BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS. 1,381 more words
Tags » Game Design & Development
So this is a Generic Metal texture i threw together in GIMP, with certain tinted sections for tinted bits of the rocket.
Here i’ve overlayed UV shells planar projected from the front of the model onto their corresponding colour zone, there’s also the UVs of the ball i inserted into the porthole to give it a window but that doesn’t draw from this material so ignore it. 124 more words
So relatively recently i watched Alien for the first time and although i didn’t find it remotely scary, years of watching comedy sci-fi appears to have completely desensitised me to the xenomorph, not that i will be giving quiche a chance any time soon, it did get me thinking about how horror stories work. 2,965 more words
Background and Original
The original Disco is Dead was a rhythm-based arcade game that was designed over a period of four days. It was simple, designed to emulate the coin guzzling arcade games of the 80-90’s. 1,598 more words
What are the intended parameters of the game?
This 3D game will be based off the survival shooter tutorial and it will be about a boy having a nightmare about being trapped in a maze and trying to make his way through the maze in order to escape. 8,567 more words