Right – to start with I’ll be honest and confess something. I had never heard of Dear Esther. A friend had some cheaper tickets, so we tagged along not really knowing what to expect. 506 more words
Tags » Dear Esther
Tramway, 3rd November
Dear Esther straddles the boundaries of method and experience. The project began as the brainchild of Dan Pinchbeck in a strive to explore the relationship between interactivity and immersion in the video game format. 335 more words
Spoilers for the “maybe we’ll help you” kett-related mission in Mass Effect: Andromeda
Gonna call the game out:
So finished chasing down relays. Didn’t take the dude’s deal (more on that in a second) and when he said “I hope you enjoyed chasing my relays. 2,112 more words
Dear Esther Microreview – 15/20!
Dear Esther is a first-person artistic video game, developed and published by The Chinese Room.
The player explores an uninhabited Hebridean island, listening to a series of narratives addressed to a woman named Esther. 336 more words