Tags » Game Design
Over at the Players Aid blog, Grant Kleinheinz has posted a very long interview I did with him on Nights of Fire.
Lots of details on how the game came to be, history of the situation, changes during design, detailed look at the structure of the game’s sequence of play and components. 8 more words
Just finished the Doom campaign, wanted to share an idea for an companion app to the main game.
I would see this app being used to keep track of new player made maps and custom games being created. 8 more words
Meteos is a tile matching game released in 2005, it was inspired by missile command, the film the matrix, and the television series 24. The goal is to move three or more of the same colour block next to each other to prevent the screen from filling up. 609 more words
Colin recently posted a thorough examination of some of the flaws in the 5e barbarian. I agree with most of his points, and have several of my own that I plan to do a writeup on eventually (spoiler: your choices in character build and combat tactics are extremely limited and boring). 2,906 more words