Tags » Fan Culture

How have the producers expanded The Simpsons across space and time in order to maintain the popularity of the franchise, and how has this affected the way in which the audience consumes it?

‘With transmedia you’re not repeating the same story on a movie screen, a TV screen, a novel and a videogame. You are using each one to tell a complete piece of your story and combined they can all become a deeper, richer and more immersive experience’ (Gomez, 2011). 3,648 more words

Case Study

Bibliography

Books

Baudrillard, J., 1981. Simulacra and Simulation. Ann Arbor: University of Michigan Press.

Dyer G. 1982. Advertising as Communication. New York: Methuen & Co. Ltd. 586 more words

Case Study

Lord of the Rings - Media in Transition

For any fan of Lord of the Rings or media here is a link to my blog:

“Lord of The Rings – Fan Culture and Textual Poaching”

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What a Nerd Looks Like: Guardians and Game-Changers

We hope you’ve enjoyed all four of our recent essays about Grey Havens YA and being a nerd. This next post comes to us from Judah. 1,081 more words

Geek

Avengers: Age of Ultron and the Complex Nature of Fandom

A little over a week ago I had the opportunity to take in director Joss Whedon’s Avengers: Age of Ultron (AOU) the way it is meant to be experienced—in a giant theater, packed with ebullient fanboys and fangirls.   1,830 more words

Science Fiction

Hello world!

I am a first year PhD student. I am without a scholarship and have been financially independent from my parents for the last six years. This is daunting to say the least. 277 more words

Audiences

Thinking Critically about the Web

The web has made visible the hidden compromises that enabled participatory culture and commercial culture to coexist throughout much of the twentieth century.

How has the internet changed the way we consume media?

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Classwork