eJust when I thought I would have a blissful week, free to garrulously wax lyrical about another video game of yore, or rather, my idolatry of particular titles, Valve have stolen the wind out of my sails, and are using it to fart back in my face. 1,094 more words
Tags » Digital Distribution
Valve created Steam Greenlight as a way for developers to present their product to the world in the easiest way possible. Indie (independent) developers, with usually low budgets, would pay a $100 “hosting” fee and then can share screenshots, videos, and snippets of their game for people to vote on. 707 more words
What do companies do when their primary revenue stream, advertising, is interrupted by users’ desire to use adblocking software?
Are we unintentionally bringing about the end of a free internet and if we are, what other revenue streams are likely to replace traditional ads? 753 more words
Digital distribution has long promised but consistently failed to revolutionise the traditional computer and video games supply and value chains. The disintermediation of retailers, distributors and even publishers which promised to allow content developers to sell directly to consumers was always seen as the inevitable consequence of the internet revolution. 609 more words