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Release of The Spawn Engine version 0.2

Version 0.2 (for CS5) includes the following changes:

* Completely removed all display objects from the stage, all timeline keyframes, and all timeline code.

* “game states” are now handled by the variable “applicationMode”, which is set to one of two constants, AM_IDLE or AM_GAME… 91 more words

Engine Releases

Release of The Spawn Engine version 0.1.2

Version 0.1.2 (for CS5) includes the following changes:

* All “constant numbers” moved to private static constants. The used (and preferred) style for this is all caps, for example: private static THIS_IS_A_CONSTANT:uint = 5; 69 more words

Engine Releases

NEW Release of the Spawn Engine version 0.1

I’ve cleaned up some curly brackets that were in the wrong places which created problems for students when they were editing the code. I also cleaned up some comments. 82 more words

Engine Releases

Release of the Spawn Engine version 0.1.1

This is just a small update of version 0.1 to make the engine work for CS5 where fonts needs be embedded. I also did some clean up among comments and there where a few curly brackets in the 0.1 version that where in the wrong places that now have been fixed. 99 more words

Engine Releases

Updating newEnemy for version 0.2 using variables instead of numbers

If you have downloaded the release of the Spawn Enginen version 0.1 and played around with it you will have noticed a lot of things that need to be improved. 546 more words

Engine Releases

Release of the Spawn Engine version 0.1

This is it! Finally had time to fix a Sourceforge account, add the engine as a project, upload the file so I can release the Spawn Engine version 0.1. 118 more words

Engine Releases