Mentats of Gaming presents: Trap-a-Day
A large mirror is on the wall.
Type: mechanical; Perception DC 19; Disable Device DC 19
Trigger proximity; Reset none
The mirror shatters when anyone gets too close and stops to look in it. 30 more words
3 weeks ago
A large chest is in the back of this room.
Type: magical; Perception DC 26; Disable Device DC 26
Trigger touch; Reset none
Opening the chest causes cold damage and fatigues that target. 13 more words
1 month, 1 week ago
James Peacock brought back the cured iMac and checked everything was all plugged in and working well. He also worked out the CR2 format problem. This was because the camera was set to film in RAW mode, and CR2 is the format for that. 201 more words
1 month, 2 weeks ago
A sign in the library reads “Be Quiet”.
Trigger speech; Reset auto
When the target speaks in the library, their speech is then rendered unintelligible. 41 more words
The floor of the cave is covered in sand.
Trigger location; Reset repair
When the trap is triggered, a huge gust of wind whips through the cave, sending sand everywhere. 27 more words
1 month, 3 weeks ago
A rope is in front of this door, presumably to ring the door bell.
Trigger touch; … 30 more words
In Zimbabwe, company registrations are done at the Department of Deeds, Companies and Intellectual Property (DCIP) and it takes about two weeks to complete the process. 619 more words