– Problem: Hands and facial designing
One thing which I particularly struggled with, is designing hands and facial expressions to convey the following story in general. 49 more words
Tags » Design Challenges
– Problem: Character sizing
Another problem which I faced was the size of some of the characters which I either drawn too small or large. This resulted in me having to stretch out the artwork, making it the work appear pixelated and made it difficult to trace over. 49 more words
Today marks day #25 without a refrigerator. You read that right, we’ve actually been without a fridge since we moved. The space in our kitchen (and the doorway in to our kitchen) is so uniquely sized that there was only 1 fridge carried by Best Buy or Home Depot that could work and that was pleasing enough to the eye that we wouldn’t hate staring at it 3 years from now. 349 more words
When using real life data in a game, do you go abstract or concrete?
It’s a difficult question to answer. Every game must wrestle with the need to depict realistic aspects, be it the character or world design to the game’s physics engine. 381 more words