Tags » Digital+storytelling

Assignment 3: Digital Storytelling Project

https://cdn.knightlab.com/libs/timeline3/latest/embed/index.html?source=1Q65GuMQjVWBBbUXo6bR9mQklG8e8A6WvC9n3tukvers&font=Default&lang=en&initial_zoom=2&height=650

I chose to focus my assignment on one of Victoria University’s Halls of residence, Weir House, as I have lived there since February. Weir House has been a home away from home to me in my first year living in a new city. 685 more words

How Digital Storytelling brings out the nuances

This is a piece of work I did a little while ago working with Locorum, a West Yorkshire-based social enterprise which exists to help health and care services adapt to the needs of under-represented groups. 301 more words

Public Services

The Future of Education: Playing Video Games in EFL Classrooms!

James Gee, an Arizona State University professor, in one of his interviews (2008) stated that video games will highly contribute in the learning process – in and out of classroom. 757 more words

Technology

Designing a Digital Story Assignment for Basic Writers Using the TPCK Framework- Annotated Bibliography

Bandi-Rao, S., & Sepp, M. (2014). Designing a Digital Story Assignment for Basic Writers

Using the TPCK Framework. Journal Of Basic Writing, 33(1), 103-123.

This article describes work the authors did with a group of students who were enrolled in a course which would prepare them for college writing. 247 more words

Annotation

Botanical Gardens

Five years ago, I was a rebellious fifteen year old sneaking out to Wellington’s Botanical Gardens at midnight, to drink with my friends. We would sit around in the dark with our vodka cruisers and take drunken photographs, which were usually uploaded to Facebook within the next few days. 312 more words

Project-based Digital Storytelling: Benefits and Limitations

Hung, C. M., Hwang, G. J., & Huang, I. (2012). A Project-based digital storytelling approach to improving students’ learning motivation, problem-solving competence and learning achievement. Educational Technology & Society, 15(4), 368–379. 180 more words

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