Tags » Game Design

Daily Design: Day 236

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 415 more words

Game Design

Strangefinder Modern: Weirdnesses

Strangefinder Modern are modern ideas for a strange urban fantasy world that could be played using the Pathfinder Roleplaying Game and Anachronistic Adventures.

Weirdnesses… 277 more words

Pathfinder Development

Sneak Peak at Dave and Ricky's Game: Thinking Out Loud

Dave offers a sneak peak at the game he and Ricky are prototyping for the 100 game on Mike Selinker’s list of 100 games you Absolutely , Positively, Must Know How to Play.

A couple video game documentary recommendations

I’ve seen a few now, but yesterday and today I saw two. I watched “Indie game: Life After” (2015) and “State of Play” (2009) and I think you should too. 434 more words

Video Games

Work - 8/23/2016

I continue work on some basic enemies. I split the code from yesterday into a basic movement class and an inherited attack class. Then, I move on to a flying enemy and all goes well all the way up until the end when the code starts glitching for no apparent reason.

Update: Mr. Hicks, Sir.

Fred Hicks and I are now cool. We have agreed not to discuss Schrodinger’s Patriarchy. That is all.