Another one of those round up posts to quickly cover some things I thought about working up posts around, but which never quite materialized.
CCP Closes the Gate… 753 more words
One of the weak points of a primarily quest driven MMORPG is pacing. If you are going to make quests the focus of you game, then they really ought to be tuned so that a player doesn’t out level them or find the quests growing in difficulty faster than they grow in power. 1,247 more words
Daybreak is back to playing the nostalgia server card again, this time for EverQuest II.
The server was expected to go live at Noon yesterday. 576 more words