Tags » FOV
The first class that I worked on was the Field of View class.
This class will give vision to the player that goes around obstacles so that when the player moves around inside a building or maze , his vision gets changed so that the player only sees what is in his field of view. 596 more words
Project name: Discover Game programming/Roguelikes
Team members: Pieter Algera
Quick description: The idea behind the project isn’t to make the next best roguelike, it’s just to get my feet wet in the area of game development and implement all the different systems that I have built, into a complete big…ish project. 388 more words
Daniele and I touched the issue of the Field of View (FoV) several times without actually taking a final decision. Just the other week the discussion arose again and I thought it was time to put my thoughts on paper by writing a post on the matter. 622 more words