Tags » Cr2

Self Locking Door (CR 2)


An ornate door leads out of the chamber.

Type: magical; Perception DC 26; Disable Device 26

Trigger location; Reset None

Effect

If anyone tries to open the door without knocking, it is held secure by a… 10 more words

Pathfinder

Enticing Cuffs (CR 2)


An open set of manacles lays on a velvet cushion.

Type: magical; Perception DC 26; Disable Device 26

Trigger location; Reset None

Effect

When a target approaches the pillow, he feels a desire to drop everything and don the cuffs. 26 more words

Pathfinder

Ever Locking Door (CR 2)


The door ahead is locked.

Type: magical; Perception DC 26; Disable Device 26

Trigger touch; Reset Auto

Effect

The door is locked (DC 25 Disable Device). 28 more words

Pathfinder

Break Me Door (CR 2)


A sturdy, locked door is stuck in place.

Type: magical; Perception DC 26; Disable Device 26

Trigger touch; Reset None

Effect

If an item is used to break open the door, it breaks. 11 more words

Pathfinder

Water Pipes (CR 2)


Copper pipes run overhead.

Type: mechanical; Perception DC 19; Disable Device 17

Trigger proximity; Reset None

Effect

The pipes are fragile, and motion nears them causes the hot water pipe to break. 22 more words

Pathfinder

Tacky Stairs (CR 2)


A set of stone stairs leads downwards.

Type: mechanical; Perception DC 19; Disable Device 18

Trigger location; Reset None

Effect

About halfway down the stairs, a bunch of tacks cascade down the stairway. 19 more words

Pathfinder

Fountain Firework (CR 2)


A tube ahead lights up, spraying pretty lights upward.

Type: magical; Perception DC 26; Disable Device 26

Trigger proximity; Reset None

Effect

The tube shoots several round bolts of light in the air, which then turn to strike the party. 17 more words

Pathfinder