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I Can Deal #031: Eurogames... Mostly

We got a fancy new intro tune and guest with a topic. It is time to talk about Eurogames and what they are. Hear what we try to piece together is one of these types of games and then slowly devolve into a discussion about who knows what. 59 more words

NTBoardGames

Game Designer's Notes #9: Cooperative games

Sometimes trashing your friends repeatedly gets boring, and then you decide to play a cooperative game. You know, where everyone’s on the same team, and the game itself is the enemy. 269 more words

Eurogames

Game Designer's Notes #8: Preventing never-ending games

Everyone knows that one game that takes twenty five hours to play, and every hour is another hour of pain. Two quintessential classics come to mind: … 276 more words

Eurogames

Game Designer's Notes #7: Simplifying mechanics

Someone once told me that NASA spent several million dollars inventing a pen that could write upside down, underwater and in zero gravity so that their astronauts could write in space. 230 more words

Eurogames

Game Designer's Notes #6: Catch-up systems

Catch-up systems. The mechanic that favours the weaker players. This mechanic is a defining feature of European-style games, as it grants every player a winning chance despite early setbacks. 280 more words

Eurogames

Game Designer's Notes #5: Paths to victory

As I discussed previously, every game has different victory conditions. However, many games, especially points-based games, also have different paths to that victory. Take 7 Wonders… 275 more words

Eurogames

Game Designer's Notes #4: Types of victories

The aim of any game is to win. The question is, of course, how do you do that? Well, that depends on the game, right? Every game has different victory conditions: different conditions you need to fulfill in order to win the game. 245 more words

Eurogames