Tags » Eurogames

Game Designer's Notes #2: Varying luck

Luck. The mechanic that players can’t really control, where results aren’t determined by players’ actions but by chance, most commonly by rolling dice.

Luck gives power to systems rather than players. 260 more words


Game Designer's Notes #1: Elimination

Elimination. The mechanic where players are knocked out of the game by a host of misfortunes. The classics show it all: Monopoly. Risk. Either you’re bankrupted, or your army is bulldozed. 274 more words


Game Designer's Notes #0: Introduction

I don’t know about other people, but I have a lot of hobbies. While some people have a one track mind, I find that my interests fly all over the place. 251 more words


Game Over

On July 29 at Ropecon (Role-Playing Convention), to be held at the Helsinki Expo and Exhibition Center, I will take on my Spandex Sapiens arch-rival, the gender-bending… 448 more words


Observations of Finland

I’ll be honest, Finland wouldn’t top my list of Scandinavian countries to visit, but when the Eurogames is being held in Helsinki, you follow the football. 342 more words


Can Prehistory Go Digital? A Comparison between the "Stone Age" App and Physical Game

During the last FIMS Gaming Club meet-up we went prehistoric, and played the classic euro-game Stone Age. Stone Age is a worker placement game for 2-4 players, designed in 2008 by Bernd Brunnhofer, and currently published for distribution in North America by… 590 more words

Fury of Dracula

Over the weekend we decided to try out the latest release of Fury of Dracula. The third edition was recently released by Fantasy Flight games and has received positive feedback. 79 more words

Board Games