Over the last few weeks I have been implementing a variety of ray casts.
First of we have the side and top hit. When you hit either of those you will be pushed away and particles will be spawned at the position you hit. 139 more words
This week I finished the visual waypoint system. The system has improved the level creation workflow, a lot. Where with the old system, a curved section would minimally require about 10 different GameObjects, positioned correctly for the section to work. 458 more words
Thursday, May 7
doors @ 8:30pm;show @ 9pm.
$15 advance;$20 day of show