1. Have two backgrounds scrolling in parallax scrolling with Painter’s algorithm.
2. Incorporate data-driven programming for info in XML. Program gamedataLoader with singleton design pattern. 49 more words
2 months, 4 weeks ago
The heart of this part is what cocos2d-x can for us and how to create classes and notion of some features.
What is the 2d framework?; the instructor said it is rectangles in a loop. 940 more words
3 months, 2 weeks ago
After venturing back and forth between different development frameworks, cocos2d-x seems to meet my requirements. The main requirement was for it to be as cross platform as possible, I want to deploy to as many platforms as possible. 116 more words
6 months, 3 weeks ago
Punch The Screen
Surprise, surprise. It’s supposed to be a cinch to get this stuff going! But it’s not. The magic of a lack of documentation.
PlayFab and Cocos2d-x are supposed to work well together. 394 more words
7 months, 2 weeks ago
This stuff is supposed to be easy. It’s almost pre-Hello World. How can I log some kind of low-level message to some kind of low-level output from my code? 289 more words
Here is an another example of a game developed with Cocos2DX :)
(Puzzle fruit by NoHuman Studio )
11 months, 3 weeks ago
This is a Cocos2d-x program that creates a random maze using Prim’s algorithm. It has a command window that takes the following inputs:
12 months ago