Tags » Game Design
If you’re in the early stages of development, these points should be your main focus:
Everyone on your team should be able to explain what your game is all about in under 2 minutes, and you want the listener to understand what you’re going for right away. 509 more words
And for today, it’s trying to catch up on questions.
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Looking over your (excellent) series of articles about how d20 magic would shape the nature and growth of cities, I’m moved to ask: what would “wizard schools” look like if you applied the same logic to such a concept?
This is a sketchy concept sheet for a hypothetical Australian civilization that could be added (or modded into) the game Age of Empires II (specifically the HD version you can download on Steam). 199 more words