Tags » Game Design

On Being Unable to Pause (Day 21)

Pausing is such a commonplace feature that only its absence warrants mention. It’s a necessary part of games; only a select few of us can play games without interruption and in those cases, the ability to pause can be a life saver. 742 more words

Game Design

Trailers for My New Games!

Trailers

I made a few trailers for my newest projects! First, here’s some gameplay footage of Iridescent Crown. I’m waiting until the next update before I record another trailer (though I don’t have much left to change/add). 197 more words

Game Design

Frank Lantz's Game Jam Advice

  1. Think small.
  2. Aim high.
  3. Fail fast.

All those participating in the Global Game Jam, hope you’re having a great time!

Game Design Theory

Just Getting Started

During winter break I never wanted it to end–but now that I’m back at Champlain College for the last semester of my senior year I’m happy to be back! 508 more words

Video Games

Rules For Spell Books (Or how I learned to relax and hang out in libraries)

I think I have established I love spell books.  The spell book is an integral part of the wizardry motif.  The book, the object, is a needed part of what wizards do in D&D. 1,497 more words

Blogroll

Capstone Project - Log #4

Hello! I’m Katherine, Art Director of 5 Horsemen Games, and this is the fourth in a series of logs documenting my design process over the course of the next few months. 236 more words

Sheridan College

Glass Cannon - Alpha Build

Do you like games like Super Smash Brothers? Do you like games made by Indie developers that don’t suck? Then download Glass Cannon, currently in Alpha, and be amazed. 19 more words

Gaming