Tags » Game Design

The Real Project is Taking the First Steps

It has a been a long and lazy summer. Admittedly, it was a lot of wasted free time, but it was extremely relaxing and I am ready to get back to creating! 285 more words


Theory: Decisions about Die Rolls

Just a little thing I noticed: decisions about die rolls made before the roll is made are all about risk. They’re exciting and unpredictable. 19 more words

Game Design Theory

Fascinated Friday: John Wick, Sean Patrick Fannon, and Pacificon Game Expo this weekend

Today’s Fascinated Friday is a little different, because it is a sort of pre-post about something coming this weekend.  This Sunday, Joe and i will be attending Pacificon Game Expo right here in our own backyard, in Santa Clara, CA.   716 more words

John Wick

Airport Pitch: The God of Thunder

Speaking of management games…

The year: 1996. A young stud with greasy brown hair wakes up in his small trailer. Crumpled beer cans litter the floor, the TV still flickering from last night’s slow wander into sleep. 825 more words


Doing this for class...

As part of today’s class, Frank (our instructor) asked that we post to our blog a few job board listings for jobs that we would be interested in after we graduated. 60 more words


A Game Design Tip a Day #10 - [Unity Editor] Preferences

This fledgling little series of mine has reached 10 tips already! I’ve still got heaps more to throw at you, so stay tuned! If you’re liking the series so far, then go tell your friends, tell your neighbours, tell your cat. 471 more words


To Avoid Failing, Read This: Universal Principles of Design

This week’s recommendation is going to be a design book not a game design book.  As game designers we always want to learn new ways of thinking about games. 320 more words

Game Design