Tags » Cr2

Swinging Portcullis (CR 2)


A closed portcullis blocks the way.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger touch; Reset none

Effect

When the portcullis is lifted (DC 18 Strength check) it goes all the way up, triggering a second portcullis which swings out from behind towards the party. 19 more words

Pathfinder

Boiling Oil (CR 2)


An archway is ahead.

Type: mechanical; Perception DC 18; Disable Device DC 18

Trigger location; Reset repair

Effect

The ceiling of the archway contains several holes. 41 more words

Pathfinder

Silence the Sentry (CR 2)


The doors and windows to this room are locked.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity (alarm); Reset none

Effect

Anyone entering the room will not be able to call out when whatever bad stuff befalls them. 33 more words

Pathfinder

Sliding Floor (CR 2)


A spiky door is in front of you.

Type: mechanical; Perception DC 22; Disable Device DC 19

Trigger location; Reset repair

Effect

When a target gets within 10′ of the spiky door, the floor slides quickly towards the door. 9 more words

Pathfinder

Paper Walls and a Brazier (CR 2)


The walls and doors are paper on wood frames.

Type: mechanical; Perception DC 19; Disable Device DC 18

Trigger touch; Reset none

Effect

One of the doors is slightly stuck. 55 more words

Pathfinder

Tripwire (CR 2)


A tripwire runs across the hallway.

Type: mechanical; Perception DC 19; Disable Device DC 22

Trigger touch; Reset none

Effect

If the tripwire is cut, a rock falls from the ceiling. 8 more words

Pathfinder