Mentats of Gaming presents: Trap-a-Day
A knotted rope hangs down the side of the stone wall.
Type: magical; Perception DC 26; Disable Device DC 26
Trigger touch; Reset none
Effect… 73 more words
1 day, 11 hours ago
A small door leads to the back office.
If the target opens the door, an alarm. 33 more words
1 week, 5 days ago
The room is full of valuable items.
Trigger proximity; Reset none
A few of the items are constructs , and if any of the items in here are disturbed, they attack. 17 more words
2 weeks ago
The sewer grate is a little… gamey.
Type: mechanical; Perception DC 18; Disable Device DC 17
The sewer grate is covered in muck. 13 more words
4 weeks, 1 day ago
The floors in here sparkle.
Type: mechanical; Perception DC 19; Disable Device DC 19
The floors have been cleaned and are slippery. 34 more words
1 month, 1 week ago
The corridor ahead is obviously trapped.
When the target is within 25′, he is compelled to walk down the corridor. 24 more words
1 month, 2 weeks ago
A fireman’s pole leads down to the floor 20′ below.
Type: mechanical; Perception DC 18; Disable Device DC 21
The pole is damaged half way down and breaks. 25 more words