Tags » Dungeon World

Silliness of the Bard

Character classes in tabletop RPGs are interesting. We use them as archetypes, or as short hand for a particular trope we’re all assumed to be familiar with, and we use them as tools in a kit to create concepts of our own. 1,423 more words

Mechanics Workshop: Player Facing Mechanics

Powered by the Apocalypse games have changed the way that I roleplay. Unlike others, I don’t believe they are the final evolution of roleplaying, or even that they can cure cancer. 1,218 more words


Improvising a Megadungeon: Experimenting with Dungeon World's Perilous Wilds Expansion

Hello. My name is Ian (hi, Ian). I am a procrastinator. I am the kind of person who waits until the last minute to do nearly everything. 1,496 more words


Realizations in Roleplaying Games

So I feel like I’ve awoken to a new kind of role-playing game. After our first session with Monster of the Week, which ran fairly smoothly, I realized something. 404 more words


What the Hack? - Dungeon World Edition

There comes a point in the tabletop journey of many a gamemaster where they begin to feel the desire to experiment with the systems they have come to love. 2,286 more words


Trying to place some extra emphasis on role play in Dungeons and Dragons.

So we are in the process of house ruling some processes to deepen the role play of our Dungeons and Dragons, Storm King’s Thunder campaign. The two systems that are borrowed heavily from are The Burning Wheel and Dungeon World. 374 more words


Third Dungeon World experience - Some notes.

So we have wrapped our brief sojourn with Dungeon World and it was a success. One of our group even said she would probably use Dungeon World to run her game with. 454 more words