Dear Esther was officially released in early 2012, but has somehow remained a graphical triumph. Its lighting systems, water physics (or lack thereof), and 3D textures cannot hope to rival those of modern releases, but the game’s set piece images—its pathways through grassy basins and drab beaches, its heavy moon streaked across a distant waterscape, its bleak overcast pierced by the blinking red light of a signal-tower—are arranged with a natural modesty that allow stylistic appeal to makes up for a lack of technical perfection. 342 more words
Tags » Dear Esther
I should begin this post by saying I’m dearly sorry that I’ve been quite distant. If I’ve been abstaining from liking and commenting in the community recently it has not been because I’ve taken a disliking to any of you, I still love you all rigorously and passionately. 1,733 more words
Reviewed on PS4
Images taken from Steam Page.
Dear Esther: Landmark Edition has recently released on PlayStation 4. I thought then that now was a perfect time to dive in and take a look at the much maligned title. 462 more words
Dear Esther: Landmark Edition is an odd game. I had never played it originally on PC so I went in on this game with a fresh pair of eyes and zero expectations. 500 more words
The Chinese Room’s breathtaking narrative adventure Dear Esther lands on consoles for the first time today, in the form of a stunning Landmark Edition.
Dear Esther is a narrative adventure that takes place on an uninhabited Hebridean island, upon which a lone man must piece together the chain of events which lead to his wife’s death. 175 more words
Ever since Dear Esther arrived as a free mod in 2008, it’s been dividing gamers and critics alike. Originally an art project from a UK university, the “game,” such as it was, simply featured the player walking around an island in the Hebrides, listening to voiceovers, and, well, that was more or less it. 871 more words