Welcome back to our regular weekly update post!
First up is our achieved list which frankly isn’t going to be great this week as regular work continues it’s assault on our Faith & Flintlocks development time! 305 more words
One interesting thing I’ve observed among people who are otherwise eager to code in an Object-Oriented style, because of its many advantages, is that they are surprisingly eager to go back to writing highly-procedural code while testing. 150 more words
Adding AI Views has brought with it an interesting problem–making the test classes work with AI views. Up until now, everything was verified via the Graphical views, which really only the human player uses… So I was left to figure out how to proceed, and often, when that isn’t clear, I start refactoring toward simplification. 110 more words