Tags » Dear Esther

Come Back...

The clouds were somehow dancing relentlessly above my head. There were also a few spots where a crystal blue color was smiling hope. It was quiet. 198 more words


Why Are We So Afraid to Walk?

Developers who craft first-person walker games certainly have intended consumers, a demographic I would imagine as the equivalent of cineastes that venerate arthouse films—like Gus Van Sant’s audience, for example. 104 more words

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Everybody’s Gone to the Rapture – Analysis

Everybody’s Gone to the Rapture is the latest game from The Chinese Room, a confusingly named development company known for Dear Esther and Amnesia: A Machine for Pigs… 1,235 more words

Everybody's Gone to the Rapture Review - Boredom Simulator

Imagine a quaint English village. A slight breeze blows through the meadows as you stroll along an empty road, the sun shining brightly in the sky. 1,079 more words


Review: Dream

HyperSloth describes Dream as a “Walking Simulator,” a term that is not one that has been universally adopted among gamers (Stephen Beirne, “Two Minute Game Crit—Walking Simulatores and Phantom Rides” 996 more words

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PAX 2015 Games Criticism Talk: More Than a Score

Last weekend I was lucky enough to give a talk at PAX Prime alongside fellow game critics Zach Alexander, Austin Walker, and Aevee Bee. A couple of people have asked whether the talk will be online anywhere, and while there’s no footage out there (to my knowledge), I figured I’d do the next best thing and upload this lightly edited script of my part of the presentation. 1,350 more words


The Walking Dead: An Examination of Walking Simulators

Dear Esther, Gone Home, The Vanishing of Ethan Carter are examples of games that for the most part consist of walking around a map or a level picking up pieces of the story and working out the rest for yourself. 1,250 more words