Tags » Game Design

Dragon Age and Skyrim—How Game Mechanics Can Create Gender Lines in a Genre

I recently started replaying Dragon Age: Origins. It’s a personal favorite of mine for a lot of nostalgic reasons. As RPG veterans are wont to do on the millionth playthrough of an aging game, I decided that… 1,907 more words

Game Design


Today we worked on playtesting and got rid of alot of kinks…

Game Design

Development Diary #10: Builders and Spenders.

Hello again, and welcome back to the 10th (!) development diary. Today we’re going to have a little chat about how God Powers correspond to the “second to second” game play decisions. 476 more words

Game Development

Master Class, Hybrid Classes (Pt. 2)

Master Class are posts where I talk a bit about design choices, how I make them, and what guides these decisions. They’ll likely be pretty rare. 1,391 more words

Pathfinder Development

Ode to the Wasteland Workshop

I talk about Bethesda’s “Fallout 4” a lot. As of this very moment, it’s one of my favorite games (although nothing can beat the 2013 “Tomb Raider” as far as I’m concerned). 689 more words


Let the ideas flow

So, unfortunately, I haven’t been able to post up any cocktails. I have invented a few, but haven’t had the chance or time to photograph them, which I think is sometimes the kicker for a cocktail. 511 more words

Game Design