What is it?
Designed by teachers, Actively Learn aims to take texts of varying types, from current news articles to public domain novels, and enable teachers to power them up with digital interaction. 315 more words
Gamification. It’s one of the latest and most exciting buzz words in the educational world, but to say it’s new is misleading, at best. For generations, teachers have known that games in the classroom lead to increased student engagement, improved morale, and positive behavior. 281 more words
Quizizz is designed specifically for teachers wanting to use game format for more focused, student-paced assessments. Unlike Kahoot!, Quizziz places responsibility and power in the hands of the individual student, who will complete quiz games on their device, without the centralization of the game board. 139 more words