Tags » Game Design

Nine-Day Workshops with Lessons to Last You a Lifetime

By Joe Pickett, OCW Publication Director

You’ve got the month of January off from regular classes, and you want to do more than sleep in. It’s a good time to experiment, to do something unusual, maybe create a software project. 820 more words

Featured Content

Degrees of Fatigue

The fatigued and exhausted conditions are designed to be simple. First, you take a –2 penalty to Strength and Dexterity, and can’t run or charge. Then if you suffer another level of fatigue, your penalties jump to -6, and you move at half speed on top of other limits. 268 more words

Pathfinder Development

My Ball Game

I have been making a ball game. The goal of each level is to get to the goal at the end of each level. However, there are many obstacles that you have to get around. 145 more words

Game Design

2D Game Design Assignment – evaluation

Here is my footage of my final 2D platformer called Rogue Blade:

Good Points

Bad Points

Improvements:

Sound:

Comparing it to professionally work:

Feedback for final: 16 more words

Game Desing

Postcolonial Steampunk RPGs NOW!

Okay, that does it. I’m changing my attitude.

For the past couple of years, I have watched a variety of steampunk settings appear, some for existing systems and a few with their own systems. 640 more words

Game Design

Life Is Strange – Before And After The Storm

It is no secret that I am a huge fan of Life Is Strange, so it should be unsurprising that I wound up trying out its prequel, Before The Storm without waiting for its last episode to be released (I usually prefer to binge my games, and really hate it when things go episodic). 1,232 more words

Musings

Weird Worldbuilding

Sometimes, it’s the weird little corners of your world that players will latch on to. In a post-apocalypse campaign I ran, the players ran into an old, fully automated factory that made self-heating cans of “Joe,” an artificial coffee-flavored meal substitute. 559 more words

Game Design