Tags » Game Design

Creative Research: Week 5

This week I experimented with adding colour to my Jack Skellington designs. I initially thought it would be pointless, as Jack’s colour scheme is entirely black and white, but my earlier designs in gray scale were not obvious enough. 170 more words

Character Design

Weird and Wildest RPG Maker Games

Hi! I am still here, existing in Berlin, and still working on the big secret article that is now finished and I’m waiting to find out what will happen to it next before I say anything. 468 more words

Game Design

Back to the Beginning

I was trying to think of a topic to write about, and I remembered a panel discussion I was a part of back in March at PAX East. 1,020 more words

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Marvelous Monstrous Aspect Myths

Recently we conducted a survey asking players what part of Fate they found most confusing or difficult to understand.

Below is our attempt to answer some of the questions in comments received in this survey. 1,611 more words


Creative Research: Week 4

This week I decided to design my own costume variations, using the principles I’ve found with my research so far. To give myself a challenge, I picked a character whose colour scheme isn’t as bright as my previous research subjects: Jack Skellington from the Nightmare Before Christmas. 312 more words

Character Design

Day 1 - A seed of inspiration

In my previous post I pitched an idea of using a single-page design document for my future games. The point in short was to use one concise page to start my game instead of a fully-fledged document that detailed everything. 374 more words

Game Design

What happened to my clone?

So awhile back I posted about my theoretical retro clone. (search TRC on my site for various posts about that.) I did a skeleton of a system, a system overlay, if you would, for second edition D&D. 183 more words

Role-Playing Games