Tags » Co-op Multiplayer

Unofficial OVRLipSync Plugin for UE4

After messing with PocketSphinx’s phoneme recognition and not getting the results I wanted, I looked back into porting Oculus’ LipSync plugin for Unity over to UE4, since the Unity plugin is just a wrapper for a DLL and some examples of how to use it. 156 more words

Unreal Engine 4

Floating Hands: Good Riddance

I never liked the idea of floating hands, and now that I’m no longer trying to get a dev kit from HTC/Valve (they expressed interest in mini-games with low replay value and minimal content, the opposite of what Dungeon Survival is aiming for), I’m doing away with them entirely in favor of the true-first-person I always intended to provide, and was going to end up being an option if floating-hands had stayed. 78 more words

Unreal Engine 4

Belated Screenshot Saturday - Dungeon Survival

About Dungeon Survival

Features Overview

  • Made from the ground up for VR, with unique features to support motion controls
  • Next-gen VR features today: Voice-input commands, NPC facial morphs and more.
  • 324 more words
Unreal Engine 4

Early Bow & Arrow

Please note!

This is an extremely early pre-alpha test video, and does not represent either the current or final state of the game.

Unreal Engine 4

Early Mount & Blade-style Combat

Please note!

This video is a very very early pre-alpha representation of combat in Dungeon Survival. It does not represent either the current or final state of combat in the game.

Unreal Engine 4

Grass Bending Test

Note: The following video is pre-alpha test footage, and in no way represents the quality of the final game.

It’s hard to see due to the video framerate and compression, but there are volumes for affecting the grass parented to the player’s feet. 27 more words

Unreal Engine 4