Honestly, I think that, beyond just what Critical Role offers as a viewing experience in terms of how the game is played, and the truly massive adventure that Matt Mercer created, a lot of what draws people in is the players. 179 more words
Tags » D&D
Whether in the real world or at the gaming table, many people have stereotypes and expectations about an individual’s race. Today I won’t be taking about real world racial stereotyping (although I have a lot to say on that matter as well). 615 more words
Continued from Tales from the Bog (II): Owl and the Frost.
If Garric was not in the warm safety of his home, he would be fuming like a halfling fresh out of the hot spring – so angry he was he couldn’t keep the cloak on, instead tossing it into the corner of his attic, pacing back and forth from one corner to the other. 3,534 more words