Watching SGDQ 2015 over the past week helped to prove two things to me. The first is that regardless of the game, watching someone who has devoted their time into mastering anything is mesmerizing regardless if the game was Tetris: Grandmaster, Mario: Lost Levels, or Super Noah’s Ark 3D. 609 more words
Tags » Game Design
This is Part 1 of a two-part series on design choices in the game of Bloodborne. Check back on Wednesday for Part 2.
Although I haven’t explicitly stated it, you might have picked up that I’m fond of the… 1,297 more words