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Dev Blog - August 27- Small Gods

Hey everyone,

I know that it’s been less than a week since my last dev blog on Small Gods, but I’ve finally gotten around to making that video I promised you and I’ve added some stuff, too. 660 more words

Game Development

Dev Blog #3: AI

Words so far

  • Had a total redesign of some core gameplay design.
  • Separated my code and design into, Game Engine and Game itself.
  • Managed to redesign major systems to make them more modular.
  • 597 more words
Dev Blog

i'm making a game

Hey I’m rediscover. I’m 20 years old and I’m making a flipping game. I’ve always been really into creating shit. Music, art, animation, whatever. It doesn’t matter what it is as long as it’s a creative outlet. 348 more words

Cool Guy

Adapting Eden Isle's UI for iPhone

The biggest undertaking that I have taken part in since I arrived has been adapting an iPad UI into an iPhone UI. The game UI had been purpose built by Sprung Studios for iPad and, in my opinion, succeeds in giving players something beautiful and tactile to interact with. 991 more words

Dev Blog

Reusable behavior in Ruby objects

Though my Forest project is still in its infancy (a mere 150 commits in), I have spent a great deal of my time wrestling with objects and the bridges between them. 746 more words

A Game Design Student’s Experience as a QA Tester

Usually while I’m playing a game and I discover a bug I either laugh it off and move on or ignore it completely. For the most part bugs don’t really affect my experience of playing a game unless they’re horribly game breaking, but after two weeks of being a QA tester at Simteractive I can safely say I’ll never let a bug pass unnoticed again. 668 more words


Trilucent — Dev Blog #1

I have a long (10 year long) history of starting games and quitting them as soon a month or so later, because I get over ambitious and never have the end in sight, I just keep on building until it is no longer realistically completable in the near future and I give up. 598 more words