Tags » Cr2

Corrosive Statues (CR 2)


The room is filled with statues, their hands outstretched.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

When a target passes a statue, it reaches out to touch them. 7 more words

Pathfinder

Ice Dagger (CR 2)


The cave is icy.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

When a target passes under a certain spot, a magical dagger of ice falls from the ceiling. 10 more words

Pathfinder

Broken Spring Loaded Floor (CR 2)


The hallway has a wooden floor.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger location; Reset none

Effect

Several floor tiles in here are spring loaded, but due to age, they have deteriorated. 40 more words

Pathfinder

Oil Spritzer (CR 2)


A fine mist fills the room.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger proximity; Reset Repair

Effect

The mist is a viscous oil. 32 more words

Pathfinder

Rubber Band Trap Door (CR 2)


A trap door in the wall is nailed shut.

Type: mechanical; Perception DC 19; Disable Device DC 22

Trigger touch; Reset none

Effect

A rubber band has been stretched behind the trap door. 32 more words

Pathfinder

Weak Glass Door (CR 2)


A glass door leads into the next room.

Type: mechanical; Perception DC 22; Disable Device DC 19

Trigger touch; Reset none

Effect

The glass is weak. 16 more words

Pathfinder

Whoopie Cushion (CR 2)


A padded chair is in front of the desk.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger touch; Reset Repair

Effect

If anyone sits on the chair, it lets out a huge cloud of gas, which is ignited, Gas Cloud (4d6 fire damage; DC 19 Reflex Save for half damage); multiple targets (all targets in 20′ cone behind chair)

Pathfinder