Tags » Dungeon World

Broken Skies: Session 01 - Cloud Peak

Last Thursday was the first session of a (hopefully) ongoing Dungeon World campaign. Most of the session was spent on world building, but we did get a bit of action. 610 more words

Dungeon World

What's Going On document

Remember the title crawl at the beginning of star wars? How you were immediately brought into the world without any preparation and were able to jump on board with just that exposition? 364 more words

DND

Broken Skies, Session 1

Last Thursday was the first session of a (hopefully) ongoing Dungeon World campaign. Most of the session was spent on world building, but we did get a bit of action. 608 more words

Dungeon World

First Experience Playing Dungeon World

I’ve been curious about the various “Powered by the Apocalypse” games for a while now — I have Dungeon World and tremulus, plus I backed Urban Shadows — and I finally got a chance to play one of them last name.   529 more words

Dungeon World

Here's the Kicker: Character creation and plot hooks

Last weekend I had my first experience of the game Sorcerer by Ron Edwards. Sorcerer was originally self-published in 1996, and it was at the vanguard of the indie RPG movement. 1,333 more words

Smallville

Broken Skies, intial campaign notes

Yesterday was the first session of a (hopefully) ongoing Dungeon World campaign. Most of the session was spent on world building, but we did get a bit of action. 944 more words

Dungeon World

Playing with Initiative: Declaring actions separate from resolving them

One common problem in RPG combat is the idea of separated turns or actions. In a typical game a combat round last 6 seconds and each character acts independently. 1,007 more words

DND