Tags » Game Design

Balancing Your Game

We sprinkle in these game balancing topics, among others, into our discussion:

  • Easy to Balance Games
  • Hard to Balance Games
  • How many playtests?
  • How to Make Adjustments…
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The Plague of the Shurima Update

Warning! This is probably a lot of griping and other stuff. Mostly some history about League and its lore. Feel free to not care about this particular entry unless you are interested in that kind of stuff. 590 more words


Daily Design: Day 146

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. 524 more words

Game Design

Just passing by during the final stretch

We meet again!

Let us make it quick. Some of you may remember that the Hits Playtime deadline for providing the demo of our games is for the 7th of June. 333 more words


"Things could explode"


I haven’t had Caudillo out for a look recently; been busy with other things, as you can see. Maybe I should get a move on before the next coup happens. 76 more words

Game Design

CastleVania: Lord of annoyingness

Bueno, pues ahora que estoy jugando Castlevania: Lords of Shadow tengo algunas cosas que decir sobre él. Iré comentando en la medida en que vaya avanzando y cuando termine el juego publicaré el documento: 6,977 more words


Will Glow the Wisp - Devlog 16 - Non Narrative Game Progression

In this episode i talk about how the Unity input manager, can introduce bugs in your game and how non narrative game progression can be implemented in different games.