Tags » Evil-plot

Always be Polite to the Staff

“Dirty Martini” Donny Laymen stated.  The waiter, annoyed at being treated like a machine, went and placed the order, and gave a code to the bartender to spike the drink.   684 more words

Writing

The Broken Land: Into the wilds - obliged to ya, ma'am

Chapter eight of The Broken Land continues…

A DCC/Mythic solo play (with other emulators as required)

Episode Four: Secrets of Gold Hill

Strange barely begins to describe events surrounding the Ironbridge rogues Binye, Borer and Elyn.

3,572 more words
Rogue

The Broken Land: Into the wilds - Lucky strike

Chapter eight of The Broken Land continues…

A DCC/Mythic solo play (with other emulators as required)

Episode Two: The Ruined Village

Chaos stands at 5… 3,912 more words

Solo Play

The Broken Land: Ignorick's Halls - the depths of deception

Chapter seven of The Broken Land concludes!

A DCC/Mythic solo play (with other emulators as required)

Episode Six: Arrest  us – please!

A letter found in the shaman’s chest refers to a ‘blayde’ and seems to  imply that a powerful faction led by a noble house Danforth is backing Ignorick to invade, possibly Briar Keep.

1,715 more words
Solo Play

The Broken Land: Ignorick's halls - evidence of a plot

Chapter seven of The Broken Land continues…

A DCC/Mythic solo play (with other emulators as required)

Episode 5: Evidence of a plot

Somehow, shouting “I’m a diplomat curse you!

3,613 more words
Solo Play

The Broken Land: New Taskmasters!

Chapter two of the Broken Land continues…

A DCC/Mythic solo play (with other rules and emulators as required)

Episode 7: the hireling

GME information:

Active threads: Infected comrades; Aurelon’s Keep (investigate, maybe clear it); Briar Keep; Uruk lord. 1,570 more words

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