Tags » Cutscene

Cutscenes Review : Detroit - Become Human

Detroit : Become Human is one of the latest offerings from Quantic Dream. Quantic Dream is a French video game developer based in Paris. They specialize in interactive story based games. 463 more words


State of the Art - June 2018

Welcome to State Of The Art, June 2018 edition! This monthly progress report is written by Frank DiCola and is focused entirely on how the game’s visuals have improved in the past month. 1,969 more words

Where Shadows Slumber

Rewriting and Fixing

During this past week, I spent my time fixing and updating numerous mechanics for the player and camera.  One of the first things that I worked on was updating the player from a table to a class in Lua, because this would enable me to keep the player’s variables protected and all of its functions and mechanics in the player file, not in main.  374 more words

Player And Camera

Video game terms and where they come from

I’ve been thinking about some of the common terms used in gaming and where they originate.

Definitions are from the Oxford English Dictionary.

Cutscene… 755 more words

Inside Animation: Face Morphing

When I was showing off Where Shadows Slumber earlier this year at MAGFest 2018, one of my fellow game developers gave me a stellar compliment. 1,249 more words

Where Shadows Slumber

Week 18: Favorite Video Game Cutscene

words by DrJohnGalt

Tired of the 30-days game challenge? Benez from a great retro blog I follow (https://iheartoldgames.wordpress.com/) has posted the 52 Week Challenge. 132 more words


Flying Cats & Cutscenes

So, Phil the cat has acquired the power of flight for this special blog post.

Really though, I’m just testing the new cutscene editor I wrote for the game. 141 more words