Mentats of Gaming presents: Trap-a-Day
The air around the door seems to sparkle.
Type: magical; Perception DC 26; Disable Device 26
Trigger location; Reset None
Anyone that walks thru the door is either increased or reduced in size when they pass through. 12 more words
3 days, 20 hours ago
Several trees are laden with overlarge pinecones.
Type: mechanical; Perception DC 19; Disable Device 19
Trigger proximity (alarm); Reset None
Pinecones fall from the trees and explode, sending sharp shrapnel everywhere. 23 more words
5 days, 20 hours ago
The door looks locked and sturdy.
If anyone goes through the door, they are inundated with glitter, which outlines them in a sparkly aura and also chokes them. 38 more words
2 weeks, 6 days ago
A catchy little tune can be heard from the room ahead.
Those that enter the room are infected with an earworm. 24 more words
3 weeks ago
A rickety set of stairs spirals downwards.
Type: mechanical; Perception DC 18; Disable Device 19
If more than 2 PC’s are on the stairs at any time, they collapse. 16 more words
4 weeks ago
The doorframe is decorated with tiny frescoes of hands.
The little hands grab onto and untie a shoelace, purse string, or other tied object. 12 more words
1 month ago
A deep pool of water blocks the way.
Trigger touch; Reset Auto
Anyone who enters the water shrinks to the next size lower as per the… 10 more words
1 month, 3 weeks ago