With the interactive platform of the internet filmmakers are closer than ever before with their audiences.
When I was growing up film was my safe place. 275 more words
Written by Jens Kjeldgaard-Christiansen:
This post argues that the modern video game bears a unique affinity to contemporary convergence culture. Recognizing this affinity will improve our understanding of the video game as well as the media culture framing it. 2,223 more words
In Condis’ article she points out from Jenkins’ ideas of convergence culture that, “‘not all participants’ in a convergence culture ‘are created equal. … Corporations – and even individuals within corporate media – still exert greater power than any individual consumer or even the aggregate of consumers’ “(p.199). 285 more words
According to the Gregg Driscoll reading, ‘participatory culture’ is basically the idea of audiences being able to interact with the media they are consuming. “At its clearest, participatory culture describes the systematic generation of audience activity, usually by digital media” (Driscoll, 574). 136 more words