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Resource Introduction: Actively Learn

What is it?

Designed by teachers, Actively Learn aims to take texts of varying types, from current news articles to public domain novels, and enable teachers to power them up with digital interaction. 315 more words

Digital Resources

Resource Introduction: eGame Resources

Gamification. It’s one of the latest and most exciting buzz words in the educational world, but to say it’s new is misleading, at best. For generations, teachers have known that games in the classroom lead to increased student engagement, improved morale, and positive behavior. 281 more words

Digital Resources

Resource Introduction: Quizizz

What is it?

Quizizz is designed specifically for teachers wanting to use game format for more focused, student-paced assessments. Unlike Kahoot!, Quizziz places responsibility and power in the hands of the individual student, who will complete quiz games on their device, without the centralization of the game board. 139 more words

Digital Resources

Resource Introduction: eBook Resources

The rise of tablets has ignited the passion for ebooks. While many lovers of literature still prefer the feel of paper between their fingers, many others are falling in love with the ease, flexibility, and savings of ebooks. 1,036 more words

Digital Resources

THOMAS.gov is going home...

Library school was about 8 years ago for me, and one of my classes involved government research. As it happens, that was how I was introduced to Twitter but, more to the point, how I became aware of THOMAS. 193 more words

Digital Resources

Quick Tips for Your Next Vacation or Break

We here at Digital and Multimedia Learning hope each of you had a wonderful and restful Spring Break two weeks ago!  Studies have shown that it is beneficial to unplug to provide your brain with a full vacation from time to time.   749 more words

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