Tags » Cr2

Noose Climb (CR 2)


A knotted rope hangs down the side of the stone wall.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect… 73 more words

Pathfinder

Mobile Alarm (CR 2)


A small door leads to the back office.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

If the target opens the door, an alarm. 33 more words

Pathfinder

Construct Room (CR 2)


The room is full of valuable items.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

A few of the items are constructs , and if any of the items in here are disturbed, they attack. 17 more words

Pathfinder

Sewer Grate (CR 2)


The sewer grate is a little… gamey.

Type: mechanical; Perception DC 18; Disable Device DC 17

Trigger touch; Reset none

Effect

The sewer grate is covered in muck. 13 more words

Pathfinder

Freshly Waxed Floors (CR 2)


The floors in here sparkle.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger touch; Reset none

Effect

The floors have been cleaned and are slippery. 34 more words

Pathfinder

Obvious Trap (CR 2)


The corridor ahead is obviously trapped.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

When the target is within 25′, he is compelled to walk down the corridor. 24 more words

Pathfinder

Fireman's Pole (CR 2)


A fireman’s pole leads down to the floor 20′ below.

Type: mechanical; Perception DC 18; Disable Device DC 21

Trigger touch; Reset none

Effect

The pole is damaged half way down and breaks. 25 more words

Pathfinder