Tags » Game Based Learning

OSMO is in the House!

The district in which I work, lately has been the lucky recipient of a variety of new technology tools to integrate into the classroom setting. One of the tools taking a few elementary and special education classrooms by storm is OSMO. 472 more words

Game-based Learning

New Year, New Focus!

I’ve been thinking a lot lately about the concept of “DNA” in a K-12 educational systems type of way. Wonderings like, “What should be the DNA of a school district in 2030?” or “How can the genes (staff, students, parents, community) better use their talents to impact the future generation from a learning, global citizenship and career perspective?” or “What traits (skills & thinking) do our students need to possess to become successful and make a difference in the world in their lifetime?” and more importantly, “How will our teachers transition their mindsets, pedagogy and classroom experiences to support Generation Z and Generation Alpha students today, tomorrow and beyond?” 352 more words

Game-based Learning

What Playing Minecraft Has Taught Me About Learning

If Minecraft were a foreign language, I would put myself at an A2 level – a basic command and able to function in a number of situations but still at times hampered by an inability to consistently match output to knowledge and lacking in advanced level skills. 1,335 more words


5 tips to make elearning better using storytelling

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ELT Sandbox Reads... #Minecraft The Beginner's Handbook

Earlier this month, I logged into Minecraft for the first time in a while to prepare for the EVO Minecraft MOOC (#evomc2017). It quickly struck me… 653 more words


Global Games:Breakout EDU & The Hero's Journey

Every hero’s journey begins with a call to adventure, and we answered it with a Breakout game.  My teaching partner, Whitney, and I cannonballed a long-distance, multi-place game that took our students through a bold “edventure” of their own.   1,192 more words


Game-Based Learning

(Source: Edutopia.org)

Game-based learning in the classroom is not new as students compete for points by way of grades on a daily basis. Where it becomes interesting is when the concepts of game design are applied in a more meaningful, real-world way to engage students as creators and problem-solvers for any number of issues they may encounter locally or globally. 320 more words

EdTech / Experiential Learning