Tags » Design Diary

Metatopia Design Diary: Agents of the O.D.D.

​I ran two sessions of Agents of the O.D.D. ​at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that made me go, “Great, I was planning on doing that already!” and things that made me go, “Hmm, I’m really going to have to think about that.” Some key takeaways: 918 more words

RPGs

Grave 1.0 release notes & alternate rules

After five months of playtesting, I’m finally calling Grave (more or less) done. This game offers a minimalist D&D-inspired rule set for soulslike fantasy adventures, built on Ben Milton’s tried-and-true… 1,683 more words

RPGs

Aetherway: Tunnel Goons meets Troika!

My second game jam submission in a week (and, well, ever) is Aetherway, for the delightful Goon Jam featuring hacks of Nate Treme’s Tunnel Goons… 763 more words

RPGs

Design Diary #1 - The Honor of the Queen

Little known fact: I designed a game last year. It is a small game, one I had snuck in at the last minute into the 2018 Solitaire Game Design Contest – and then life blew up with my daughter and I wasn’t able to do much with the game, much less playing any of the other entries into the contest. 1,526 more words

Solo Gaming

Rumors, Legends & Lies for a soulslike campaign

Here are 45 snippets of lore that probably aren’t making it to the final text of Grave, but that I could imagine making use of someday. 1,750 more words

RPGs

Grave: Hacking Knave for soulslike adventure

I’ve been wondering aloud for months about how (and whether) to fix the rules for my soulslike game, Exhumed—but learning that its working title is taken by… 1,078 more words

RPGs