Tags » Cocos2D-X

Cocos2d-x: Space Monkey - Part 3

In the second part of the Space Monkey tutorial we setup the game scene and add a background to it.
In this third part we will add the monkey to the game and we will move him around the scene. 1,792 more words


Cocos2d-x : Space Monkey - Part 2

In the first part of this tutorial to create the Space Monkey game, we created a Cocos2d-x project and setup an empty scene named “SpaceScene”. 952 more words


How to make firework effect in a game with TDD

This article is talking about how to add a firework or confetti in a game with TDD.

Here are the content overview:


Cocos2d-x : Space Monkey Game

This is Space Monkey, a simple game I made with the Cocos2d-x game framework. The game runs on iOS and Mac OSX. It should not take much effort to make this game run on Windows and on Android devices. 263 more words


Cocos2d-x Project Setup and Cleanup

In this post I will describe how to create a new project in cocos2d-x using the cocos command line interface. The project created using the cocos command is a “Hello World” demo application that both provides some game framework initialization and a generic scene with some basic functionality. 1,011 more words


Cocos2d-x on Mac and Windows

If you read my previous post here, you will find detailed instructions to install the Cocos2d-x game engine on Linux.

I wanted to do the same kind of tutorial for Mac and Windows but there are already a few very good tutorials on how to do that. 76 more words


Cocos2d-x installation and setup on Linux

If your preferred development environment is based on a linux computer then you may be interested in this blog post because I will describe, step by step, how to install and setup cocos2d-x on linux. 894 more words