Tags » Game Design

Theory: Still Better Juice

Not, perhaps, the height of composition and visual design–but surely better than inexplicable jet engines. ;)

Game Design Theory

Fighting Styles in D&D 5e

Fighting Styles in D&D 5e are interesting. They are coded to be a fighter specific feature, with the half-fighter classes of paladin and ranger getting a taste. 1,956 more words


Daily Design: Day 121

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. 277 more words

Game Design

YTN Episode 017

The 17th Episode of Your Turn Next is now available!

This episode, Ryan and I are joined by Seppy from Fight in a Box games. We kick things off as usual with a brief discussion of the games we’ve been playing, miniatures we’ve been painting, and the games we can’t wait to play next. 128 more words


1073+: Dev Blog #2

Work on 1073+ has continued throughout the month, although April has been rather busy and so I haven’t gotten as much done as I had hoped. 289 more words

Roguelike Platformers, To the Moon


I added some important final touches to Eden’s Prison, namely sound effects and smoother controls. Now I’m satisfied enough to call it “complete”. Download it for free here. 847 more words

Game Design

RPG Design Journal #4: Heroes, Villains, and the Morally Ambiguous

Now that we have a very basic history sketched up for our setting, lets add a few inhabitants that the players can learn about and interact with. 1,732 more words