 27 more words

Unreal Engine 4

Progress Update Since Last Time

Dungeon Survival has progressed a lot since the last update. No screenshots currently, but I would like to describe some of the features I’ve completed. 210 more words

Zombies Ate My Neighbors (SNES)

Horror movies have served as inspiration for many video games. Silent Hill was heavily influenced by Jacob’s Ladder. Early Resident Evil games took cues from George A. 479 more words


Porting up to Unreal Engine 4.3 - Setbacks Caused by Boneheadedness

Progress has been swift but not without setbacks, as with the problems I encountered moving my project from UE4 4.2.1 to 4.3 preview.

I decided to port up to it because it offers some particular functionality I required, namely theĀ  275 more words

Unreal Engine 4

Rats! And You, In Dungeon Survival

Rats are usually boring enemies in fantasy and medieval games, used to introduce new players to combat, and hardly intended to inspire terror. The exception is usually some sort of giant rat, but that too has limited scare factor when the players are used to fighting giant-everything (spiders, wasps, bats, etc.) any of which is more creepy than a giant rat. 333 more words

Unreal Engine 4

The Dungeon Of Death! (and gameplay)

In Dungeon Survival, we must provide a counterpoint at all times to the mundane aspects of survival, maintaining one’s health in an environment of slimy subterranean walls, and avoiding the denizens of such places (or dispatching them with one’s ingenuity). 1,092 more words

Unreal Engine 4