Tags » FOV

SL Photography: Simulating popular lenses in Phototools – Windlight Magazine

This is a great article (and series) on photography in Second Life.  I’m definitely going to be trying out these settings and see what impact it has on my photography!! 48 more words

Second Life

Resident Evil 6 PC = PS4/XBO Guide

The purpose of this guide is to show you how to configure the PC of Resident Evil 6 version to be as close as possible to the PS4/XBO version.  347 more words

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Fantastic Second Life Lighting Tutorial

I came across this tutorial video from Brookston Holiday about creating lights in Second Life.

Graphic resources are always an issue with Second Life – some are lucky to have super-computers that can handle anything SL throws at them.  158 more words

Second Life

Incorporating Geo-Tagged Mobile Videos Into Context-Aware Augmented Reality Applications

In recent years, augmented reality (AR) is gaining much attention from  the research community and industry. With AR, users look at the real-world space through an AR browser where the content is superimposed on the physical world as objects. 224 more words


What's the best CBCT for my practice? Part 1 - Field of View (FOV)

I often get asked this question by so many doctors during CE, seminars or presentations that I thought it would be best to write about the different things a doctor needs to consider before purchasing a CBCT for their practice. 841 more words


Full Frame vs Crop Sensors Revisited

A bit of a technical post this Thursday, on something I’ve written about before, but always meant to revisit. It’s taken a while, and though I upgraded to a full frame camera more than two years ago, this experiment has fallen down my priority list. 1,082 more words


RogueLike project: Giving vision to our future player

The first class that I worked on was the Field of View class.

This class will give vision to the player that goes around obstacles so that when the player moves around inside a building or maze , his vision gets changed so that the player only sees what is in his field of view. 596 more words

Programming C#