Tags » Dear Esther

Everybody’s Gone to the Rapture – Analysis

Everybody’s Gone to the Rapture is the latest game from The Chinese Room, a confusingly named development company known for Dear Esther and Amnesia: A Machine for Pigs… 1,280 more words

Everybody's Gone to the Rapture Review - Boredom Simulator

Imagine a quaint English village. A slight breeze blows through the meadows as you stroll along an empty road, the sun shining brightly in the sky. 1,079 more words


PAX 2015 Games Criticism Talk: More Than a Score

Last weekend I was lucky enough to give a talk at PAX Prime alongside fellow game critics Zach Alexander, Austin Walker, and Aevee Bee. A couple of people have asked whether the talk will be online anywhere, and while there’s no footage out there (to my knowledge), I figured I’d do the next best thing and upload this lightly edited script of my part of the presentation. 1,350 more words


The Walking Dead: An Examination of Walking Simulators

Dear Esther, Gone Home, The Vanishing of Ethan Carter are examples of games that for the most part consist of walking around a map or a level picking up pieces of the story and working out the rest for yourself. 1,250 more words


Everybody’s Gone to the Rapture Review

A Little Tenderness

The newest game to be developed by The Chinese Room and Santa Monica Studios, Everybody’s Gone to the Rapture is likely to become the next greatest example where critics can point in the blossoming art medium of gaming. 1,355 more words


ENRAPTURED (or why the journey is the destination in Everybody’s Gone to the Rapture)

Fancy a walk in the countryside? We can start at the Yaughton corner shop, ramble through Tipworth Forest, follow that with a detour to Lakeside holiday camp, then end up taking in the scenery at the Valis observatory. 492 more words


On Everybody's Gone To The Rapture

I think it’s fair to call ‘walking sims’ a genre now. The term started as a snide quip towards those exploratory games where the player ‘does’ nothing (in lieu of any attempt to understand how the player actually does engage with said games), but it does adequately describe (mechanically, at least) a collection of works. 1,914 more words