Tags » Cocos2D-X

2D Game with Cocos2d-x

1. Have two backgrounds scrolling in parallax scrolling with Painter’s algorithm.

2. Incorporate data-driven programming for info in XML. Program gamedataLoader with singleton design pattern. 49 more words

2D Game

[Cocos2d-x] 1. First step


The heart of this part is what cocos2d-x can for us and how to create classes and notion of some features.

What is the 2d framework?; the instructor said it is rectangles in a loop. 940 more words


Dungeon Generation

For my final longer project in my portfolio class I decided to look into generating a dungeon. Having done tile-maps, but never messed with procedural generation, this seemed like a good entry to the topic. 1,178 more words


Hungry Hungry Hippos 2

After getting my feet wet in Cocos2d-x on Android, I wanted to approach something cross-platform and load some info from data files. I only had three weeks for this project, so I figured it would be best to focus on porting a prior project over to Cocos2d-x, rather than trying to start from scratch. 734 more words


Making a C++ Cocos2d-x Android Game

Cocos2d-x is an open-source game framework written in C++, with a thin platform dependent layer. It is widely used to build games, apps and other cross platform GUI based interactive programs.

747 more words

Adventures in cocos2d-x

After venturing back and forth between different development frameworks, cocos2d-x seems to meet  my requirements. The main requirement was for it to be as cross platform as possible, I want to deploy to as many platforms as possible. 116 more words


Getting PlayFab working with Cocos2d-x

Surprise, surprise. It’s supposed to be a cinch to get this stuff going! But it’s not. The magic of a lack of documentation.

PlayFab and Cocos2d-x are supposed to work well together. 394 more words

Game Engines