Tags » Game Architecture

High performance memory management

After a while of absence, I am coming back with a technical subject : the object pooling. You know that the fluidity of a game is a part of user experience and provides pleasure to player. 291 more words


From Game Architecture to First Prototype

In my last post, I briefly reviewed all the possible thing available to develop game and why we choose LibGDX as the framework for our challenge. 1,090 more words

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