Graphics Processing Units or GPUs were traditionally used for the purpose of rendering graphics on screen. They were optimized for throughput and could render millions of pixels simultaneously, by performing the same computations on millions of individual data elements in parallel. 534 more words
Tags » Cuda
On this post I’m going to use the programming language “C” for our first steps in CUDA. Remember that “C++” is also compatible.
To start we have to know the basic structure of any CUDA program: is like a regular program but in this one we have to communicate with our Nvidia GPU, keeping in mind memory assignment, memory transactions and calling the kernel itself. 976 more words
I just wrote this function for creating lots of cudaTextureObject_t for 1-D, linear arrays of differently typed data. I did this to convert my old, static global… 172 more words