Mentats of Gaming presents: Trap-a-Day
As you walk into the room, a piano begins to play by itself.
Type: magical; Perception DC 26; Disable Device 26
Trigger proximity; Reset None… 27 more words
2 days, 5 hours ago
The air is full of fine dust.
Type: mechanical; Perception DC 22; Disable Device DC 18
Trigger location; Reset Auto
The dust is very viscous and gets everywhere. 37 more words
5 days, 5 hours ago
The floor is wet and muddy.
Type: mechanical; Perception DC 19; Disable Device DC 19
The mud is thick and slows movement. 20 more words
6 days, 5 hours ago
A small crevasse looks like it could be easily jumped.
Type: mechanical; Perception DC 23; Disable Device DC 19
Trigger location; Reset none
Halfway across the crevasse, a very clean plate glass window is installed. 19 more words
1 week, 1 day ago
The door is stuck.
Type: mechanical; Perception DC 19; Disable Device DC 23
Trigger touch; Reset none
The door is filled with lots of sharp spikes which cut if the door is forced open. 10 more words
1 week, 3 days ago
A stone spiral stairway leads down.
About halfway down, a few of the stairs have been greased. 14 more words
2 weeks, 2 days ago
This elevator has a curved ceiling.
Type: mechanical; Perception DC 19; Disable Device 19
When the elevator arrives at its designated floor, a hammer strikes the outside, causing a loud, resonating sound. 16 more words
3 weeks, 1 day ago