Dungeon Survival has progressed a lot since the last update. No screenshots currently, but I would like to describe some of the features I’ve completed. 210 more words
Tags » Co-op Multiplayer
Progress has been swift but not without setbacks, as with the problems I encountered moving my project from UE4 4.2.1 to 4.3 preview.
I decided to port up to it because it offers some particular functionality I required, namely the 275 more words
Rats are usually boring enemies in fantasy and medieval games, used to introduce new players to combat, and hardly intended to inspire terror. The exception is usually some sort of giant rat, but that too has limited scare factor when the players are used to fighting giant-everything (spiders, wasps, bats, etc.) any of which is more creepy than a giant rat. 333 more words
In Dungeon Survival, we must provide a counterpoint at all times to the mundane aspects of survival, maintaining one’s health in an environment of slimy subterranean walls, and avoiding the denizens of such places (or dispatching them with one’s ingenuity). 1,092 more words